Oops ! Sorry, you're right, the change I was talking about came from the Alternative Battles submod.
Type: Posts; User: Domaje; Keyword(s):
Oops ! Sorry, you're right, the change I was talking about came from the Alternative Battles submod.
I would suggest you use Blender. As it's free, you can find a lot of documentation and tutorial about how to do specific things on the internet, especially on youtube where there are tons of channels...
Hello,
I'm playing a EBII campaign with your submod and noticed that unlike the older versions it doesn't have changes to the descr_formation.txt and descr_formation_ai.txt.
I was wondering why...
My advices :
- Establish client states in newly conquered regions, especially in the early game. That way you can babysit your FM in Italy and avoid scarcity of governors. You don't have good...
My guess is that the settlement was not converted by the Lusitanians but only upgraded from Camp to Large one, and since the Lusitanians are supposed to only interact with the camp in modern day...
Can you provide a screenshot with more info on the settlement scroll using the perfect_spy script ? To activate it, use F1 to bring on the shortcut menu, then click on the questionmark on the right...
Well, try running a kingdom campaign and see if it works.. If you encounter bugs, you can always get Med2 for free on Steam using your key code from your disk.
Did you check the box in the properties of medieval2.exe to run the game as administrator ? Might be the reason why you don't have a log.
I'd use "IsRegionOneOf 40" instead, since it is the label used for the spartan agoge and the pothos trait that both require your FMs to end a turn in a specific region.
Since the offices are traits, they must be located in the export_descr_character_traits.txt file.
IRRC the gates only open when your units are near them.
Anchor your flanks on a forest and put a unit of peltenai in it, they will tear down anything that comes at them, including heavy infantry or heavy cavalry (being hidden they can avoid being targeted...
The Sakas also have a in depth reform system, moving the faction from a tribe to a kingdom to eventually an empire, while saka migrations events occurs. They allow you to recruit nomads in the...
The wiki article about .worldpkgdesc file is missing infos about the what the "variant" option does.
Can you elaborate a bit about its use ? Is it for forts only ? And does it allow to avoid the...
Regarding spearmen animation, the distinction is made based on ancient sources, whether they are artistic depictions or texts.
Can you post a picture of the mini map please ? That would be an interesting feedback.
This is a complete noob question but do you know if I can model and also texture my custom settlement in Blender and then import it as a .dae file in IWTE ? I am asking because I've started with...
I worked, thanks.
The Romans already have polybian equites as BG when the polybian reform comes in EBII.
Hello,
Is IWTE able to create a ms3d file using a 501x501 .worldterrain file ? When I try to do so, I get a 0 ko .ms3d file and the console says :
struct.error: ushort format requires 0<=...
Adding Medieval II to your Steam library using your game key is a solution if you can't install the game using the disks.
To add to Sar1n's questioning, the Thraikioi Mezenai lack the hardy attribute despite their description lauding their training and experience.
Impressive mod to say the least, is it compatible with R3.5 ?
I don't recall seeing an administrative pip in the settlement details in EBII, do you know why it was deleted ? And how does one can put it back ? It sounds interesting to have a way to reduce...
Check this guide. It is starting to be a bit old, but the mechanics haven't changed.
Actually you'll be surprised to know that pantodapoi are a formidable choice for garrisons. They have the best PO bonus/cost value of the game.
You need to conquer Streuinta and Noreia. Only when you have both the Bastarnae invasion should trigger, and that should unlock the reform.
Send him live a peaceful life governing a settlement with low taxes.
AI retrain units in regular single player campaign. If you doubt, just look at the remaining eleutheroi province after turn 100 or so, you'll see units at full strenght and with gold chevrons thanks...
No that's idealism. :whistling
Please tell us the name of the province in which the stack appears. I have already saw buggy portrait in another mod, and the cause was that the script was missing handing out a portrait.
I noticed...
@Wallachian Playing as Genoa, I had several battles where Sestieri Pavise Spearmen were tired during the deployment phase. But the weird part is that it was only one of the several sestieri I had....
Hello,
Is is intended that the units lose their stamina so fast ? Sometimes it is even to the point that one unit is tired during the deployment phase.
On the strat map, sure, the Nile delta is green as you would expect. The problem seems to be that it doesn't translate well in the battlemap, hence why we have desert battles while the battle takes...
Hello,
Congratulations on the new release, your work is impressive !
I was wondering if the team is happy with the current battles dynamic, with a very high casualty rate, or if it is planned to...
Honestly this looks like a very minor and easy modification to do. Just to recolor some pixels on the settlement's location in the map_climates.tga file.
Too bad the flat constraint is so restrictive. But the whole doors and links thing sounds cool for architectural creativity. Thank you!
Hello Makanyane,
Very useful informations, thanks for that ! I am making a custom settlement with custom walls and after reading your tutorial I was wondering 2 things :
1) Quoted from your...
No you don't need to edit steam launch options, the .bat allows you to launch the mod without having to modify anything in Steam.
I suggest you try the following :
1) open the console
2) Put your cursor on a nearby walkable tile
3) in the console type : show_cursorstat
4) then type : move_character "Shamay" x,y
Where...