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    Re: The Silence & the Fury

    Same as with all DLC. Extra units and lords can be used by AI. So you don't need to buy the DLC if you just want to face these units. You need to buy it if you want to play it. Coatl or Troglodon are...
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    Re: The Silence & the Fury

    I got them all. Nice if you want to play Beastmen
  3. Re: Modding Incomes for Under-Cities and Pirate Coves

    glad you found it.
  4. Re: Modding Incomes for Under-Cities and Pirate Coves

    can you post a screen of your modified building_effects_junction_tables?
  5. Thread: Bug report

    by Steph
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    Sticky: Re: Bug report

    Also, you can't have any other mod adding units. Not compatible with voices
  6. Thread: Bug report

    by Steph
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    Sticky: Re: Bug report

    Italian campaign or grand campaign? Mod is for Grand Campaign only
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    [Tutorial] Re: Sebidee's Complete Guide to Warhammer Unit Modding

    Have you tried using RPFM diagnostic tool? It can help identify errors.
    From what I see, it seems you have a main_unit which still uses the original value (wh_main_emp_inf_halberdiers), while other...
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    [Tutorial] Re: Sebidee's Complete Guide to Warhammer Unit Modding

    hard to tell without seeing what you did. Can you ost a screen of the tables you have and the lines inside?
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    Re: Warhammer III announced.

    Yes, I'm also very curious about the map (game campaign), and VERY curious and kind of anxious about the combined games map.
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    Re: Warhammer III announced.

    I really like Cathay from what I've seen. A well balanced race with enough fantasy, but not too much
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    Re: Cavalry after Patch 1.12.1 and Cavalry Beta

    Mostly because I have enough work to do with my mod on the main line of the game. I can't work on both lines at the same time, so I'm waiting for the results of the beta, and integration of the...
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    Re: Cavalry after Patch 1.12.1 and Cavalry Beta

    I ddin't try the beta, so no idea.
  13. Thread: Discord ?

    by Steph
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    Re: Discord ?

    There is discord, I'm not sure there is good quality of discussion there. The official forum is awful, mostly useless threads (like everyday you get several threads asking if people think CA will...
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    Sticky: Re: Warhammer I & II Mod Questions & Recommendations

    That means if you don't do that, which is a hard work, it won't work.. So maybe a modding goal that may require to reduce ambition
  15. Thread: Pictures gallery

    by Steph
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    Sticky: Re: Pictures gallery

    The problem is Can't give "just a little touch". I'd need to rebuild my reference docs, rebuild the base elements I used for textures, etc. So it's weeks if not months of works, and I'm already very...
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    Sticky: Re: Warhammer I & II Mod Questions & Recommendations

    You probably need to use an animation for a range unit if you want them to use range attacks.
  17. Thread: Pictures gallery

    by Steph
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    Sticky: Re: Pictures gallery

    Posting a link to picture from your own computer (desktop) won't work. You need to upload it somewhere
  18. Thread: Bug report

    by Steph
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    1,159
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    122,283

    Sticky: Re: Bug report

    I think I removed it from the campaign, maybe not from custom battle.

    I won't made any update of the mod since I lost all my files due to HD failure, so you have to do it yourself if you want to...
  19. Thread: Bug report

    by Steph
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    1,159
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    122,283

    Sticky: Re: Bug report

    You shouldn't see the Grande Batterie I think. As far as I remember, I removed that.
  20. Re: Several questions - light rays, non-magical hero retinue, hero retinue instead of lord, large or not units, unassailable chaos armies

    5- These Chaos armies are probably triggered by one of the main race when they do a ritual linked to the Vortex campaign. They can only interract with the faction which did the ritual, even their...
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    Re: Table Column Definitions

    try to put your version of the mod in the data folder.
    For description, look at the assembly kit. It "explains" some of them, but not in details.
    There is no full description of everything to my...
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    Re: Modding question about the fire/ smoke effects

    copy the parts with smoke to another mod
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    Re: How to fix campaign

    Hmm.. Maybe I don't remember well, I haven't touched the game for a long time.

    Normally, in your campaignį_map folder, you should have a MoE_Map_Europe, with a "display" subfolder. If you don't...
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    Re: How to fix campaign

    It requires some textures which IIRC are in the zip, and should be correctly set up if you follow the instructions.
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    Re: How to fix campaign

    Did you do this from the manual installation instructions?
    - For the campaign, unzip MoE_eur_napoleon.zip in the data\campaigns folder
  26. Thread: Base Reload Time

    by Steph
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    Re: Base Reload Time

    try to put 0
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    Re: How to fix campaign

    Mac? Switch to a PC with Windows...
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    Re: How to fix campaign

    You obviously missed something in the installation.
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    Re: Modding question about the fire/ smoke effects

    PFM or RPFM are fan made tools that you can to edit mode packs quite easily.
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    Re: Hiding RoR recruitment button

    I think this is likely to be hardcoded. You could probably script something to change it, but this means new skills to learn.
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    Re: Warhammer III announced.

    Most of this is looking very nice. But I'm a bit concerned with the Ogres. Having them for all factions seems a bit weird, and I hope you can decide to attack them instead of recruit. Let's wait a...
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    Re: Warhammer III announced.

    It's not a race.

    Great Bray Shaman as lord, a dwarf as LL (name not sure yet), and "reinforcement units", as Ogres.

    Mechanism; there 's chance an "ogre camp" spaws anwyhere after a battle,...
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    Re: Warhammer III announced.

    And Gorghon, Coatl, Troglodon...

    And 5 different Ogres completly unexpected in Warhammer II
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    Re: Warhammer III announced.

    We have been more or less in lockdown for 1.5 years, and I didn't see any increase of activity during this time. On the opposite. It's not something recent.
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    Re: Modding question about the fire/ smoke effects

    They are in MoE_Visual.pack. You can start by removing this pack. This would however also remove other stuff, like new textures for flag

    Another option is to edit MoE_Visual.pack (with PFM or...
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    Re: Warhammer III announced.

    Are the players interested in Warhammer III dead? Or is the forum dying, at least this section?

    There are very few comments, by very few people. Two roster reveals. The Q&A done by CA. A blog...
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    Re: Warhammer III announced.

    The roster is actually more or less the same as Empire, Skaven or HE at start. They may seem a bit bigger, but they are artificially inflated with some variants, like Silver Helms or Lothern Sea...
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    Re: Warhammer III announced.

    We already know she shouldn't be there at start. CA is probably saving her for a LP.
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    Re: Warhammer III announced.

    Full Kislev faction revealed

    https://www.totalwar.com/blog/total-war-warhammer-3-kislev-roster-reveal/

    Some are complaining... but I like the sarcastic answers to some of the critics from forums
  40. Thread: Norsca

    by Steph
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    Re: Norsca

    Other shields. I'm not sure about the painted metallic parts... Maybe I should only keep 3 of these shields?


    Aesling
    https://i.imgur.com/z1gyfHk.jpg
    Aghol
    https://i.imgur.com/m9FdWSR.jpg...
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