Search:

Type: Posts; User: Baharr; Keyword(s):

Page 1 of 5 1 2 3 4

Search: Search took 0.10 seconds.

  1. Replies
    2
    Views
    192

    Flickering Mountains

    Hi all,

    So one thing that annoys me a great deal is a weird visual bug that happens around the Hindu Kush mountains where the peaks will flicker in and out of existence as you scroll past them,...
  2. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    So, quick feedback on some of the cavalry/melee changes:

    1. Cavalry are now both more and less fragile than before. I lose way fewer cav to general attrition now because their charge is so...
  3. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Oh, if the large movement increase is unintentional then it may be a bug? Characters & armies feel like they can march way further for sure.

    EDIT: all characters have action_points 250 and...
  4. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R3 released!

    Just about to kick off a Baktria campaign. Will post my impressions of the cavalry changes!
  5. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    That's super interesting. The distinction between cavalry-focused factions and more settled infantry-focused factions being reflected in unit numbers is a really cool one, but if melee + shock cav...
  6. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    Very curious to see the cav changes! Blocks of cavalry are often the decisive element in my battles so it would be interesting to see if I'll need to adjust my tactics and maybe develop some new ones.
  7. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    I think the justification is partly historic - Afghanistan had a large hellenised population and was the nucleus of a very large Indo-Greek kingdom whose influence spread syncretic Greco-Buddhist...
  8. Sticky: Re: Announcement: Europa Barbarorum II 2.35A released!

    Oh, one thing I totally forgot to mention - the new unified unit cards! Lots of units' icons are now done in the same style/aspect and it improves the game experience so much lol. Great job to...
  9. Sticky: Re: Announcement: Europa Barbarorum II 2.35A released!

    Nope, sorry, Windows, camp with no walls. It was also a one-off for me, replayed the battle fine after the crash.
  10. Sticky: Re: Announcement: Europa Barbarorum II 2.35A released!

    I got a random crash besieging a nomad camp, but there was nothing in the error log and I just played through the same battle again with no issues. I'm gonna chalk it up to random MedII weirdness.
    ...
  11. Sticky: Re: Announcement: Europa Barbarorum II 2.35A released!

    re: the new revolts - generally my experience seems to be (80 turns in) that there's fewer revolts than in 2.35 but they're more substantial and I find myself fighting more of those battles in 2.35A...
  12. Sticky: Re: Announcement: Europa Barbarorum II 2.35A released!

    Just wanted to chime in and say I think the projectile changes are great. My hemithorakitai peltophoroi absolutely cleaned house when flinging javelins into unarmoured, unshielded infantry blobs...
  13. Replies
    5
    Views
    126

    Re: 2.35A Baktria bugs

    Great, appreciate it. I've been testing the Year in History on a few other factions and it just doesn't seem to be working for me. I'll do a full reinstall at some point and see if that solves it.
    ...
  14. Replies
    5
    Views
    126

    Re: 2.35A Baktria bugs

    If it helps, I took a quick glance at the regions file and the settlement in question, sett_142, lacks the "mixed" special resource that its neighbouring provinces (also nomadic & pastoral) have....
  15. Replies
    5
    Views
    126

    2.35A Baktria bugs

    Hey all,

    Having a blast with 2.35A, EBII is great as ever.

    However, I've noticed two bugs in my current Baktria campaign -

    1.) "This year in history" doesn't seem to be firing. I got the...
  16. Sticky: Re: Announcement: Europa Barbarorum II 2.35A released!

    Congratulations to the team!
  17. Replies
    1,281
    Views
    233,211

    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Hell yeah! I'll make sure to seed the new version once I've got it :)
  18. Replies
    1,281
    Views
    233,211

    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    I think you've run into the "corrupted portrait" bug. From the FAQ:

    5) Numidian Portrait Bug: There are three mangled portraits in the...
  19. Replies
    1,281
    Views
    233,211

    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Frustratingly, nobody on the forum is allowed to give you a simple, straight answer, for legal reasons related to the EULA.

    But you can look at the stickied thread "A quick note on the stability...
  20. Replies
    1,281
    Views
    233,211

    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Very excited for the new version! The previewed units all look fantastic and I'm eager to see how the new revolt mechanic plays out.
  21. Replies
    18
    Views
    658

    Re: How to use scythed chariots?

    Yeah, they are pretty overspecialised. You are trading a significant amount of versatility - and paying a lot of money - for an absolutely magnificent charge. I do think it's a shame that they're not...
  22. Replies
    18
    Views
    658

    Re: How to use scythed chariots?

    Yeah, elephants are a pretty gimmicky unit but deployed right they are absolute lawnmowers. Problem is they're easy to deploy wrong, they're expensive, and javelins & getting bogged down will...
  23. Replies
    18
    Views
    658

    Re: How to use scythed chariots?

    There's your problem - both these deployments waste the potential of elephants. The historical "deploy in front of infantry and mash the enemy line into paste" is still viable for armoured elephants,...
  24. Replies
    18
    Views
    658

    Re: How to use scythed chariots?

    The answer is "with difficulty". For me the issue is that scythed chariots are too slow, too spread-out, and too prone to panicking to be of any use whatsoever. I always mod my edu to tighten up...
  25. Replies
    62
    Views
    5,385

    Re: How much of an upgrade will be version 2.4?

    No offense man but you seem unfamiliar with basic software development. Usually once all the features that design leads want are complete, the current build is "feature locked" (i.e. nothing else...
  26. Replies
    1,281
    Views
    233,211

    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    I actually really like the 3K retinue system - it fits the setting. Not a huge amount of unique regional troops (that we have any real knowledge of) in 3rd century CE Han China, and besides, the...
  27. Thread: 2.35A Changelog

    by Baharr
    Replies
    53
    Views
    11,523

    Re: 2.35A Changelog

    Super excited for this update. Can't wait for the new rebel spawn system that was talked about a while back, in particular.

    Been playing Troy on and off and although it's technically about ~800...
  28. Thread: Parody Units

    by Baharr
    Replies
    53
    Views
    3,607

    Re: Parody Units

    Gallic Gribeauval Artillery, in 4, 8, and 12-pounder variations. Available as an AoR, with no context whatsoever
  29. Replies
    5,308
    Views
    1,012,043

    Re: EB-Twitter updates Discussion

    Oh wow, those Iberian noble horsemen look incredible! So crisp and vibrant, well done!
  30. Replies
    10
    Views
    994

    Re: Hammer and Anvil in EB2?

    I actually find that in EB the decisive factor in battles is whose reserves run out first, exposing their main line to a flanking assault - pretty cool to see we're having very similar experiences! ...
  31. Thread: 2.35A Changelog

    by Baharr
    Replies
    53
    Views
    11,523

    Re: 2.35A Changelog

    These look great! What's the satrapy system that's been mentioned in the notes? I'm not sure I've heard of it before.

    Also, wow, that is a LOT of work done. Looking forward to the new units and...
  32. Replies
    1,281
    Views
    233,211

    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Isn't there already a quasi-civil war system with the Seleucids if you don't manage your court and certain requirements are met after your FH succeeds your FL? Or is that a strange fever dream I had?
  33. Replies
    1,281
    Views
    233,211

    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Oof, I feel your pain, QS. Good luck fixing your rig! I hate digging around in mine to clear out dust. Always terrified it'll never start again.
  34. Replies
    21
    Views
    2,016

    Re: Utterly overwhelmed

    There's an attached pdf manual in the mod's install folder that covers some of the faction-specific stuff like the traits and elections, give that a read if you want more info.

    But, in broad...
  35. Replies
    31
    Views
    2,445

    Re: favourite foot archer unit?

    Thank you for the etymology, that was interesting to find out! I think Romans only get them once the Marian reforms kick in; I'm not sure if reformed hastati/principes have them, but I don't believe...
  36. Replies
    31
    Views
    2,445

    Re: favourite foot archer unit?

    Units with the...what is it called? The soliferum? The badass metal hyper-javelin, many Iberian units have it, as well as the Romans - those are absolutely brutal. Completely level even...
  37. Replies
    31
    Views
    2,445

    Re: favourite foot archer unit?

    For me they serve four purposes -

    a.) crippling casualties vs. very lightly armoured enemies
    b.) annoying the enemy into committing to battle on my terms - e.g. up a hill, or into a prepared...
  38. Replies
    31
    Views
    2,445

    Re: favourite foot archer unit?

    I like toxotai, I always stick them in my garrisons. They cost basically nothing and can pepper units from the safety of the walls, mix them in with some melee militia and you have a decent chance of...
  39. Replies
    9
    Views
    976

    Re: Roman General Gone Rebel?

    Yikes. Sometimes you just get unlucky. Usually if I have military-veteran FHs, they become competent FLs with reasonably high authority after a few years in the capital to solidify their rule.

    (I...
  40. Replies
    9
    Views
    976

    Re: Roman General Gone Rebel?

    Well, the idea is that you need to manage things like loyalty carefully - can you not choose your heir to try and make sure your FLs have high authority? Plus things like keeping the FL in your...
Results 1 to 40 of 174
Page 1 of 5 1 2 3 4