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    Sticky: Re: UESW 479 - Submissions

    https://i.imgur.com/Tvag862.jpg
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    Sticky: Re: POTW 581 - Submissions

    https://i.imgur.com/fgNj5aH.jpg
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    Sticky: Re: GPOTW 140 - Submissions

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    Re: GPOTW 139 - Submissions

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    Re: POTW 580 - Submissions

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    Re: UESW 478 - Submissions

    https://i.imgur.com/GYYLzM0.jpg
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    Re: UESW 477 - Submissions

    https://i.imgur.com/qbX21St.jpg
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    Re: GPOTW 138 - Submissions

    https://i.imgur.com/9AcwXTv.png
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    Re: POTW 579 - Submissions

    https://i.imgur.com/WRVCGA5.jpg
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    Re: POTW 578 - Submissions

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    Re: GPOTW 137 - Submissions

    https://i.imgur.com/4mrBlJp.png
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    Re: UESW 476 - Submissions

    https://i.imgur.com/MNsUjVG.jpg
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    Sticky: Re: Screenshot Thread

    Some night battles
    https://i.imgur.com/mfKIaBO.jpg
    https://i.imgur.com/SDUEBwK.jpg...
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    Sticky: Re: Screenshot Thread

    There you go:
    Make sure to get rid of all other reshade files you used before. Just install reshade first and start the game to click through the useless tutorial at least once. Exit the game, paste...
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    Sticky: Re: Screenshot Thread

    Tutorial he said :D Only thing I can do is to tell you how to make it work and share my preset with you, because half the things I did I can't even remember, there was so many variables changed and...
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    Sticky: Re: Screenshot Thread

    I think so...It took me 6 hours to learn to work with it and make it to my liking, because I've never did that before and there is no clear tutorial out there. For someone the colours may be little...
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    Sticky: Re: Screenshot Thread

    OK...so I had to help myself, downoaded ReShade 4.3 and during last several hours I had to create my own preset...
    lil taste:
    _________________________
    Day
    https://i.imgur.com/RXLVWUB.jpg...
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    Sticky: Re: Screenshot Thread

    I was able to make the latest one work. But most of the presets I can find are for 1.5 which do not want to work with me for some reason...
    But thank you anyway
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    Sticky: Re: Screenshot Thread

    I can't make 1.5 reshade work. It just do not start the game? Any idea or advice which or how you are using it? I made it work years ago with GEM but now It just wont start the game after putting it...
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    Sticky: Re: [Support] 1.2 Bug Reports

    BUG report: Mamlakatin Saba - Seregelanan (Sabaean chariots) are not shooting in Cantabrian circle. And many of their unit are not showing ranged stats (range/dmg)
  21. Re: [Submod] Vanilla Style Icons for Divide et Impera

    HERE this is what I was hoping for since first time started using DEI
  22. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I'm calm man :D And not even slightly rude....
    forum is not refreshing immediately and I saw your post like straight answer to my question but didn't see any question there. I saw just wandering why...
  23. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Didn't seem like wrong thread to me while you were talking about never understanding why people want to have more than 20 units per stack why you are completely fine with that. Before you eddited the...
  24. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Because there is more strategic options for you to form your army and enemy army as well as it's usage in the field. Same for more garrison units to execute the defence. With 28-30 units I can make...
  25. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I meant rather bump everything up, because with bigger armies, garrisons will become useless while being smaller. And it's sad you can't mod it in because of ....reasons... of our glorious engine...
  26. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Beacuse if armies, then garissons should be enhanced by same margin....
  27. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Hey KAM, I don't know if you answeded to me but if so, I mean if it could be implemented into the next big update for a game or in a form of a submod. If not, and I'm able to do it myself iwthout...
  28. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    @Dresden
    I don't know if this is request or just a question... either way:

    -is it possible to increase army retinue size from 20 (general+19units) to 30/31 (gen+29/30units) ???
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    Sticky: Re: [Support] 1.2 Bug Reports

    @KAM 2150
    I'm testing your new phalanx/pikes submods and they work great as intended, considering the issue they're meant to fix. But they somehow broke phalanx in the process.
    - phalanx/pixes (I...
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    Sticky: Re: Screenshot Thread

    thanks man....appreciate it.
    And I've already posted some for this week, as you showed me how ;)
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    Re: POTW 577 - Submissions

    Reb's Graphics Pack
    Vanilla Rome II
    https://i.imgur.com/dhBRLxb.jpg
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    Re: GPOTW 136 - Submissions

    4K Clouds
    Friendly HUD
    Mixed More New Clouds
    No Dirty Lens
    PLM 11
    https://i.imgur.com/jawRDf1.png
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    Re: UESW 475 - Submissions

    https://i.imgur.com/cqx2Zfj.jpg
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    Sticky: Re: [Support] 1.2 Bug Reports

    attacker*, not attacked.
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    Sticky: Re: [Support] 1.2 Bug Reports

    And sorry, I would love to, but I dont have recordings of those battles (2-3 occasions, same result). It happend in my campaign with full stacks (Iceni vs Leugoz or Nervii, can't remember). By they...
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    Sticky: Re: [Support] 1.2 Bug Reports

    I was attacked in all cases btw
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    Sticky: Re: [Support] 1.2 Bug Reports

    And ranged units issue:
    1.________________________________________________________
    https://steamcommunity.com/sharedfiles/filedetails/?id=1860098436...
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    Sticky: Re: [Support] 1.2 Bug Reports

    I dont know....it was OK few months ago exactly as you describe but recently in my campaign in battles Iceni vs German tribes the ranged units almost never stop at range as you describe.
    Also I...
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    Sticky: Re: [Support] 1.2 Bug Reports

    and no traps, nothing. As you can see it is 65seconds into battle. ... All extreme settings, SSAO, 4x AA, Unlimited memory.
    Mods:
    Rome II: Campaign HD Textures and Lighting
    Your 12TPY
    Slower...
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    Sticky: Re: [Support] 1.2 Bug Reports

    My bad... not kite but exactly what you described... at least pulled ranged in front first, and same with melee before they threw pilla. Now it is as you said zombie charge, even archers.

    About...
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