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  1. Sticky: Re: [UP]Unofficial Patch for TES - 2.0.2. RELEASED - NEW HOTFIX RELEASED 30th April 2021

    What? Oh never mind, I use a dark theme and somehow the color of the font was the same as the background. For a moment I just saw a smile face floating in the middle of the post.
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    Re: Warhammer III announced.

    Ladders should be destroyable by the defender if the attacker leaves them alone. Kind of like how towers work, with a influence area.

    Talking about towers, I always hated the way they work, they...
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    Re: Warhammer III announced.

    I think the siege rework migth be a step forwards. Its not what I would have done but again they are the multimillion business that loves cutting corners to save some dimes and Im just a regular me....
  4. Sticky: Re: Warhammer I & II Computer & Hardware Recommendations

    For the current game which would be the recommendations? Have they racked up?
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    Re: Warhammer III announced.

    Well, guess there's a first for everything... but I hardly see them making a map Civilization scale wise. Almost the whole planet.
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    Re: Warhammer III announced.

    Was talking about that on discord. I think they will do a nice map. However I fear the mortal empires map will suffer greatly, most likely they will try to squeeze the whole thing in the same size,...
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    Re: Warhammer III announced.

    I like how they use rocket guns instead of conventional bullets. I know there is a space marine meme waiting to be born there but I havent sleep well, so anyone is free to come up with it first.
  8. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    Ok pal, tone it down and show a modicum of respect. I have not reported you yet but I will if you keep the trend. Me not liking how you write is not being rude, and I just merely point out it was...
  9. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    With all do respect, are you high? Or just overly enthusiastic? Why are you writing like that?

    Maybe you should also try to bullet your points, that migth make your post clearer.

    Things like a...
  10. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    What the.... most of those things are well out of the scope of whats even possible for CA. Interesting however
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    Re: Shieldwall Overhaul: The Population Update

    I really don't know why CA do not risk more to explore this kind of mechanics.
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    Re: Shieldwall Overhaul: The Population Update

    Wow! Finally someone implemented pop mechanics like I always dreamt about.
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    Re: Total War Rome: Remastered

    No on the last one. However they can recruit faster with yet another modifier to recruitment (don't know if a "negative" bonus is applicable).
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    Sticky: Re: Tsardoms Total War - Campaign Release

    Perhaps some graphical or ram issues.
  15. Re: General discussion (use of already implemented functions, etc.)

    You could make any questions and find help and guide on the discord channel.
  16. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    I would add the ability to add more construction slots for cities like recruitment of units.
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    Re: New Patch 2.0.2

    In med 2 you could recruit more than one unit at the time, as in multiple slots. They are using med 2 engine, or recreating it from the rome one... so it should not be that hard, at least at first...
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    Re: New Patch 2.0.2

    Well, is nice to have that recruitment/building turn discount effect. More slots would have been better in my book. Maybe latter they will do it.
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    Re: New Patch 2.0.2

    This means big cities could plow through large monuments and building projects while also being able to build small stuff if required.

    BUT it seems it just speeds up the recruitment/building. Try...
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    Re: New Patch 2.0.2

    From the page:


    extra_construction_points [bonus] - NEW for RR Allows you to give addional construction points to a settlment via a building modifier. You can define the bonus in terms of turns....
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    Re: New Patch 2.0.2

    It seems is exactly that, a feature I have years longing.

    Anyone knows were the mod documentation is?
  22. Re: General discussion (use of already implemented functions, etc.)

    Well it's a start. I guess eventually someone will open up a real time implementation. However battleship style is still far better than nothing/autoresolve.
  23. Re: General discussion (use of already implemented functions, etc.)

    NAVAL BATTLES ON CAMPAIGN MAP FOR MED2????? Are you serious? Or is this some kind of late April fools joke? Did I died and this is my very lame version of heaven?
  24. Re: General discussion (use of already implemented functions, etc.)

    At some point, if CA is still worth half their salt, and they plan to remake med 2, surely they should contact you. Thanks for the new release.
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    Sticky: Re: Tsardoms Total War - Campaign Release

    It will be awesome with the Engine Overhaul project. I think you guys will be the first big mod using it and will infuse a second life to Med 2 modding.
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    Re: Total War Rome: Remastered

    The limits issue is bothersome. They really did not increased nothing yet, they used or recreated the Medieval 2 engine improvements over the original Rome and called it a day. So no more factions...
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    Re: Total War Rome: Remastered

    They explicitly said they were raising several of the limits? Has anyone attempted to test this of yet or it simply might be too soon.
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    Re: Total War Rome: Remastered

    New video of quality of life improvements is around. My internet is super sucky, so I could not link it.

    Interestingly now the campaign map can rotate 360.
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    Re: Total War Rome: Remastered

    If moders can get a hold to that mechanic it could mean partially (at least) random campaigns... which would improve replayability a lot.
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    Re: 10 Things Medieval 3 Would Need

    Feral has done Medieval 2 work? Which?

    Oh manor lords seems like a great game and surely will be, but despite the total war like battles, the scale seems small. It seems to me it will be kinda...
  31. Sticky: Re: [UP]Unofficial Patch for TES - 2.0.2. RELEASED - NEW VERSION RELEASED 30th March 2021

    Awesome.
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    Re: 10 Things Medieval 3 Would Need

    Which ones?
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    Re: Total War Rome: Remastered

    For the AMA it seems the game will be fairly modable, I might end up eating my words of initial apprehension.
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    Re: Remember the old days when

    They did stated yesterday that they are shooing away the faction and region limits.... maybe they will also do the same with the religion and units limits. Can't remember if Rome had cultures or if...
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    Re: Total War Rome: Remastered

    I agree that is the single most important point on the whole AMA.

    They did not replied to Jojo's (whom is involved on the EOP) question on LUA scripting however. I hope they at least improve the...
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    Re: Remember the old days when

    Europe Barbarum, Call of Warhammer, Stainless Steel... all without units, limits and region limits as already stated by the remakers they will be lifted.
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    Re: Total War Rome: Remastered

    Mummy Returns... that is... nice I must say. They add variety to the game even if is as anachronistic as having the legions carry .50 machine gun teams.

    Certainly, if the game is at least as...
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    Re: Total War Rome: Remastered

    Uhh I suppose they are going to left the view city feature in the game and not remove it for no freaking reason like they did on Med2
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    Re: Remember the old days when

    Pepperidge farm remembers.
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    Re: Total War Rome: Remastered

    Yeah but then it comes to 2 possibilities.

    They "redeveloped" med 2 engine from the original code of Rome, just like they did back then when actually making Med2. That's it, they made(again) from...
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