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  1. Re: A Review of Chivalry II: The Sicilian Vespers from a long-time fan

    I think i messed something up with the main vanilla game. I am searching for some help.
  2. Re: A Review of Chivalry II: The Sicilian Vespers from a long-time fan

    all of them are read-only?
  3. Replies
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    212

    Re: Completely messed up modded units

    I got a question! I want to change mailed knights to italian mailed horses as a new unit but idk what i am doing. Any ideas on I can do change the unit? I can't put an image on here bc milkshape does...
  4. Re: A Review of Chivalry II: The Sicilian Vespers from a long-time fan

    How were you able to get the mod installed and started? I've tried to make this mod work for years and it never worked. Is there a tutorial on how to install it?
  5. Re: Faerūn[Forgotten Realms]TW - v0.1 released, check the first post

    So we will be able to play the campaign right?
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    Re: Thera Submod is coming!

    Nice idea!
  7. Re: Tethyr (WIP) faction details and roster

    looks nice!
  8. Replies
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    39,097

    Re: Thera Submod is coming!

    Nice! Can't wait for the sudmod to come!
  9. Re: Medieval 2 total war vannila modding changes not applying in game

    I never thought to use geomod for the expansion. I will let u know how that goes.
  10. Replies
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    3,248

    Re: SUB-MOD BattleAxe Classic

    How were you able to add castle barracks, stables, and archery range into cities?
  11. Re: JLMPs Vanilla Kingdoms submod - for those who still enjoy vanilla

    oh ok! Jw!
  12. Re: JLMPs Vanilla Kingdoms submod - for those who still enjoy vanilla

    can i use the geomod tool to add more settlements and regions?
  13. Re: Medieval 2 total war vannila modding changes not applying in game

    Coldroll... if u ever want to make a mod with me send me a pm on here and we can talk about stuff ok?
  14. Re: JLMPs Vanilla Kingdoms submod - for those who still enjoy vanilla

    Thanks! I will let know how this mod/ submod goes. Great Work!
  15. Re: JLMPs Vanilla Kingdoms submod - for those who still enjoy vanilla

    I don't see the vanilla kingdoms mod folder. can u send me the link for the mod folder please?
  16. Re: JLMPs Vanilla Kingdoms submod - for those who still enjoy vanilla

    Where do i copy and paste this folder into?
  17. Replies
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    Re: Thera Submod is coming!

    would we be able to add any settlements when you have finished the submod? I mean can use a tool that add more regions and settlements or not? Just wondering?!
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    Re: Campaign Map: previews, discussions

    love it! I dont have any suggestions at the moment. Keep up the good work!!
  19. Re: Cormyr (WIP) faction details and roster

    ok good! Looking forward to the release! Will it be a alpha or beta release... or will it be final release?
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    Re: Faerun: ideas & suggestions

    If I was you, I would not large provinces like the thera mod. I would suggest smaller regions and with 5 or 6 settlements for each faction.
  21. Re: Cormyr (WIP) faction details and roster

    looks awesome! So when is the campaign part gonna come out? Just wondering! Very interesting mod!!
  22. Re: Petition to Remove/Lighten the Hardcoded Limits

    they should just get rid of the hardcorded limit. So many oppurtunities to make and so much more fun that way.
  23. Replies
    249
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    39,097

    Re: Thera Submod is coming!

    looks really nice!
  24. Re: Faerūn[Forgotten Realms]TW - v0.1 released, check the first post

    Good! i will consider installing it when it comes out.
  25. Re: Faerūn[Forgotten Realms]TW - v0.1 released, check the first post

    Will there be a full campaign in the near future?
  26. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    maybe... maybe not! Its better to have a desktop for mods in general
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    Re: Plus Ultra (A better Americas campaign)

    i believe each native faction should have jaguar warriors, coyote priests, and add some ships and some ports. Some mounted units would be nice as well.
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    Re: Plus Ultra (A better Americas campaign)

    looks really good so far! I have some opinions and to give you some suggestions:I doon't know if you have 199 settlements already but if you don' then you should put more settlements in Canada,...
  29. Re: Schwert und Speer Ultimat 2.0 (die Wollmilchsau)

    nice job!
  30. [Tutorial] Re: How to add an existing unit to another faction

    can someone help me out please?

    here's my bmdb file: can you where the problem is? i am trying to have bill militia and heavy bill militia for france scotland denmark saxons normans milan venice...
  31. Thread: ctd

    by sullivanclan1
    Replies
    0
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    392

    ctd

    I've got a ctd problem after a couple dozen of turns. Can anyone help me out?
  32. Replies
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    Re: Who am I? M2TW edition

    but their units are not as strong as england so I go with england.
  33. Re: Medieval 2 roster overhaul: 13th century France and England

    Fine with me! I was jw that's all! Keep up with the good work:)!!
  34. Re: Medieval 2 roster overhaul: 13th century France and England

    Are you going to make this mod for single player campaign sometime this year? Just curious!
  35. Re: Medieval 2 roster overhaul: 13th century France and England

    So this mod is only for the main vanilla game and not Stainless Steel? Just wondering!!
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    Re: Submod for Falcom Total War 3 [WIP]

    Nicely done!
  37. Re: Proper Export_Descr_Buildings for KGCM 5.0

    Thanks for your help! I will give it a go when I have the chance.
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    Re: CTD with medieval definitave edition

    it's easy changing the time scale to 0.50 and it won't cause any ctds. The money for the kings purses won't cause any ctd if you decide to change the kings purse. If you want my suggestion for a mod...
  39. Re: Medieval 2 roster overhaul: 13th century France and England

    what is this mod for? SS?
  40. Re: Proper Export_Descr_Buildings for KGCM 5.0

    I got this error:
    Can you take a look at it please?

    17:04:27.998 [system.rpt] [always] CPU: SSE2
    17:04:27.998 [system.rpt] [always] ==== system log start, build date: Sep 5 2014 version...
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