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  1. [Tool] Re: MicroDDS: New Texture Viewer - Opens all DDS formats, exports TGA - [UPDATED!]

    Thanks, Yeah, I will just set the default file name to be the name of the dds file, just with ".tga".

    How is the sizing of the window/image? Now it simply sizes to the image size. Would it not be...
  2. [Tool] Re: MicroDDS: New Texture Viewer - Opens all DDS formats, exports TGA

    I have just updated it again:
    https://www.twcenter.net/forums/downloads.php?do=file&id=4520
  3. [Tool] Re: MicroDDS: New Texture Viewer - Opens all DDS formats, exports TGA

    See if this version should not be better with the colors, I have just updated it:
    https://www.twcenter.net/forums/downloads.php?do=file&id=4520
  4. [Tool] Re: MicroDDS: New Texture Viewer - Opens all DDS formats, exports TGA

    Thanks for helping me fix these things. This of course makes the program a lot better.
    It actually did display normal maps fine, I actually do know yet why it looks like that. But I will fix it +...
  5. [Tool] Re: MicroDDS: New Texture Viewer - Opens all DDS formats, exports TGA

    I have fixed the color now, there was an error in my display code, so the blue component was missing:
    Are the colors not 100% correct now? (don't mind that image is cut, it is because I am adding...
  6. [Tool] Re: MicroDDS: New Texture Viewer - Opens all DDS formats, exports TGA

    Yes, the colors are slightly different,
    I can see that there is less blue in my image output. I will look into that.....

    As for the normal maps.
    I have not written code specific for normal...
  7. [Tool] Re: MicroDDS: New Texture Viewer - Opens all DDS formats, exports TGA

    360961

    The texture you send did load too bright in the earlier version of MicroSSD (the sRGB thing)
    This newer version should display them correctly.
    Do you mind testing that and maybe post an...
  8. [Tool] Re: MicroDDS: New Texture Viewer - Opens all DDS formats, exports TGA

    Ok, but in the pictures of my newer version of, MicroDDS you can see that the image is not brighter anymore, right? So it looks like the problems is fixed in this newer version?

    I would like to...
  9. [Tool] Re: MicroDDS: New Texture Viewer - Opens all DDS formats, exports TGA

    Hi, thank you for the texture, you said you had converted it with DTXBmp, so is this the same texture that appears lighter/brighter in your version of MicroDDS.
    Because this is how the texture looks...
  10. [Tool] Re: MicroDDS: New Texture Viewer - Opens all DDS formats, exports TGA

    Can I please borrow that particular texture? Can you send on discord (phazer#5430) or something? I need it to calibrate the code

    phazer
  11. [Tool] Re: MicroDDS: New Texture Viewer - Opens all DDS formats, exports TGA

    Hi, yeah I can see that in that case the textures are lighter, but it is because I support sRGB (Colors the look the same on all monitors), and when one loads a sRGB textures without sRGB it will be...
  12. [Tool] Re: MicroDDS: New Texture Viewer - Opens all DDS formats, exports TGA

    So it works like it is supposed to? No issues?
    I don't know about that older format you talk about, is there any documentation about the format?

    I can make TGA to DDS, but I thought that was...
  13. [Tool] MicroDDS: New Texture Viewer - Opens all DDS formats, exports TGA - [UPDATED!]

    MicroDDS is a very lightweight and fast texture viewer that supports all DDS formats.
    (This BUILD is for Windows 8-10, if you are on Windows 7 and need the program, then contact me)

    Newest (test)...
  14. [Tool] Re: RMEditor [bone_table export,experimental, next]

    In THAT version is it just the joint NAMES, BUT I have made a newer version that make actual .bone_table files.
    Many of these go through BOB without any issues...but some might need a bit of...
  15. [Tool] Re: RMEditor [UPDATE SOON, NEW PICS]

    Hi, it turns out that some models (very few) have more than one skeleton stored in the game data files, so for the next version there will be a feature where you can select the skeleton you want to...
  16. [Tool] Re: RigidModel Editor v0.2.1.BETA - FIRST Release (3K -> .DAE support)

    NEW VIDEO, PBR METAL/REFLECTIONS
    Here is a new video that demonstrates the new PBR metal in the render box, only the normal map is used here, no other textures, the metal is calculated. Model with...
  17. [Tool] Re: RMEditor [UPDATE SOON, NEW PICS]

    This is how that chariot looks in 3ds Max 2018 (Student Edition, Free), I just extracted it now:
    Is there still stuff missing that you know should be there?
    (original size:...
  18. [Tool] Re: RMEditor [UPDATE SOON, NEW PICS]

    Here is a demo of the new Warhammer II Direct3d 11 shader (The program's renderbox, not 3ds) it will be included in the next update.
    It is an almost complete rewrite of the pixel shading code for...
  19. [Tool] Re: RMEditor [UPDATE SOON, NEW PICS]

    Also remember this IS a preview BETA version, it is not finished, but I am happy that all of you report issues, so I can fix them:)
  20. [Tool] Re: RMEditor [UPDATE SOON, NEW PICS]

    Besides the attachment points, Do the the animations work in Blender? The versions of Blender I have tested it with do not load the .DAE files properly, although I have not tested with the newest...
  21. [Tool] Re: RMEditor [UPDATE SOON, NEW PICS]

    Yes, they should appear along with the skeleton, have you tried other models? And you get no attachments points at all?
  22. [Tool] Re: RMEditor [BETA RELEASED!]

    >>>Sara Temer
    >>>And all windows 7 users

    That error window is shown if the system does not support the Direct3d operation the code is performing. But it is really my fault, I have picked a...
  23. [Tool] Re: RMEditor [UPDATE SOON, NEW PICS]

    Sara Temer
    https://www.twcenter.net/forums/images/y2skin/statusicon/user-offline.png and all windows 7 users

    It is not your system, it is because I write render code that only works on Win 8.1...
  24. [Tool] Re: RMEditor [BETA RELEASED!]

    Hi again
    I have made a Windows 7 version version that uses an older dialog box , to select folders. I hope it works, but you need to check that you have selected the \data\, it does not check it...
  25. [Tool] Re: RMEditor [BETA RELEASED!]

    Ok, thanks, it looks like the folder dialog does not a get folder name, but just nonsense. I will take a look at it. 10 min.
    Also you have to to inside the the \data\ folder when you click "select",...
  26. [Tool] Re: RMEditor [BETA RELEASED!]

    Hi, yes I have heard about that odd problem on Windows 7
    Here is an error checking version of the program,
    https://drive.google.com/open?id=1T0aIJZjWAahtF5qu-jDLx0l9pJ-NMPU-

    You run the program...
  27. [Tool] Re: RMEditor [BETA RELEASED!]

    Well, things/mods like that is the idea, BUT this tool extracts models+animations, putting models+animations (back) INTO the game is the job of CA's assembly kits. I will see what I can do to make...
  28. [Tool] Re: RMEditor [BETA RELEASED!]

    Hi
    Yes, it is my intention to make the program support the older games. I have gathered the info needed to add some of them. But it will have to be a bit later. I have to finish up things in the...
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    [Tool] Re: RMeditor RELEASE! [BETA v0.5.5.7a]

    Thank you:)

    And yes, I do intend to support the older games, as soon as this program is reasonably stable:) I have already gathered info on how the older formats work.

    phazer
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    [Tool] RMeditor RELEASE! [BETA v0.5.5.8a]

    HI
    RMEditor can extract models+animations (for 3ds+ maya) from all TW games from Rome2 forward, find and unpack textures, edit texture paths inside .rigid_model_v2 files, render models with textures...
  31. [Tool] Re: RiMEditor [BETA RELEASED!]

    RMEditor v0.5.8.a BETA

    Hi

    Here is the beta version preview: (instructions on the download page)
    New video (Rendered with 3ds Max from extracted WH2 model+animation data):

    uzrq2dP6lfk
  32. [Tool] Re: RiMEditor [New WH2 Video]

    Hi

    New video (Rendered with 3ds Max from extracted WH2 model+animation data):

    uzrq2dP6lfk

    A few days ago, I decoded the ANIM version 7 storage format, which is used in WH2.
    Soon I will...
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    [Tool] RMEditor 0.5.1a [New WH2 Video]

    Hi

    New video (Rendered with 3ds Max from extracted WH2 model+animation data):

    uzrq2dP6lfk

    A few days ago, I decoded the ANIM version 7 storage format, which is used in WH2.
    Soon I will...
  34. [Tool] Re: RiMEditor0.5.1.a (Want beta release now?) (NEW VIDEO)

    The tool will be released very soon, as I got the WH2 files to work today: :)
  35. [Tool] Re: RigidModel Editor v0.2.1.BETA - FIRST Release (3K -> .DAE support)

    That is the old version of the program, I have a new version where the UV bug is fixed, I can send it to you.

    And to all other:, do you want a beta that exports animations from Rome2, Attila and...
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    [Tool] Re: RMEditor v1.0 INFO []

    Hi
    I have made a made mailing list for suggestion for features to put in to the program. Or to sign up for the list and get beta versions and other stuff.

    We intend to expand it into a...
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    [Tool] Re: RMEditor v1.0 INFO []

    Yes, I am still working on it, and no, nothing is abeandond, in fact a lot of new features are planned.
    And there are not secrets.

    I COULD release what I have now as a demo/beta, if that is what...
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    [Tool] Re: RMEditor v1.0 INFO []

    Well, I have a program that works, but not all the features are implemented, so I am a bit apprehensive about releasing a general beta yet.
  39. [Tool] Re: RigidModel Editor v0.2.1.BETA - FIRST Release (3K -> .DAE support)

    I am sorry, I don't know anything about that file.
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    [Tool] Re: RMEditor v1.0 INFO [Should we release beta SOON?]

    Hi
    There is not (yet) support for opening more than one model at time (though you can export many animations at a time),
    because I imagine that people using the model+animations for mods or videos...
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