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  1. Replies
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    Re: Herakleios: War of Three Faiths

    I am currently playing this as the ERE on Very Hard. So far I've been enjoying it, but I've come across what appear to be pretty blatant bugs that are detracting from that enjoyment.

    1) If you...
  2. Re: Game crashes every time I try to start/load new/old campaigns.

    This appears to be a bug that was introduced with the Beastmen DLC\patch. I've had TWW since its release and had no problem with it until the Beastmen DLC\patch. Since then I've been having random...
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    Re: Would you call TW Warhammer a step forward?

    Region trading is a perfect example of CA implementing a new feature, but not developing its AI to handle it in any reasonable manner.

    It was a nice idea, but the reality of it was that it was an...
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    Re: Would you call TW Warhammer a step forward?

    I admit that I like that CA "streamlined" or "simplified" things on the campaign map in comparison to some of the more recent titles. I view it as an admission that they were crippling their AI by...
  5. Thread: Save Replays

    by MKeogh
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    1,517

    Re: Save Replays

    There is an issue as to replays involving battles that had armies entering as reinforcements being all screwed-up I reported it in the "official" bug reporting thread. It has also been noticed by...
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    Re: TW: Warhammer Official Bug Report thread

    Replay feature is not recording battles correctly when there are reinforcing armies involved.

    Replays have been working properly when there are no reinforcing armies, but when the battle involves...
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    Re: CloseCombat ATTILA v11 + ATTILA A v4 (Update 19.10.2015)

    It's disappointing to hear that this mod is no longer being developed. The campaign elements of Attila A were right-up my alley as to my play-style, and I really enjoyed it. A "lite" touch mod that...
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    Re: opinions on radious mod

    Radius' mod is definitely NOT my thing. As others have pointed-out, he guts the game of what little challenge it offers by nerfing all the things that are supposed to make it more challenging. He...
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    Re: Problem whit TW shogun 2

    This is a well-known issue. A lot of people have experienced the game not loading upon reaching the opening splash-screen including myself. There is apparently some conflict between the game and...
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    [Tool] Re: Sinfonia Semplice (Sound Fixing Tool)

    I know this is nearly a year too late and probably fruitless, but did you ever get around to creating that fix for TROM 1.91's sound problems that even a correctly installed Sinfonia has not been...
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    Sticky: Re: TROM3 - Bug Reports & Technical Issues

    Still having issues with screwed-up sounds (bows sounding like guns.)

    I have Sinfonia installed and changed to Movie format. I also have TROM 1.9 changed to Mod format. Sinfonia apparently fixed...
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    Re: Age of Charlemagne - Your first impressions.

    I started a campaign as Charlemagne on Hard and was also expecting a big showdown with Carloman even though it didn't happen in history. And it didn't happen in my campaign. Instead, I got an...
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    78,511

    Re: CloseCombat ATTILA v11 + ATTILA A v4 (Update 19.10.2015)

    Luntik:

    I've been trying out your Test version which is supposed to address the Huns' being tentative as to tackling heavily garrisoned and fortified towns. Here are the things I've witnessed...
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    Re: CloseCombat ATTILA v11 + ATTILA A v4 (Update 19.10.2015)

    Thanks for the update. I'm still slowly plugging away with my WRE campaign Hard/Hard.

    It's the late 420's and things have stabilized. I lost all of Belgica to the Alamans and one of the northern...
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    78,511

    Re: CloseCombat ATTILA v11 + ATTILA A v3 (Update 05.10.2015)

    Luntik:

    Thanks for the replies and answers. And thanks for the mod. The changes are subtle, but they do make quite a bit difference as to challenge. I'm having a lot of fun despite have...
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    Re: CloseCombat ATTILA v11 + ATTILA A v3 (Update 05.10.2015)

    Another update.

    I haven't played the WRE (or ATW much at all) since the initial 1.0 release back in March. So, I can't really tell what changes that I've noticed in my new campaign are from the...
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    Re: CloseCombat ATTILA v11 + ATTILA A v3 (Update 05.10.2015)

    Thanks for another update, but I had an initial problem with v3 that was causing the game to not even start. I had to delete it and reinstall v2. (EDIT: However, today I tried to see if the v3...
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    78,511

    Re: CloseCombat ATTILA v11 + ATTILA A v2 (Update 26.09.2015)

    Thanks for the update.

    I'm trying out the Attila A campaign mod as well as your battle mod. I'm 30 turns in on WRE campaign on Hard and it's been fun. It's tough because, unlike vanilla, I can't...
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    Re: DOKMOD: A New Way to Play Attila

    I tried this out with its recommended submods as the ERE on Hard.

    It appears this mod isn't designed for the human to be the Romans. The changes that were made seem to ensure that the AI will not...
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    Re: The battle AI is the major flaw of TW

    This.

    I've been playing TW games since the original Shogun. And it's been my experience that unless the opposing AI has a massive qualitative and quantitative advantages on the battlefield then I...
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    Re: CloseCombat ATTILA v09 +submods (Update 07.05.2015)

    I've always considered Luntik's battle mod the best one available for both R2TW and ATW. It strikes a fun median between the wham-bam-and-over, lighting combat of vanilla and the grind-it-out (and...
  22. Re: Does the CAI ever attack towns garrisoned with an army?

    It's definitely an issue as to the Huns. As the WRE, I watched for decades of game time as 7-8 stacks of Huns just bounced round aimlessly in the Alps looting rather than take on my garrisoned towns...
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    Re: The Positive aspects of Attila... Battles.

    Unfortunately, too true. Attila's campaign AI is just downright timid when it comes to any garrisoned or strongly fortified city. In my WRE campaign on hard, I watched as 7-9 stacks of Huns just...
  24. Sticky: Re: Better Aggresive CAI for Attila V 3.4 Edition, Where CAI Awaken his True Power

    Yes, I also saw the Huns settling with 3.4. Further, I saw them "liberate" a town they captured instead of razing it.
  25. Re: Wow good job guys, I'm so glad to have allies like you!

    This was an issue with the release version as well. However, the first patch seemed to have lessened the ERE having its armies just wandering aimlessly around the eastern Mediterranean. It was a...
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    Re: Official Bug Report Thread

    A small, but irritating bug. The campaign game will no longer save the names you give your armies. You can still rename your armies, but if you save and then reload then the army name will revert...
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    Re: Xpfix for all cultures besides nomadic

    This mod is STILL necessary with the new patch. And, fortunately, it still works.

    CA hasn't fixed the bug that denies certain traits and retinue items being able to give their reported...
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    Re: Mercenary onagers removed

    This doesn't work with the new Celtic DLC. The game will still load with this mod installed, but you can't select a Celtic faction in the Grand Campaign menu and the new Celtic units will not appear...
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    Re: Grossly Overpriced Family Members

    The rising costs of generals as the game proceeds is a feature designed to slow-down the "snowball" effect that has so often been the bane of all TW games. We've seen in every TW game that...
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    Re: How to deal with loyalty issues?

    Never had a problem with loyalty as WRE. On the few occasions I saw loyalty drop then I'd used a female family member to "secure loyalty." The wife of the emperor almost always had lots of extra...
  31. Re: Anyone else think Attila would be better without the raze feature?

    I would limit it to strictly factions in horde mode. Watching AI controlled WRE or ERE being crippled due to Celtic, Arab, and Moorish factions burning down major parts of North Africa, Spain, and...
  32. Thread: Rome too weak?

    by MKeogh
    Replies
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    7,492

    Re: Rome too weak?

    The WRE isn't that difficult for any moderately experienced player. If you're willing to put in the time during the early game (fighting a lot of repetitive town battles) then eventually things are...
  33. Sticky: Re: Better Aggresive CAI for Attila V 2.7 (Fix) & V 2.8 (Beta) Edition, ATTILA V 1.1.0

    There's an old phrase about assuming things....

    Your mod is the only game-play mod I'm using. So, there is no conflict. Sadly, I think CA did a lousy job with the CAI (AGAIN!) and there isn't...
  34. Sticky: Re: Better Aggresive CAI for Attila V 2.7 (Fix) & V 2.8 (Beta) Edition, ATTILA V 1.1.0

    Yes, I agree that there is probably an issue as to the Huns being coded by CA to have cavalry heavy armies that is making them hesitant tackling garrisoned or walled towns, but that doesn't explain...
  35. Sticky: Re: Better Aggresive CAI for Attila V 2.7 (Fix) & V 2.8 (Beta) Edition, ATTILA V 1.1.0

    I'm playing as the WRE on hard with the 2.7 "very easy and human fix" edition and watching with growing annoyance as the Huns simply refuse to do anything other than loot. For years, they hung...
  36. Sticky: Re: Better Aggresive CAI for Attila V 2.7 (Fix) Edition, ATTILA V 1.1.0

    It's good to hear that CAI fixed the issue with armies just sailing around aimlessly in transports. For most of my WRE campaign, I've watched with some frustration as my ally, the ERE, have almost...
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    Re: Huns are broken?

    I could be mistaken, but my impression is that I don't think CA initially intended for the Huns to be a playable faction.

    I think the original design concept was to have the Huns as an AI...
  38. Sticky: Re: Better Aggresive CAI for Attila V 2.6 Edition (Where CAI Finally Awaken from his Slumber)

    My WRE campaign on Hard had degenerated to stacks of Huns just sitting around one of my garrisoned towns doing nothing and weakling hordes entering my borders and aimlessly wandering around except...
  39. Re: A.I scared to siege? Bastion onagers used by the a.i? Diplomatic penalties to large?

    Yes, the vanilla CAI is so intimidated by garrisoned towns that it won't attack them even with a massive numerical advantage which makes the late game a bit of a yawnfest.

    I wanted my first Attila...
  40. Re: So who's had success with the WRE, and how'd you do it? (And how do you stand the constant battles?)

    Yeah, I'm disappointed in the Huns. Apparently, their army make-up, which is cavalry heavy, makes the CAI less likely to attack garrisoned towns. Plus, it seems to get confused by the map. I have...
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