Search:

Type: Posts; User: Sir_Pee_Alot; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.11 seconds.

  1. Re: Please change the over use of colored helmets. (Not that historical at all)

    They sould look more like this with there crest and there own look.

    https://www.youtube.com/watch?v=fIOMHQrulj0

    ...
  2. Please change the over use of colored helmets. (Not that historical at all)

    When i see those helmets it breaks my immersion and just looks dump sry... but true and

    since you guys use the morgan bible for research you guys sould know it is mostly artist's at work.

    The...
  3. Sticky: Re: [PREVIEW] Settlement and Battlemap Preview + BETA Map released

    UMC i don't see any bastions on your walls is it because you don't get it to work?
  4. Re: Medieval Kingdoms Total War: Kingdom of Portugal (REVAMP)

    Great looking units well done Hessam.
  5. Replies
    966
    Views
    307,458

    Sticky: Re: Medieval Kingdoms Total War Suggestion Thread

    Yes i will take this job on me but i will also make new and unique maps for MK so don't you guy's worry it will all work out.
  6. Replies
    345
    Views
    115,908

    Re: Artstudio's Work Thread

    Good job with removinf the outer walls and adding new building styles now it starting to look more medieval well done!.

    Btw who do i need to contact to help you guys in making new custom maps I...
  7. Replies
    345
    Views
    115,908

    Re: Artstudio's Work Thread

    Yes exactly but not all walls work..:( And it sould also work for ship landing spots but the problem with custom naval assault maps is that there is no option to compile it in a naval assault tile...
  8. Replies
    345
    Views
    115,908

    Re: Artstudio's Work Thread

    Sry for the late response but for now the only walls that seem to work this way are the RTW II ones with the red roof tiles.

    So you go to a CA map in Ted and copy all the AI and EF lines then...
  9. Replies
    345
    Views
    115,908

    Re: Artstudio's Work Thread

    Not entirely true I have made a siege map where the AI defend and attacks like it sould you can put men on the walls same for artillery only men can't walk on walls Yet. me and someone else have...
  10. Replies
    345
    Views
    115,908

    Re: Artstudio's Work Thread

    I do like to help you guys with some custom castle maps and for that castle model you could properly make a hill castle map with a no go-zone for the castle and fight around it. I don't know if it...
  11. Replies
    345
    Views
    115,908

    Re: Artstudio's Work Thread

    If and when you guys got custom models i have no problem to make some custom medieval style maps for 1212AD.

    I just released this map...
  12. Replies
    169
    Views
    29,193

    Re: Official Balance Issues Thread

    I post it here since it's a balance issue
    n4ONnTVyIl8
  13. Replies
    122
    Views
    40,650

    Sticky: Re: [VIDEO] Youtuber Video Previews

    Don't know where to post this since it's moved but Here is a awesome battle on the custom map i made.
    Jz1Rwt0chbw



    And here are some nice MP battle's
    hdLp5iZgCx4

    Ohk6JbCE0FM
  14. Sticky: Re: [DOWNLOAD] Ancient Empires: Total War Attila *Custom Battles Only* - Updated 10/1/16

    Congratz on the first release guys!..
  15. Sticky: Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Yes and yes i already did it to a small degree but haven't tested it or trying to edit it to a other wall layout. Tomorrow im going to try something in TED and if it works then i will be able to get...
  16. Sticky: Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    By the look of it he did just that overwrite the models "same can be done with RTW II models" and when i have a look many models are stacked.

    This mod need there own medieval style models from...
  17. Replies
    108
    Views
    20,365

    Re: (WIP) Alexandria

    Because it's a not made for playing but a dev made it for testing of building style,s.
  18. Replies
    108
    Views
    20,365

    Re: (WIP) Alexandria

    I think so yes, I heard someone did it with shogun 2 maps to the other standalone game so if the files are the same with atilla and RTW II then i see a possiblity to unpack those and take the usable...
  19. Replies
    108
    Views
    20,365

    Re: (WIP) Alexandria

    Some great stuff you done there causeless, I never had the time to look with work and the damn summer with the heat but when it's winter i was going to have a look but well..

    First off i see some...
  20. Replies
    108
    Views
    20,365

    Re: (WIP) Alexandria

    If he added the occupiable logic then yes but if not then it's just a building.




    I will this is just a first version with some placement of buildings will add different ones with more...
  21. Replies
    9
    Views
    3,581

    Re: Custom Cities ???

    Same here i buyed Atilla TW for the mods and the mapping tools but this is the worst support of a company that says there all for modding and then won't even fix the problems. I didn't buy...
  22. Replies
    108
    Views
    20,365

    Re: (WIP) Alexandria

    I see but did he also made them occupiable?
  23. Replies
    108
    Views
    20,365

    Re: (WIP) Alexandria

    Yes it is I have added 2 maybe 3 need to see how it plays out.
  24. Replies
    108
    Views
    20,365

    Re: (WIP) Alexandria

    Thx will update soon when Im home from vacation, And ABH2 then we will talk about generic settlements.
  25. Sticky: Re: [OFFICIAL PREVIEW] Ancient Empires Pre-Release Trailer

    Thats some quality trailer you guys made well done!.
  26. Sticky: Re: Medieval Kingdoms Total War Screenshots and Videos Thread

    Will do when Im back from vacation.
  27. Sticky: Re: Medieval Kingdoms Total War Screenshots and Videos Thread

    When you guys start making custom castle models I happily help you guys out with making some custom maps.
  28. Replies
    108
    Views
    20,365

    Re: (WIP) Alexandria

    Updated
  29. Replies
    75
    Views
    28,379

    Sticky: Re: [Game Mechanic] Split Army (WIP)

    Awesome just AWESOME!...
  30. Replies
    122
    Views
    40,650

    Sticky: Re: [PREVIEW] Video Previews

    MASSIVE 20000 ROME v GAUL SURVIVAL BATTLE! Ancient Empires Gameplay.
    4lpMhsDbIzE
  31. Replies
    108
    Views
    20,365

    Re: (WIP) Alexandria

    True but this will be a early version the city is a little smaller :P
  32. Replies
    108
    Views
    20,365

    (WIP) Alexandria

    Here i will post my progress on my new city map Im making.
    ---------------------------------------------------------

    The map still needs alot more detail and texturing but it's coming along...
  33. Re: Medieval Kingdoms Total War: The Holy Roman Empire

    Im all for orginal names and it's always possible to add english names in brackets. I don't care i i can't pronounce the names when it add to the immersion and realism of the mod.
  34. Replies
    122
    Views
    40,650

    Sticky: Re: [PREVIEW] Video Previews

    Total War Multiplayer - Ancient Empires: Carthage vs. Roman Republic w/ Pixelated ApolloIQRIfg-gN2o
  35. Replies
    122
    Views
    40,650

    Sticky: Re: [PREVIEW] Video Previews

    Yeah tought so it's a good thing i also look for new video content too then :D so you can keep more focussed on the mod itself!..

    _-00p2h5fCI
  36. Sticky: Re: [PREVIEW] Petellius's Video Previews - Naval combat video 1/29

    Looking good petellius and it will give the different faction's each a different and unique feel when fighting on the battlefield.



    It say's updated animation's not NEW Tene :D Even without...
  37. Replies
    122
    Views
    40,650

    Sticky: Re: [PREVIEW] Video Previews

    AK2qfOfeGYY

    The Agema cav got a bug that you can see in this video petellius i have seen that bug tought i reported already but don't know if you guys already updated it because i had very little...
  38. Replies
    70
    Views
    43,666

    Re: [PREVIEW] Carthaginian Roster

    The more historically accurate you get, the less potential there is to feel immersed in your faction's own success and development. Rome gets a bunch of units and reforms, the other factions just get...
  39. Replies
    70
    Views
    43,666

    Re: [PREVIEW] Carthaginian Roster

    NO hypoyhetical units thxs...

    And when released i bet there will be guys that make unit packs.
  40. Replies
    1,020
    Views
    447,460

    Sticky: Re: 2D Art Preview Thread

    Awesome work as always finix, And can't wait to see those crusaders! :D
Results 1 to 40 of 500
Page 1 of 13 1 2 3 4