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  1. Replies
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    I came back to NER after quite some time and have to say: It's pretty amazing!

    I didn't have much time to play, but I'll try to give some more feedback tomorrow. Some things I noticed:
    -Canister...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    I concur. With some factions it's fun because money is tight for some time and you have to defend yourself all along. But especially with most bigger factions I find it too easy to build a large...
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    Re: Recommended difficulty for Empire Realism?

    I usually go Hard/Hard which is imo a fine compromise between realism and difficulty. With Normal campaign difficulty AI is too passive for my taste. Normal battle difficulty is no fun because you...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    Silly me, but I don't understand: What do you want to change?
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    Re: Prussians are a bunch of sissies .....

    I especially like how it affects not only the tactical, but the strategic experience: Once accustomed to the superior fighting ability of my veterans, I've encountered bitter defeat when I had to...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    So basically, you suggest to make armies travel slightly faster on home territory? That doesn't sound like a bad idea to me, if the engine allows it.


    To me, that's not a problem of balance, ...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    JaM, I admire your effort to keep making this mod even better although it's the best we could hope for already, kudos! ;)

    The only obvious bug I can think of are the overloaded Pirate ships. Xebec...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    A correction, btw: I forgot to change the difficulty level in those tests mentioned above, so AI had bonuses. I just repeated it with correct settings: Pandours (2 chev) still kill Cuirassiers (2...
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    Re: Prussians are a bunch of sissies .....

    I actually made a mistake there: at a quick glance, I confused French line infantry with French colonial marines which use the same model and picture, but their unit size is only half and they are...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    I just upgraded from 4.5 beta2 to 4.5 and there seems to be no problem with the savegames, so I can continue my long running Prussian campaign.

    Jam, could you give some hints as to what changed...
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    Re: Prussians are a bunch of sissies .....

    There seems to be some confusion here. Note that the Prussian infantry regiment no.1 used to carry the name "Fusilier Guard" for some years at the beginning of the 18th century. But this is not the...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    Can you (or anyone else) say something about the changes compared to 4.5 beta2?
    Is it savegame compatible?
    I wouldn't like to part from my current Prussia campaign which just kept me awake half the...
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    Re: hows the ai in this mod

    Well, AI is still AI, but it has it's moments. Examples: It dynamically reacts to your strength and weaknesses. At war with two of your neighbours, you can barely hold them back? Chances are, your...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    You are absolutely right, Mjarr. But then again, that limitation of the game model is universal and not at all limited to factors that would put artillery at a disadvantage.
    If you start to consider...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    I see, that explains a lot.
    Had an enormously frustrating experience yesterday: I positioned one battery of light (4 lb) cannon right next to a building with the intent of blasting the enemies into...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    I think that is hardcoded engine behaviour when attacking enemy units directly: AI always aims way too high and not at the centre of enemy unit.
    Whenever you can manage, it's way more effective to...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    If I remember correctly, I found artillery in ER a bit underpowered as well and didn't use it quite as often as I'd wished.

    Artillery suffers from the 3:1 distance reduction more than infantry (in...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    It's been a while since I've had time to play TW. Now I dumped LME and took NER instead to enjoy the look and feel of NTW.
    The experience is again great, I'm glad to have the cohesion system and...
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    Sticky: Re: LME4 Feedback and bug reporting thread

    Occasionally, I encounter a strange graphics bug during battles: the textures of all units just become dark and ugly.

    Once, it helped to change something in the graphics settings to make the game...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    Thanks for the answers!

    A side note: I've just started to play NTW for the first time and chose LME because I wanted to try something new. I adore the new NTW features and looks and I think that...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    Excellent! How many new units do you plan to implement?

    After some weeks of abstinence, I finally started a new campaign as the Netherlands, again. This time, I acted as an aggressor from the...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    Dumb me, I meant campaign map movement...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    Speaking of cavalry, I wondered some time ago: Why does heavy cavalry move as slow as infantry? Is that realistic or is it for gameplay reasons, AI behaviour or something like that?
  24. Re: OFFICIAL - Imperial Splendour 2.2.1b Suggestions

    1. Some thoughts about scale
    I think you can't go wrong with ER like 1:3 scale and battle mechanics as it yields really great results.
    Still, I sometimes wished that range would be higher and...
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