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  1. Re: DCI: Last Alliance - Rhovanion generals + Isildur's & Anárion's sons battle models + Mordor preview video (page 139)

    Excellent models! I love them all.
  2. Re: DCI: Last Alliance - Rhovanion generals + Isildur's & Anárion's sons battle models + Mordor preview video (page 139)

    This!, the team needs more positivity like this :luv:
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    Re: SSHIP - General Discussion

    It's a limitation, but I don't know if it can be changed.
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    Re: SSHIP - General Discussion

    I concur too, naval combat needs a little balancing. Fire Dromon should be one of the superior ships in early game (until gunpowder), same for Cogs (in the Baltics) and Hulks.
  5. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    That is weird, my turns are taking like 2 minutes at most.
  6. Re: DCI: Last Alliance - Rhovanion generals + Isildur's & Anárion's sons battle models + Mordor preview video (page 139)

    I am sure they will do one for their Flagship faction. Being left for last was the best choice, the faction looks pretty big and diverse, so we can expect some unique mechanics for it. This mod is a...
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    Re: SSHIP - General Discussion

    Thank god it has been fixed :).

    I also kept a copy of 0.95 installed.
  8. Re: DCI: Last Alliance - Númenórean Kingdoms' unit cards (page 138)

    This is perfection :luv:

    Stunning work team.
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    Re: SSHIP - General Discussion

    SSHIP is easily the most fun I have ever had at a historical MTW2 campaign. The balance and difficulty are so good, like not impossible but also not easy.
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    Re: SSHIP - General Discussion

    Ohh boi :luv:
  11. Re: Scandinavia Overhaul - More High Medieval Look

    This looks so great!
  12. Re: DCI: Last Alliance - Mordor unit cards + One Ring-scripts video out (page 137)

    How so?, sorry for the question I have never played DaC (not my style, thou' I do like the Vale of Anduin faction, brings more flavor to that area).
  13. Re: EoR Developer's Forum has been removed due to inactivity - write here if you'd like any models.

    That Constantinople strat map model... :luv:
  14. Re: [Release]KCC (Kostic Chronology Costumes)

    It worked perfectly now. Thank you both.
  15. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Thats weird.
  16. Re: [Release]KCC (Kostic Chronology Costumes)

    Thanks :)



    Yeah, I did before installing. I'll ẗry doing a clean install again and see if I did something wrong.
  17. Take your time. I can wait for this :luv: BTW...

    Take your time. I can wait for this :luv:

    BTW loved the One-Ring scripts.
  18. Re: [Release]KCC (Kostic Chronology Costumes)

    Hey kostic I recently installed your mod to my SSHIP. The game opens fine and all, but when I pick any faction and the game starts to load it stays loading for a long time, and then crashes. The...
  19. Re: [Release]KCC (Kostic Chronology Costumes)

    epic work!
  20. Sticky: Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    update looks good!
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    Sticky: Re: RS2.6\RSIII questions & answers

    After installing (3.0 + 3.1), my FPS have drop to really slow numbers. Any solutions?
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    Sticky: Re: RS2.6\RSIII questions & answers

    Thanks @Saul Tyre, I already had 3.0, but could not find the 3.1 link. Pretty rare these days.
    Roma Serrectum is probably the only Rome: TW mod I still love.
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    Re: Grand preview anyone?

    Is dead.
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    Sticky: Re: RS2.6\RSIII questions & answers

    Anyone has the link for 3.1?
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    Sticky: Re: {DIK} Discussion

    Great work on the preview.
  26. Re: When Worlds Collide/ Hellenistic Twilight Released

    Excellent submod, I love it.
  27. Poll: Re: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

    No, but I am confident he will finish this :).
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    Re: SSHIP - General Discussion

    The idea is that the bigger you become the harder the game is. The Usurper system is kinda of broken in my opinion, that is true and it sometimes shows in generals that are "Loyal" while the trully...
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    Re: MOS, the ultimate TATW experience.

    The cursor is loading after the Arnor Lore-Master spawns? (Can you use him or cal Tôl Acharns? or you cannot?)
    I know a issue of AI generals getting stuck in a loop crossing the Anduin (but that...
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    Re: SSHIP - General Discussion

    Entendido Lifthrasir.

    I'll looks for public domain pictures in the database of the university, If I find something good from the 12th - 15th centuries I'll upload them here. :)
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    Re: SSHIP - General Discussion

    Yeah I have seen this historical inconsistency with maps about the Georgian Golden Age (aprox. 1121 - 1243) specifically those corcerning Davit IV "the Builder" and his succesors conquests of the...
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    Re: MOS, the ultimate TATW experience.

    To be honest I don't really remember if they can recruit Ents. I know that in Vanilla TATW you could give "autonomy" to Fangorn Forest and have access to Ents but in MOS I don't remember.
    I think...
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    Re: High Elven Campaign Summary and Tips

    Moria works, but keep in mind that the region is comprised of mountains, not ideal for replenisment rates for your units since Elves thrive more in the "forest" regions which you can see in the...
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    Re: MOS, the ultimate TATW experience.

    He needs to have the "Strong Will" trait at least. Also the ancillary he has is "Lord of Mithlond".



    Either him or Elrond can us the Palantíri since they have "Strong Will".



    I think...
  35. Re: DCI: Last Alliance - video preview Kingdom of Lindon out + Glorfindel and generals (page 135) + Cinematic video (page 136)

    What factions had not have a video preview yet?

    Only Numenoréan Kingdoms are left?
  36. Re: DCI: Last Alliance - video preview Kingdom of Lindon out + Glorfindel and generals (page 135) + Cinematic video (page 136)

    Excellent video!
  37. Re: New Historical total war era - Total War: Three Kingdoms!

    The Dong Zhou trailer was cool!.

    Spoiler alert tho'

    Dong Zhou looses the war :P
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    Re: MOS, the ultimate TATW experience.

    Yes, they can :).

    But you need certain requirements I think.
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    Re: SSHIP - General Discussion

    Same, I directly managed all my settlements always. It's normal for me jaja.

    The AI in medieval 2 is not the best one, so they have never done anything superbly.
  40. Re: [SSHIP] Larger Settlement Symbols and faction specific Rebel Symbols

    Thank you Gigantus :).
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