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    Re: Scandza: Total War (Preview & Download)

    I realised that my plans for the new bookmark was becoming quite ambitious suddenly (with new migrations mechanics possibly being implemented) so it would rightly belong in a patch of itself, which...
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    Re: Scandza: Total War (Preview & Download)

    Another update here.

    I've started working on a new bookmark, set in 451. The British Isles will still be off map, but the events reverberate in Scandinavia. The starting date is set immediately...
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    Re: Numenor Campaign

    Amazing workaround! I couldn't get I_MapName to work at all, but yours works like a charm, CapnDan. Cheers!

    What I did:
    Create an ancillary and give it to a character in descr_strat. Use...
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    Re: Scandza: Total War (Preview & Download)

    Cheers! Also a couple of new units coming with the new patch:
    https://i.imgur.com/7WpZ3Ks.pnghttps://i.imgur.com/o4OD4I2.png?1


    Both are using an axe modelled on bog finds from Vimose, Nydam,...
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    Re: Scandza: Total War (Preview & Download)

    Cheers!



    Thank you!
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    Sticky: Re: HCS - Final Version V.1.00 Coming

    Dear HCS fans. I've been working for while with a small team (b0gia, Teobec, and Leon Katakalon) to bring you an unofficial version 1.0 of Hegemonia.

    It's nearing completion and includes lots of...
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    Re: Port to Rome Remastered?

    Awesome. Will be interesting to see how ATW turns out in a Remastered version!
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    Re: Scandza: Total War (Preview & Download)

    Good things come to those who wait :thumbsup2

    Here are some screenshots of what I've been working on: New environments based on Roma Surrectum 3's - to be released alongside the forthcoming patch....
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    Re: Scandza: Total War (Preview & Download)

    It's possible I'll include some sort of RS/new battle map environment in a future version ;)
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    Sticky: Re: Scandza: Total War

    When/if I ever make other (later) bookmarks, I think I'll have to include parts of the British Isles. Possibly a start date with Hengest and Hnæf at Finnesburg or thereabouts...
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    Re: Scandza: Total War (Preview & Download)

    There's a new patch available. Get it here:

    ModDB

    Dropbox


    The patch is cumulative, which means it includes all previous patches in one package.
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    Re: Scandza: Total War (Preview & Download)

    That'd be Joar :thumbsup2



    Thank you very much for the kind words!
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    Sticky: Re: Suggestions & Ideas

    Hey there,

    Just tried out the new version, and it's looking really good! I have a few suggestions though:


    - I don't think you should use the shieldwall ability; that is, it shouldn't be set...
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    Re: Scandza: Total War (Preview & Download)

    Takker!



    Cheers!

    For future versions there's likely to be more units, yes, but that might have a very long time horizon... Yes, currently there's basically only two rosters: West Germanic...
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    Sticky: Re: Scandza: Total War

    Thank you - and thanks for helping with the mapping of that area! ;-)
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    Re: Scandza: Total War (Preview & Download)

    Hey Skat, thanks a lot for the feedback!

    The map has always been the main attraction for me as a modder, so I've spent a lot of time over the years polishing one area after another. The places...
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    Sticky: Re: General Discussion & Comments

    Cheers! :thumbsup2
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    Sticky: Re: General Discussion & Comments

    This is a common issue with console/script spawned armies and agents. You can select the army by going into your list scroll.

    You may want to build watchtowers if this happens in your own...
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    Re: Scandza: Total War (Preview & Download)

    Yeah, all scripts are designed to work for the AI and the player equally. Now, of course the AI won't be able to adjust its behaviour properly a lot of the time, just like the player will be unlikely...
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    Re: Scandza: Total War (Preview & Download)

    I see what's going on here. There are several scripts at work.

    Firstly, the highest tier settlements lose 240 population without a governor present each turn (this may be a bit excessive, the tier...
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    Re: Scandza: Total War (Preview & Download)

    Thank you for the kind words!

    That the Swedes have better horses than others is from Jordanes' description of them. The only impact on the actual starting position is that the Upper Swedes...
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    Re: Scandza: Total War (Preview & Download)

    Most of the credit for the units goes to the amazing guys who made Arthurian: Total War!
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    Re: Scandza: Total War (Preview & Download)

    That's a pity. It's meant to be hard, but not in the way you describe it.


    I'm not sure what you mean by enemy "warlords" being stronger and them getting new ones with 45 soldiers every turn (the...
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    Re: Scandza: Total War (Preview & Download)

    I released a very minor patch to fix an issue with the script.


    Get it here:

    ModDB

    Dropbox
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    Re: Scandza: Total War (Preview & Download)

    Thank you!

    Please note that I've added some information about recommended settings: notably that the mod is balanced for Hard/Hard difficulty and Huge unit scale.
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    Re: Scandza: Total War (Preview & Download)

    Cheers!
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    Re: Scandza: Total War

    Thanks! Yes, Joar's stuff is amazing as always.

    Mod download has been available for about an hour now. Enjoy!
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    Sticky: Re: Scandza: Total War

    Thank you, all! Follow this link for the new release thread!


    https://www.twcenter.net/images/content/news/2021%20onwards/ScandzaTW.png
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    Scandza: Total War (Preview & Download)

    https://www.twcenter.net/images/content/news/2021%20onwards/ScandzaTW.png

    Scandza: Total War version 1.0 is finally here, released to the public!



    https://youtu.be/zFIOy4LA9fc
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    Sticky: Re: A Preview! ...of sorts.

    Awesome! Particularly curious about the lion hunting scene :-P
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    Sticky: Re: Scandza: Total War

    Dear friends, Scandza: Total War now has an official release date!

    The 21st of October


    Here's a little teaser I made for the occassion (more cinematic than the previous battle footage):

    ...
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    Sticky: Re: Scandza: Total War

    Cheers!

    @Cyrus, that'd be cool! Always interesting to see other people playing. I hope you'll like the campaign mechanics.
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    Sticky: Re: Scandza: Total War

    No. The religion mechanic has been re-appropriated for the migration unrest system.

    See here:
    https://www.moddb.com/mods/scandza-total-war/news/scandza-total-war-taxes-and-migration-mechanics
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    Sticky: Re: Scandza: Total War

    A recording of a battle during one of my campaigns:


    https://youtu.be/45ed83pFDCU


    The mod will most likely be released somewhere around mid-October.
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    Sticky: Re: Scandza: Total War

    Aside from the UI, Joar is making some really great art for the mod!

    Here are some banner signatures you can use on the forum if you want to support the project:

    ...
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    Sticky: Re: Scandza: Total War

    Hey, thank you for the support everyone!

    The mod is progressing at a relatively fast pace, and we're getting closer and closer to a release.

    I initially intended to release a beta version prior...
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    Sticky: Re: Scandza: Total War

    Work in progress 2D art for Scandza, made by the illustrious Joar!


    https://i.imgur.com/VLjAMjm.jpg
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    Sticky: Re: Scandza: Total War

    Cheers!

    Here's a look at some of the new unit cards:

    https://i.imgur.com/hnqqM88.png
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    Sticky: Re: Scandza: Total War

    Now that the Rome Remaster is at our doorstep, I thought it would be an ideal time to release Scandza in its current state before I may have to port it all to the new version of the game, so don't be...
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    Re: Hoplites causing mosh pit constantly.

    Here, I made a video showing how the hoplite combat (and regular Greek formation) looks with my tweaks:


    http://youtu.be/ytCUdVpasKE
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