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    Re: [Submod] Strategikos

    Oops ! Sorry, you're right, the change I was talking about came from the Alternative Battles submod.
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    Re: Help create new models for map resources

    I would suggest you use Blender. As it's free, you can find a lot of documentation and tutorial about how to do specific things on the internet, especially on youtube where there are tons of channels...
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    Re: [Submod] Strategikos

    Hello,

    I'm playing a EBII campaign with your submod and noticed that unlike the older versions it doesn't have changes to the descr_formation.txt and descr_formation_ai.txt.
    I was wondering why...
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    Re: Is Roman RPG even possible?

    My advices :

    - Establish client states in newly conquered regions, especially in the early game. That way you can babysit your FM in Italy and avoid scarcity of governors. You don't have good...
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    Re: Is It Possible to Learn This Power?

    My guess is that the settlement was not converted by the Lusitanians but only upgraded from Camp to Large one, and since the Lusitanians are supposed to only interact with the camp in modern day...
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    Re: Is It Possible to Learn This Power?

    Can you provide a screenshot with more info on the settlement scroll using the perfect_spy script ? To activate it, use F1 to bring on the shortcut menu, then click on the questionmark on the right...
  7. Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Well, try running a kingdom campaign and see if it works.. If you encounter bugs, you can always get Med2 for free on Steam using your key code from your disk.
  8. Re: CTD while loading battles with Kaitarberikite infantry and unable to acquire logs (Steam Version)

    Did you check the box in the properties of medieval2.exe to run the game as administrator ? Might be the reason why you don't have a log.
  9. Thread: Roman Elections

    by Domaje
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    Re: Roman Elections

    I'd use "IsRegionOneOf 40" instead, since it is the label used for the spartan agoge and the pothos trait that both require your FMs to end a turn in a specific region.
  10. Thread: Roman Elections

    by Domaje
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    Re: Roman Elections

    Since the offices are traits, they must be located in the export_descr_character_traits.txt file.
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    Re: CTD after battles and during AI'S turn

    IRRC the gates only open when your units are near them.
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    Re: The most interesting 'barbarian' faction

    Anchor your flanks on a forest and put a unit of peltenai in it, they will tear down anything that comes at them, including heavy infantry or heavy cavalry (being hidden they can avoid being targeted...
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    Re: The most interesting 'barbarian' faction

    The Sakas also have a in depth reform system, moving the faction from a tribe to a kingdom to eventually an empire, while saka migrations events occurs. They allow you to recruit nomads in the...
  14. [Tutorial] Re: How to have as many fort custom battlemaps as you want

    The wiki article about .worldpkgdesc file is missing infos about the what the "variant" option does.
    Can you elaborate a bit about its use ? Is it for forts only ? And does it allow to avoid the...
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    Re: Questions! Questions that need answering!

    Regarding spearmen animation, the distinction is made based on ancient sources, whether they are artistic depictions or texts.
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    Re: Campaign feedback from 340 turns as Bosphoros

    Can you post a picture of the mini map please ? That would be an interesting feedback.
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    This is a complete noob question but do you know if I can model and also texture my custom settlement in Blender and then import it as a .dae file in IWTE ? I am asking because I've started with...
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    [Tutorial] Re: Editing worldterrain files (IWTE)

    I worked, thanks.
  19. Re: Late Roman Legionaries (lorica segmentata) submod for EB II v. 2.1b

    The Romans already have polybian equites as BG when the polybian reform comes in EBII.
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    [Tutorial] Re: Editing worldterrain files (IWTE)

    Hello,

    Is IWTE able to create a ms3d file using a 501x501 .worldterrain file ? When I try to do so, I get a 0 ko .ms3d file and the console says :


    struct.error: ushort format requires 0<=...
  21. Re: How does Widows10 get past the safedisc copy protection on original DVD?

    Adding Medieval II to your Steam library using your game key is a solution if you can't install the game using the disks.
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    Re: Rad compares units - a thread for balancing.

    To add to Sar1n's questioning, the Thraikioi Mezenai lack the hardy attribute despite their description lauding their training and experience.
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    Re: [Submod] Strategikos

    Impressive mod to say the least, is it compatible with R3.5 ?
  24. Re: Best strategies for maintaining public order and explaining what exactly causes unrest

    I don't recall seeing an administrative pip in the settlement details in EBII, do you know why it was deleted ? And how does one can put it back ? It sounds interesting to have a way to reduce...
  25. Re: Best strategies for maintaining public order and explaining what exactly causes unrest

    Check this guide. It is starting to be a bit old, but the mechanics haven't changed.
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    Poll: Re: In-Depth Unit Analyses

    Actually you'll be surprised to know that pantodapoi are a formidable choice for garrisons. They have the best PO bonus/cost value of the game.
  27. Re: Can't get the Getai reform to happen (the protectors event especially)

    You need to conquer Streuinta and Noreia. Only when you have both the Bastarnae invasion should trigger, and that should unlock the reform.
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    Re: Uncomfortable humanitarian

    Send him live a peaceful life governing a settlement with low taxes.
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    Sticky: Re: Fans suggestion thread for future releases

    AI retrain units in regular single player campaign. If you doubt, just look at the remaining eleutheroi province after turn 100 or so, you'll see units at full strenght and with gold chevrons thanks...
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    Sticky: Re: Fans suggestion thread for future releases

    No that's idealism. :whistling
  31. Re: [2.35A R2] Unit card bug for rebel generals

    Please tell us the name of the province in which the stack appears. I have already saw buggy portrait in another mod, and the cause was that the script was missing handing out a portrait.
    I noticed...
  32. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    @Wallachian Playing as Genoa, I had several battles where Sestieri Pavise Spearmen were tired during the deployment phase. But the weird part is that it was only one of the several sestieri I had....
  33. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Hello,

    Is is intended that the units lose their stamina so fast ? Sometimes it is even to the point that one unit is tired during the deployment phase.
  34. Re: Alexandria and Memphis shouldn't be surrounded by a desert

    On the strat map, sure, the Nile delta is green as you would expect. The problem seems to be that it doesn't translate well in the battlemap, hence why we have desert battles while the battle takes...
  35. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Hello,

    Congratulations on the new release, your work is impressive !
    I was wondering if the team is happy with the current battles dynamic, with a very high casualty rate, or if it is planned to...
  36. Re: Alexandria and Memphis shouldn't be surrounded by a desert

    Honestly this looks like a very minor and easy modification to do. Just to recolor some pixels on the settlement's location in the map_climates.tga file.
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    [Tutorial] Re: Adding on-wall deployment

    Too bad the flat constraint is so restrictive. But the whole doors and links thing sounds cool for architectural creativity. Thank you!
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    [Tutorial] Re: Adding on-wall deployment

    Hello Makanyane,

    Very useful informations, thanks for that ! I am making a custom settlement with custom walls and after reading your tutorial I was wondering 2 things :

    1) Quoted from your...
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    No you don't need to edit steam launch options, the .bat allows you to launch the mod without having to modify anything in Steam.
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    Re: Saka Revolt breaks the campaign.

    I suggest you try the following :

    1) open the console
    2) Put your cursor on a nearby walkable tile
    3) in the console type : show_cursorstat
    4) then type : move_character "Shamay" x,y

    Where...
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