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  1. Re: Divide et Impera - Ancestral Update Beta Fix Pack - Updated July 16

    You guys are simply amazing. This Mod, this game is a great example of what a community can do. Thank you very much!
  2. Sticky: Re: Medieval Kingdoms Total War Screenshots and Videos Thread

    Well, I don't take those videos as a depiction of what I'm getting once this mod is released. For me it's a visual candy orgy. There is a clear difference in screenshots and seeing those units in...
  3. Sticky: Re: Medieval Kingdoms Total War Screenshots and Videos Thread

    Alex did another little video. Nothing as impressive itself but it shows a lot of Lithuanian and Teutonic skins in a siege battle. Quality of those units is amazing - just compare them to the work CA...
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    Re: Introduction/First Look video of a battle

    There are quite a few modders out there who showcase this mod in battles against AI and players. You can tell how awesome this mod already is, even in closed alpha. That mod teases me brutally - more...
  5. Sticky: Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Poland is totally messed up. You need to rework it from scratch!!!!!!1111
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    Re: Medieval Kingdoms Total War: Empire of Nicaea

    Its not out yet. It will take time until the first version is ready to roll out.
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    Re: Core ATTILA Game Changes

    An easy way would be a change to unit spacing. That would allow you to change the spread for every unit. However they are lined up in one way. Another downside would be the relative space this unit...
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    Re: Medieval Kingdoms Total War: Kingdom of Sweden

    This looks great. I love those shield designs and paintings. On base of this preview Sweden seems to have a well rounded unit composition in the early era. I'm curious how nobility will be...
  9. Sticky: Re: Medieval Kingdoms Total War General Overview

    Well, it was in fact unjustified. I want to apologize for that. Actually I helped a lot to sorta derail this thread further into the lands of OT. So I hope we can be on topic again - I should just...
  10. Sticky: Re: Medieval Kingdoms Total War General Overview

    Let me answer that with a quote from another thread. :)
  11. Sticky: Re: Medieval Kingdoms Total War General Overview

    They are subordinated, Peter. We're talking about a core gameplay mechanic here - client states.
  12. Sticky: Re: Medieval Kingdoms Total War General Overview

    You should rethink the way you did it. There is simply no way to do what you suggested. And Jan told you. The campaign map is nothing you can really change. You just have to deal with it.
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    Re: Quick Questions.

    Let me answer that with a quote from another thread.
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    Sticky: Re: 2D Art Preview Thread

    Beautifully done. Maybe link them in the first post of this thread? Also it would be a damn good preview for the General Overview thread in this forum.
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    Re: Medieval Kingdoms Total War: Empire of Nicaea

    Well, its a Byzantine successor state. What is there not to like? What could be more satisfying then bringing culture to those unwashed hordes, who dare to call themselves christian? :)
  16. Sticky: Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    The implementation of crusades in Medieval 1 was very basic, but it worked. Better to keep things simple at first and go further from a simple solution. It seems that the mod developers follow a...
  17. Sticky: Re: Medieval Kingdoms Total War General Overview

    I think it will be enough work to get a playable campaign version rolling. Sophisticated scripts sound more like a feature you put in your updates later. Just think how challenging it will be to use...
  18. Thread: Sicily

    by Scaevola
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    Re: Sicily

    CA began to hardcode that stuff with Empire (warscape). We have to get used to the fact that they will not give modders the opportunity again. In the contrary, more options are sealed behind this...
  19. Sticky: Re: Missing Textures/Models Report Thread (Weapons, Armor, Skin, etc.)

    I didn't notice that the steam version has now 4 parts. The missing part caused all the texture issues and missing weapons and armor. I'm very sorry. Everything works fine, my bad.
  20. Sticky: Re: Missing Textures/Models Report Thread (Weapons, Armor, Skin, etc.)

    I noticed a lot of german and northern generals lack torsos and swords. I can only assume this is true for some battlefield units, too. I didn't have any of those before the latest update (steam...
  21. Sticky: Re: Medieval Kingdoms Total War General Overview

    Just want to let the team know that your work so far looks nothing short of amazing. There is so much detail in those unit models, that I'm sure your campaign will be as meticulously done as those...
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    [Tool] Re: PFM 3.5.1 - Attila support

    Doesn't work for me either. Simply can't read extracted files.
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    Re: A few things regarding historical accuracy

    You have to keep in mind that DeI is limited to what CA's engine is capable of. Due to those limitations you cannot have infantry that uses different weapon sets. If you have a look in the game files...
  24. Re: [Submod] Improved Spotting Distances for more Tactical AI RELEASED Feb 2

    Impressive.;) It's good to see improvements on CA's oldest weakpoint. Solution seems legit. How did you even came up with the idea?^^

    I try to mess around with it in custom battles. I'll let you...
  25. Thread: How can i fix

    by Scaevola
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    Re: How can i fix

    I noticed CTD when using those hotfixes. Anyone else did? Maybe it has something to do with my other mods.
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    Re: Just a Thank You

    Thank you for all your hard work. DeI is an awesome mod which isn't really comparable to the original game. You took R2 a step forward.
  27. Thread: Submod IDEA.

    by Scaevola
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    Re: Submod IDEA.

    So much for the idea ..
    Nice you tried it yourself.
  28. Thread: Submod IDEA.

    by Scaevola
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    Re: Submod IDEA.

    The only way a change of flags for one faction is possible with warscape was revolutions in E:TW. It probably is beyond what you can do as a modder.
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    Re: darthod and fots

    Well, its not everything nice and shiny in FotS land. AI has its problems handling ranged units, but due to Shoguns focus on melee it still provides basic challenge. The more ranged units are in the...
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    Re: darthod and fots

    It does. You may want to keep an eye on Darthmod options, which you find in the launcher. Some benefit FotS, some vanilla S2.
  31. Re: ATTILA Diplomacy & Politics Feature Spotlight Video

    Nice features. Looks like a lot of things will make it into Attila the community asked for. I really like what it looks like now. Good job, CA!
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    Re: The Divide et Impera Campaign AI in action!

    That's what most complains are about: Personal preference. Some like their games evolve slowly but steady others like aggressive AI behavior. You can't have both. The only thing the modders can do,...
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    Re: The Divide et Impera Campaign AI in action!

    Awesome work! It really teases me to play DeI again ... now. :)
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    Re: [SubMod List] BullGod style cards for DeI

    It could have something to do with your activity on this forum. Maybe you need to be part in a group to do that. It could be something with your browser settings, too.
  35. Re: Please welcome some new members to the mod team!

    Good to see the team growing. Hope you guys have a good time, no matter the work. Cheers and gratz!
  36. Re: [SubMod v0.85] BullGod's Style Unit Cards for D.e.I.

    First things first. Please make sure you use the latest versions of the mod. You'll find another thread up as a pinned thread in this sub mod forum. There are BullGod style unit cards for DeI even in...
  37. Re: [Request] Different coloured legionaries for the Augustus campaig?

    Looks great. Think you nailed the saturation there. Colours separate quite nicely from another without being to flashy. Like it a lot.
  38. Re: **UPDATE**10-4-14**Caesar's Legions Named and Numbered for EE DEI

    Thanks, Caesar! Much appreciated. As soon as BullGods unit cards are finished, we'll let you know. It will take awhile, by the way.
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    Re: [Important] Divide et Impera FAQ

    There are a few submods for BullGods Unit cards. You find them in the submod forum of DeI. When you checked all the pack files in the data folder, you have to make sure that those are loaded before...
  40. Re: Caesar's Legions Named and Numbered for EE DEI

    Sounds like you want to do the boring part, MagicCuboid. ;) That would help me a lot, of course but I am not sure if I want you to do all of that. As far as I understand, there's really not much of...
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