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  1. Replies
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    Re: Victory Ratings

    When they show the auto-resolve "chance of winning" it is as if they can field their entire army all at once. When you fight the battle they can't so their chance of winning is far less.
  2. Re: Playing as Empire, Chaos or VC = Greenskins stomp the southern map everytime!

    OK so I was playing as Orcs yesterday and the auto-resolve calc was straight up broken. I had an army of 3 tier 1 infantry, 6 bowmen, and a lvl 4 hero that was attacked by almost a full stack of high...
  3. Re: Playing as Empire, Chaos or VC = Greenskins stomp the southern map everytime!

    To give an idea at how OP the orcs are... in my latest campaign (on VH) with the orcs I was able to have a WAAAGH! army following my armies around the vast majority of the time. So when I was able to...
  4. Re: Playing as Empire, Chaos or VC = Greenskins stomp the southern map everytime!

    OK that makes sense. As orks you naturally want to raid and sack non stop so this advantage is huge.
  5. Re: Playing as Empire, Chaos or VC = Greenskins stomp the southern map everytime!

    Orcs are by far the easiest faction to play and are also too powerful in auto-resolve.

    I am pretty sure they get more gold from sacking and from combat than dwarfs. Plus when playing as the orcs...
  6. Re: "Easy" to Implement Feature-Game Mechanic and Balance Wish list

    The book of grudges shouldn't have quests like "assassinate a member of" or get a hero to level X.

    I have two grudges in my current dwarf campaign that can't be finished or will just take me...
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    Re: Siege tricks - show yours!

    I have not had an issue with the towers like some have. Plenty die on the walls though. I think the most fun race to siege with is the VC because of all the flying units. For other factions I use the...
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    Re: Super Agents. Extremely broken. does CA even test their games?

    The agents are easily one of the worst parts of the game. Specifically their ability to assassinate. Demoralizing the troops or blocking them or other relatively minor acts are less of a deal....
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    Re: Can't make out how to play with Dwarves... :(

    In my experience it is by far the most difficult or really the one where it seems things they are the most likely to go wrong.

    Orcs is probably the easiest once you learn to think like an orc and...
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    Re: Can't make out how to play with Dwarves... :(

    The dwarf campaign definitely seems relatively difficult compared to the others. Their capital region also can't grow as fast as say the Reikland or Sylvania. Plus it is constantly being attacked by...
  11. Re: HEIR TO SIGMAR - Legendary Empire Long Campaign Victory - Diplomatic route - My thoughts

    Really good review. I have also found that diplomacy has been a key part in my attempts to fight off Chaos but I still had triple stacks of chaos to deal with.

    It is good to hear that sending...
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    Re: TWW is so short

    The difficulty of any campaign can be pretty inconsistent because it largely depends on how powerful the enemies end up being. For example I have had campaigns where the Vamps were really strong and...
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    Re: Lore V Fun (play nice)

    The way I see it the lore is really there to give everything a certain RPing flavor. I don't care if an idea was created by GW or not as long as it fits into the RPing nature of the setting.

    For...
  14. Re: How does the strategic game play? Like Attila and Rome 2 or like Shogun 2 and MTW2?

    That is kind of how my campaign went too but I confederated with those northern dwarfs who were fighting the vamps. This helped me finish off the orcs to the north but I had no chance of taking on...
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    Re: Call me crazy, I like the sieges.

    The point is that walls were a clear tactical advantage in siege battles compared to the streets. This is true in history but it has not been true in TW games where magical street choke points were...
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    Re: Lets remove the magical ladders shall we?

    It doesn't really involve any meaningful amount of strategic thinking and just slows the game down for really no reason.
  17. Replies
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    Re: Call me crazy, I like the sieges.

    You are describing the AI defending the city in your previous post. Streets should never be tactically superior to walls. It is bad design.

    CA has been trying to fix this problem for many games...
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    Re: Lets remove the magical ladders shall we?

    It is just a graphical issue. Not a strategic one.
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    Re: Lets remove the magical ladders shall we?

    The ladders are far inferior to the towers. I hardly ever use them.

    I think it is kind of weird how they magically appear. I think the only real alternative is to have players decide before the...
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    Re: Call me crazy, I like the sieges.

    Rome was all about magical choke points. If you had the same garrison sizes in Rome that you have in Warhammer it would be terrible.

    I really don't see a problem with the size of the settlement.
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    Re: Call me crazy, I like the sieges.

    Simply making it so the player has to bring more artillery and wait longer doesn't change anything for the better. It really just makes them take longer.

    I also forgot to mention that sieges are...
  22. Re: How does the strategic game play? Like Attila and Rome 2 or like Shogun 2 and MTW2?

    The dwarf campaign can be frustrating if the orcs are able to get all up in your stuff. Plus the occasional WAAAGGHH to deal with. It is one of the factions where you really have to be careful about...
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    Re: Call me crazy, I like the sieges.

    By tipping the balance in favor of the walls and giving the attacker ways to deal with static formations.
  24. Re: Thoughts on history of TW and impressions of Warhammer

    For me coming into Warhammer I was mostly hoping that the battles would be fun again. I thought the additions to the campaign map were great but I also felt like as the series made more and more...
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    Re: Would you call TW Warhammer a step forward?

    The old sieges were probably one of the worst parts about previous versions of TW as they pretty much all involved magical choke points. It doesn't take a lot of brain power to game the system to...
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    Re: Call me crazy, I like the sieges.

    Walls always provided a large tactical advantage. That is why they were built. Examples of battles happening outside a city had more to do with other tactical considerations other than just taking...
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    Re: Call me crazy, I like the sieges.

    You are allowed to fight in the streets. As a designer you most certainly don't want to create a game with siege battles where using the walls is not a tactical advantage. It makes no sense and is a...
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    Re: Call me crazy, I like the sieges.

    If the defender has troops remaining why are they not on the wall?

    You are confusing the issue. It is very simple. The fight should happen at the wall. That is why they built them. To stop armies....
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    Re: Call me crazy, I like the sieges.

    You can build walls in those settlements. These settlements are a bit of a liability on the campaign map because they are easy to sack. This is one of the more strategically important aspects of the...
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    Re: Call me crazy, I like the sieges.

    The point is that the walls are where the bulk of the fighting should be taking place. That once the battle gets to the streets it is pretty much a lost fight. In past versions the walls were little...
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    Re: Would you call TW Warhammer a step forward?

    I suppose if I am not allowed to talk about all the stuff they added it would be hard to say they added anything.

    Yes the game is fun.

    WAAAAAAAAGGGHHHH!
  32. Replies
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    Re: Call me crazy, I like the sieges.

    Rome had siege issues too. The sieges were more about magical street fighting than wall fighting which makes no sense.

    The key to any system is to get the fight onto the walls where it belongs....
  33. Re: First Siege battle and already I curse the lack of dismounts and the horrible AI!

    I am a huge fan of the new sieges. I hated the old system where sieges were more about defending magical city streets as opposed to the walls. Now the it comes down to taking the walls or not and...
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    Re: Would you call TW Warhammer a step forward?

    After reading a lot of the comments it seems that a lot of the people who are complaining just wanted the game to be another iteration of the same basic game we have seen a bunch of times already....
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    Re: Sieging as Chaos impossible?

    The changes to siege battles is one of my favorite changes in TWW. The emphasis on taking the walls and the addition of flying units really make sieges fun again.
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    Re: which magic feels the best

    Honestly I think magic is terribly balanced right now. The power of some spells simply doesn't come close to the others.
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    Re: Zone of control working as intended?

    I am not sure it is a bug. The retreating army has to be able to avoid zone of control limitations to be able to break the siege. This would include the zone of control of any nearby armies. For...
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    Re: Zone of control working as intended?

    I think that there is a bug where they kind of port away when they break a siege which ignores the zone of control.
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    Re: Would you call TW Warhammer a step forward?

    In Warhammer I have faced enemies and strategies that are simply not possible in other TW games. The same strategies that I used in other games are not as effective and have counters and limitations...
  40. Re: How does the strategic game play? Like Attila and Rome 2 or like Shogun 2 and MTW2?

    The strategy in province development revolves around straight forward decisions concerning growth, happiness, income, and defense. Plus the military buildings you want.

    You want growth so you can...
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