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    Sticky: Re: LME4 Feedback and bug reporting thread

    Sweden Still owns Finland in the 1813 and 1813 campaign. It should be owned by russian at that point. Also Sweden has no finish line infantry in any campaign.
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    Sticky: Re: General Discussion & Comments

    In the SAI mod the romans have some catafract units that allso are equipped with bows. They are recrutible in the east. Think they where called cilibari something. I have not notised any simular...
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    Sticky: Re: CTD's & Bugs Report

    I'm not sure if its a bug but it feels like one. Some units i have notised have missile weapons (like bows or javalins) on their pictures. But they do not acually have any missilie weapons.
  4. Sticky: Re: [Submod] BRAN MAC BORN'S CAMPAIGN AND BATTLE SETTINGS FOR MASTERS OF EUROPE

    In my game with your mod the AI only uppgrades the infantry baracks in their capital. In other provinces they only upgrade the "admin" building
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    AI not upgrading baracks

    Is it just me or dose the AI not uppgraid infantry baracks outside of their capital? They just uppgrade the aminestrative building instead
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    Re: *BATTLE CRASH BUG FIX*

    Do you still have the drives left? If so then maybe we can do a fund raiser for the money here. I found your mod recently and was amazed by it and it would be sad if it never would be finished.
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    Re: Crash when starting a battle.

    Great news i found the problem i think. I had a mod file in my data folder from a mod called Alb23 modified deployment zone that was causing it. Maybe it made deploymnetzones overlap or somthing....
  8. Sticky: Re: [Submod] BRAN MAC BORN'S CAMPAIGN AND BATTLE SETTINGS FOR MASTERS OF EUROPE

    I'm using your CAI and BAI submode but the ai seam extremly pasive. Playing as france i have not been attacked once and im in mid 1806. The only change of territory that has happend exept for myself...
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    Re: Crash when starting a battle.

    I will try a complete reinstall of napoleon and your mod and see if it fixes it.
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    Re: Crash when starting a battle.

    When you said that i togth that that would make sense so i went to do some tests both with my ongoing campain and with new ones but i could not find any pattern related to the forts. Sometime it...
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    Re: Crash when starting a battle.

    So i tryed a new campain as france without bran or 40 unit jsut to test and i took an army and marched it to vienna and i got a crash. But i get no crash if i take an army and attack amsterdam. I...
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    Re: Crash when starting a battle.

    Custom battles work. It's pretty wired bacause as france i have an army by gibraltar and if i attack the game crashes on the loading screen. But if i take an army from alsach-lorrein and attack...
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    Re: Crash when starting a battle.

    I'm not missing any files (acording to your mod installer, exept of corse that i only have one localicsation file). I tryed the fix that was used it this tread:...
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    Re: Crash when starting a battle.

    I happens as france and sweden. Those are the only ones that i have tyed. I tryed looking at the crash log using windows visual studio and i think i found this if it helps:...
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    Crash when starting a battle.

    Hallo. I'm having a crash when starting a battle. It happens on the loading screen. Im using the MoE mod with Bran CA ai submode and i have made it be a 40 unit save. Is there somwhere where the game...
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    Re: No carbines for light cavelry

    The thing is that in the unit description it says that they have carbines and in the battle you can see the carbines on them
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    Re: No carbines for light cavelry

    I'm pretty sure that the cavalry is supposed to shot their carbines from the horses. That's how it was in NTW3 in earlier versions of I remember correctly
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    No carbines for light cavelry

    I notices that as Franch my ligth cav thats supose to have guns acording to their stats (they have range, accrucy, relode time etc.) in the unit card on the campain map dose not have it in battles....
  19. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    How about making so that GB can recruit the Hanoverian unit roster from Hanover if they conquer them? It would make some sense because of the personal union and it would give GB some more nice unit...
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    Re: The late antique (military/economy/politics)

    I cant see any pictures :(
  21. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Yes that makes sense. Allso how many guns are supose to be in an artillery unit? Rigth now i have 6. Im not sure if thats as intended or if it migth have carrid over form me playing darth mod with...
  22. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    I think i found a bug. When playing as sweden in rise of the republic. The "lifregementets granadjärkår" have just 80 men in it. I think grenadiers should have 160 men rigth?
  23. Re: More than 20 units in army Single player Campaign-Success

    Okay i manged to fix it. It worked after using Save praser to edit it
  24. Re: More than 20 units in army Single player Campaign-Success

    My game allso crashes after i try to load a save that i have changed to allow 40 uints in. Dose anyone know why that is. I have been able to do this in Empire and i have played NTW3 with this befor...
  25. Sticky: Re: Bran Mac Born's NTW3 v8.6 Single Player Campaign AI Settings

    Okay so it seems like the save get corrupted when i try to edit it bacause after changing armies to 40 and navies to 30 i just get CTD when trying to lode the edited save.
  26. Sticky: Re: Bran Mac Born's NTW3 v8.6 Single Player Campaign AI Settings

    Anyone know if this will brake if i play with 40 unit stacks? What i mean is are there any known side efekt from playing with 40 unit stacks?
  27. Diffrence between mass_fire and volley_fire?

    Hallo! I have been loking thro the files with Pack file manager and under the unit_abilities_tables i found bothe "volley_fire" and "mass_fire" i assume volley is the standard way for infantry to...
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    Re: AUM for imperial destroyer

    It's a good mod i hope Lordsith asks him
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    Re: Desert Warrior game braking bug

    Here is the steam post i talked abouth https://steamcommunity.com/app/10500/discussions/0/215439774873114508/
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    Desert Warrior game braking bug

    Apparently I have a bug where desert warrior units fires grenades instead of bullets. I found a link to a post on steam by someone that has the same problem. I tried to edit it in the game file by...
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    When playing as the Seleucid my naval units just have 20 men in them. I also just have the Carthaginian faction leader on display when selecting the faction for the grand campaign.
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    When playing as the Seleucid my ships just have 20 men on them. Also all the faction leaders on the grand campaign faction selection screen are Hannibal
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    When playing as the Seleucid my naval units just have 20 men in them. I also just have the Carthaginian faction leader on display when selecting the faction for the grand campaign.
  34. Re: Bran Mac Born's NTW 3 Single Player Campaign AI Settings

    Can you make a version of the 40 unit stack mod that works with 7.6?
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    Re: Seleucid vassals

    Why can't you just make them part of the empire like they have done in Ancient Empirs . Then they should rebell by them self because of the public order
  36. Sticky: Re: IMPERIAL DESTROYER 5.0 [DOWNLOAD AND INSTALLATION]

    I tried again but when i unpack them it still says that they are corrupted :(
  37. Re: Bran Mac Born's NTW 3 Single Player Campaign AI Settings

    The game crashes when i try to load a game after i changed the land unit cap to 40 and naval cap to 30 as you said :(
  38. Re: TECHNICAL HELP & REPORTS THREAD [Bug Reports, Installation Problems, CTDs, etc...]

    Playing a custom battle in RotR i noised that the bicorn hat (i think thats what they are called) have pink patches on the sides it looked a bit wired so i think that is a bug. The battle was between...
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    Re: Conscript footware

    okay, one other thing is that there is almost no price differens between normal line infantry and conscript so there is not any reason to use them
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    Bug reports for NTW3 v7.5 mod & v7.6 patch

    The french conscripts do not have anything on their feet. Why is this? I know that they are conscripts but surly they most have had something on their feet :hmm:

    They ran out of shoes ~Lord Davn ...
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