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  1. Replies
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    Re: EB-Twitter updates Discussion

    The truth is that this mod is a huge enough masterpiece this way. Both for the historical scenario recreation/immersion and for deepness of action ( management/battles ). Even is reductive call it...
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    Validation Data

    Hello,

    Is there a way to disable validation data process in order to mod a bit any data files ( ex the EDU ) without having to restart entirely a campaign?

    I tried erasing the last two entries...
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    Re: Seleucids tips and tricks?

    As i suggested:

    2) stabilize borders, expecially those on northeast regions: pahlavians, indians, and lesser bros baktrians could be a big wild card at any time.

    3) According to 2) make a LOT...
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    Re: Seleucids tips and tricks?

    You can use the antioch and seleuceia armies togheter to clean akko out.
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    Re: Seleucids tips and tricks?

    1) mines mines and mines ( eastwards, plenty of cash )...did i say mines yet?

    2) stabilize borders, expecially those on northeast regions: pahlavians, indians, and lesser bros baktrians could be a...
  6. Thread: tips for bizs

    by sftonix
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    Re: tips for bizs

    I usually set 4 kinds of armies up.

    levy - extremely low cost units, good for garrisoning cities particularly hard to keep quiet either for cleaning up rebel armies throughout your empire.

    Then...
  7. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    is it just me or do characters in Tsardoms seem to be "a bit" too much everlasting?
  8. Re: The population/happiness spike event - somehow related to faction reemergence?

    Save. Then just reload the game and the issue will be gone.
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    Sticky: Re: - The Previews of RVINA ROMAE -

    So, as we use to say in Italy, even this year i'll start my new campaign next year :laughter:. Jokes aside, hold on guys ( referred to modders and gamers too :tongue: ), and keep on stepping up with...
  10. Re: Any new about the next version of Somnium Apostatae?

    If i can give my modest contribute, in the meantime of waiting the new SAI release, i would release a little minimod in which i'm going to add some new roman units ( someone based even on Julianus...
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    Re: Byzantine Units Reworked (WIP)

    Absolutely great work dude :thumbsup2!

    In a few weeks i intend to post my work on ERE, but surely the main issue will be to report/get all the proper credits ( and permissions ) since i have got...
  12. Re: The Great Conflicts main discussion thread. Please post here!

    First Renaissance, Musee du Louvre? :tongue:
  13. Re: The Great Conflicts main discussion thread. Please post here!

    Right! Anyway, apart from the most glorious among them and focusing on them who "could have been IF...", I bet on John II Komnenos for several matters. Furthermore i have a strong belief: if he had...
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    Sticky: Re: - Discuss IBFD Here -

    Wow, very impressive work :thumbsup2! After all, besides the excellent gameplay and his historical accuracy, i always considered this mod as being one of the most elegant ones within the TW modding...
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    Sticky: Re: - Discuss IBFD Here -

    Ehm, again, any news guys :whistling?
  16. Poll: Re: Which historical period fascinates you the most? Ancient? Medieval? Early Modern? Or Modern?

    Absolutely antiquity and early medieval eras. Everything that came after gunpowder for me simply doesn't exist. For me gunpowder has been the end of the epicness of battles, as in F1 ( let me do this...
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    Sticky: Re: Somnium Apostatae Iuliani Discussion

    This mod still rocks, but IMHO the Quadi should be a bit "scaled down" :wallbash:...truly i'm sick of my entire armies being smashed by a single unit of berserkers, chosen axemen ( six units of...
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    Re: Cataphract units ( and maybe other ones )

    Yes Sir! Just give me a few days to check the most of them. For now, i can surely tell you that i began to notice this during a fight between palmyran roman cat and sasanian grivpanvar ( those with...
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    Cataphract units ( and maybe other ones )

    A little and unexpected matter emerged during a battle: i've noticed that some units such as the cataphract ones ( sassanian and roman, each of them ) show a strange behaviour: they only use the...
  20. Thread: Add Ons

    by sftonix
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    Sticky: Re: Add Ons

    Sorry, i can't get the 12tpy script from the links posted in the main download page. Any fresh links please?
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    Sticky: Re: - Discuss IBFD Here -

    Nothing nefarious Gaiten, a brief reference about the mod state of development ( like "it's at 75%" f.e. ) could have been more than enough :thumbsup2.

    PS: anyway the images of the previews are...
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    Sticky: Re: - Discuss IBFD Here -

    If we can't have any infos about a release date, could we at least have any hints about the percentage of completion of this mod? C'mon dudes, years go by, but we haven't been receiving any real...
  23. Thread: Mongols

    by sftonix
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    Re: Mongols

    Already experienced ( even with other mods like BC ). Anyway, what fun in that if you can't face your opponent besides those tricks?
  24. Thread: Mongols

    by sftonix
    Replies
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    Re: Mongols

    IMHO mongols are still too owerpowered. With the last release i've just noticed from the EDU the addition of an insignificant strat cost per unit. By that, STOP: indeed very few changes have been...
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    Sticky: Re: - Discuss IBFD Here -

    ehm.............any news :whistling?
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    Re: [RS 2.1a] Seleucid Unit Expansion Version 2

    no matter...i'm making a new version of this patch for 2.6 rel. but it will be a bit different: first of all instead of removing roman units, i've reorganized the EDU unifying some other units in one...
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    Re: [RS 2.1a] Seleucid Unit Expansion Version 2

    could you post a new link please? this one seems to be dead on gamefront...
  28. now the game is SERIOUSLY unplayable (apparently not true)

    a note regarding the nicest ui cardz i have seen before, but the mod at the 7th release is more unplayable and difficult than the 6th. it's too simple playing the sassanids or the huns ( expecially...
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    Re: 6.0 bad release

    excuse me guys, but if you say that WRE in "condamned" by his historical events starting from 410, so i have to realize that the mod, whit WRE, is unplayable cause of the previous matters.

    so my...
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    6.0 bad release

    i'm sorry, but this mod is too hard to play. even with WRE or ERE this game is absolutely UNPLAYABLE. too barbarians, too rebellious cities, too high cost of troups, too high level of unrest ( in my...
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    unrest in rtw invasio barbarorum

    i admit that perhaps this is the best mod for rtw bi, but i have noticed that the difficulty is too high, expecially with some factions, as for ex. the WRE.
    the UNREST remains always at 80% when i...
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