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  1. Replies
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    Re: 1.5 patch impressions

    Some other minor things I noticed while playing :

    So clearly the balista s, the javelin cavalry are not very useful in the game. Could increase balista's accuracy maybe a bit, also javelin cavalry...
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    Re: 1.5 patch impressions

    Hi again,

    About the religion. We have government type buildings that needs to be installed in order to build certain buildings and to build of higher chain ones like trade military buildings...
  3. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    How did you guys managed to change HA skirmish retreat distance and those running speeds for the unit? What one should do to achieve what you achieved?
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    Re: 1.5 patch impressions

    I recently only found this. There is a guy on youtube with a channel based on total war mods, so from him. I play all mods basically but never heard about this one so that might be the trouble, that...
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    1.5 patch impressions

    Just some impressions on the current build. A very enjoyable mod, the best mod currently, especially by looking at battle aspect. Great work on the unit balance, decisions seem logical and balanced...
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    Re: Tsardoms Total War - Version 1.5 Release

    Hopefully someone will make a 4tp version of this, we are going to play this for years. Best battle system and unit balance ever created. You still going to add Bohemia and more mercenaries in the...
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    Re: Tsardoms Total War - Version 1.5 Release

    So you guys want to use the same map but what would be the difference for factions wise? So idea is to have more heavy armour knights fighting halberd and gunpowder armies?
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    Re: Tsardoms Total War - Version 1.5 Release

    Why you guys want to make pike and shot era? You like pew pew more than clang clang?;D Or someone is in love with Tercio pikemen..
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    Re: Tsardoms Total War - Version 1.5 Release

    Yeah making new era campaign would take very loong time. This one is already very good. Would be nice to have a longer campaign, but yeah reseting timings would be tedious work I Guess, like spawns...
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    Re: Tsardoms Total War - Version 1.5 Release

    It s not really all about the character traits. It s about the pase of the game and technologies. I get a new handgunner unit and sometimes don t even get to play that unit out in an actual battle...
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    Re: Tsardoms Total War - Version 1.5 Release

    Yes and building and developing aspect aswell. There are so many buildings in this mod, they take time to build. 4 turns a year also help with role playing a faction and characters more.
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    Re: Tsardoms Total War - Version 1.5 Release

    I enjoy heavy archers with 7 attack but they get weak way too fast in game. Impossible to counter Western cavalry. I like it when game is slower and does not bombard a player with new units. Also the...
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    Re: Tsardoms Total War - Version 1.5 Release

    4 turns a year would be awesome. Right now we have 370 so it would be double that. I personally don t even build all the buildings in game and the nthe game campaign ends..
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    Re: Tsardoms Total War - Version 1.5 Release

    Don t you guys think that everything in the campaign happens way too fast? There is much more buildings and units but the campaign is way too short for all those goodies. It feels like technology is...
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    Sticky: Re: Tsardoms Total War - Campaign Release

    First of all thank you for this experience. And just wanted to tell you that first page of this thread contains incorrect version of the mod. The correct version 1.5 is in moddb site. This one is...
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    Sticky: Re: Tsardoms Total War - Campaign Release

    fixed. I just renamed teutonic campaign to tsardom mod folder and now can change options. Did the old swichtcheroo. And it worked!
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    Sticky: Re: Tsardoms Total War - Campaign Release

    When I open steam and properties I find empty line to insert this as mentioned in the first post features.mod=mods/Tsardoms_beta-1.5. So I insert it and when trying to play this mod through launcher(...
  18. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Lovely mod
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    Re: Any way to make late game less tedious?

    Fixed the problem now. So it works well..
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    Re: Any way to make late game less tedious?

    fixed with LAA. But have another problem now. In all my games and and mods I can change video options and brightness but in this mod I cannot. The screen is darker and nothing changes even if I...
  21. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    lovely mod
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    Re: Any way to make late game less tedious?

    The game is very unstable for me. Lots of crashes in between turns into dekstop. Also good old clicking med2 crashes into dekstop are very real in this mod. Anyone experience lots of crashes to...
  23. Re: Was the sarissa/pike really so ineffective in inflicting casualties on the foe?

    People want to win more with their factions represented in game. But phalanx is already insane in Medieval 2. There is a good reason why their attack value is made so low. And yes In Rome 1 many...
  24. Re: Was the sarissa/pike really so ineffective in inflicting casualties on the foe?

    Ofc it was not effective on inflicting casualties. Ofc. So it should stay as it is a defensive mechanism with conjuncture with other battle elements. Nobody of sound mind would have ran into pikes....
  25. Re: Can't get the Getai reform to happen (the protectors event especially)

    Yes I got the reform aswell. Elite spearmen are underwhelming since very limited recruitment of them. Also the light stratiotai are reduced in recruitment in both Karpathian settlements but probably...
  26. Re: Siraces Riders replaced by Bosporan Horse Archers in the Caucasus?

    Didn t Ancient Armenia had armored royal horse archer core? I remember reading somewhere they had heavily armored horse archers.
  27. Re: Can't get the Getai reform to happen (the protectors event especially)

    It s okay I am enjoying campaign nonetheless. I don t even remember wether I fought last Skythian invasion on autoresolve or battlemap lol. I remember they stoped appearing after some time I had...
  28. Re: Can't get the Getai reform to happen (the protectors event especially)

    I did not fight skythai raids on battlemap.
  29. Re: Can't get the Getai reform to happen (the protectors event especially)

    I did not. I believe the reason scripted events did not happened to me because I auto-resolved all of the skythian invasions. I am at turn 455 and both Zermizegetusa and Klapidava have over 75%...
  30. Re: Can't get the Getai reform to happen (the protectors event especially)

    I sacked Streuinta just now and defeated all those Skythian invasions and Basternai migration happened a while a go but not an a scripted invasion. So not sure when will that happen. Yeah players...
  31. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    It should be since AI is finally reinforcing and we don t have challenging BAI so veteran units for AI in later stages in the game are a welcome addition.
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    Re: Rad compares units - a thread for balancing.

    Thorakitai epilektoi are a placeholder unit for hellenic factions. I still have hope the team will differentiate late game elites for hellenic factions to make them stand out and not be clones to...
  33. Re: Can't get the Getai reform to happen (the protectors event especially)

    Hi. What turn you into the Getai camapaign? I am in 350 s and I did not get the reforms after fighting off skythians. So I do not have the best goverment in two of my Karpathian settlements.
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    Re: Rad compares units - a thread for balancing.

    Yes indeed but we also have to take care into consideration gameplay balance and balance in all of the factions. Let s not make a roman centric mod like others did. Caledonians should have armour of...
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    Re: Rad compares units - a thread for balancing.

    I don t think any units in the game should be armour value of 0. That just doesn t make any gameplay sense whatsoever. Any useless archer then kills them on mass. You are looking at the models in...
  36. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Is there anything I need to do with Getai generals to get reformed government buildings? I saw traits like uniter and so fourth.
  37. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    The one thing that bothered me about African elephants ( towered ) was their upkeep cost. The naked ones cost 900 to upkeep and towered ones with the same stats essentially only with added couple of...
  38. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    It s stable it s only the message that pops up every turn, nothing you guys can t handle. The problem we have is the rebel AI stack passiveness. I noticed earlier in the campaign two full stacks did...
  39. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    It s stable to play.
  40. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    I am playing R3 not R3,5.. When those 4 stacks spawned Saka Rauka was controling the Baktriane, now after turns later Maurian Indians in control of it. So my older version explains Why I am getting...
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