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  1. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    you're right. there is a road leading to it and an icon of a vessel next to it so i assumed it is a functioning port, which it isnt (yet). so thats mystery solved, thanks.

    im not sure about those...
  2. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    hey guys, merry Christmas everyone!

    found a bug where one of the Kantakouzenos' ports cannot be blockaded. only concerns this one port, it seems. please see the video below:...
  3. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    thats interesting, i will try to complete the destruction of the opposing rebel faction and going after their capital Didymoteichon next. though the AI moved the capital elsewhere, hope it won't mess...
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    Re: [Micromod] Tactically Altered Units

    sounds good, and looks like the changes made are well justified.
  5. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    qVA6hc3KTRc

    hey everyone. is it possible (desirable?) to increase the amount of units in AI Kantakouzenos' stack? should it not be a bit more challenging to wipe him out (see above)?
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    Sticky: Re: Shogun 2 Pictures & Videos Thread

    PyKYX8DvhiY
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    Re: Historical Gameplay Let's Plays

    after all these years playing EBII, highlights from my first ever (and long overdue!) Roman campaign.

    CAMPAIGN HIGHLIGHTS: Europa Barbarorum II, SPQR - Carthago delenda est!

    VwfDA0weKxs
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    Re: Tentative "fix" for homicidal AI

    is this save game compatible?

    also, is there a way to change when 'eligible for office' notifications trigger for Romans? started my first ever Roman campaign and while it is rather fun, it is...
  9. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    probably a known issue, battle map for Messina in Sicily is all messed up, middle of the sea. Naples besiege the city and i sent an army to relieve it but all my FMs and the entire relieving army +...
  10. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    all good changes, good to hear, thank you. for battle AI, i do click on the adviser to activate it. open field battles work much better so far.

    an observation regarding recruitment. highest tier...
  11. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    a quick feedback on my early campaign as the awesome Knights of St John.
    overall a very interesting and challenging campaign (on H/H). campaign AI is pretty good - i destroyed the closest turks but...
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    Sticky: Re: Europa Barbarorum Bibliography

    thanks for sharing. Wiley-Blackwell companions are great sources. often prohibitively expensive, especially if you're after a hardcover copy.

    here is what i thought was a rather interesting...
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    Sticky: Re: Faction difficulty ratings (your help is needed)

    thanks, good to hear. will try and give it another go at some point, its got a very interesting missions based story line iirc.
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    Re: Questions! Questions that need answering!

    did you annex Caucasian iberia and albania as well?
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    Re: Historical Gameplay Let's Plays

    i cannot really justify current extremely restrictive arrangement, especially when it comes to neighboring powers such as Baktria, which curiously enough can have them recruited (and cataphract...
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    Sticky: Re: Faction difficulty ratings (your help is needed)

    thanks for this. was the game stable for you throughout? i found the first several turns riddled with post battle CTDs. couldn't proceed.:(
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    Re: Historical Gameplay Let's Plays

    i think my independence event was timed pretty appropriately to circa 250, but i played off screen since uploading it and did the same thing as you with regards to client rulers leaving them and...
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    Re: Flickering Mountains

    all works like charm and save game compatible. wish i had it applied before recording the final episode of Baktria campaign.

    hope devs take note of this and implement in the next update.
    ...
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    Re: Historical Gameplay Let's Plays

    the final episode of Baktrian adventures, "Forgiveness?"

    JxClR92Lzv0
  20. Re: The thing I don't like about hard difficulty...

    this latter spawn is probably exceptional and to do with the last ditch attempt to save the faction from total annihilation? i really wish there was a kingdom of Kush/Nubia down there, to contest...
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    Re: Flickering Mountains

    wow you are a star! it bugs me in my Baktrian letsplay when they are in your face half the time. will test it out and report back.
    thank you.
  22. Re: The thing I don't like about hard difficulty...

    im not the one that enjoys a pointless battle fest so im generally with you on that account. with regards to AI, it always needs more support, troops included. it just doesn't cope otherwise. so...
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    Re: Historical Gameplay Let's Plays

    we are getting there!

    PRFMHggoAaU
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    Sticky: Re: Fans suggestion thread for future releases

    no one denies that, i was talking of battles specifically. i think there is still propensity for general suicidal charges in vanilla Med2 iirc? agree on CAI, but you seem to forget the dreadful AI ...
  25. Re: The thing I don't like about hard difficulty...

    hm, i have not seen horde stacks in EBII for quite few versions now. other mods yes, EBII, not really. is it just me (playing on H/H)?
  26. Re: The thing I don't like about hard difficulty...

    the AI in EBII is largely defensive until it accumulates a 'surplus' of armies. if they only have 1 or even 2 stacks, they are normally quite defensive, guarding their settlement. they need that...
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    Sticky: Re: Fans suggestion thread for future releases

    battles worked better in RTW. aside from unit diversity, is there a single thing about Med2 battles that is superior to RTW? swimming can be enabled in Med2. In fact Bulat Steel i started a letsplay...
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    Re: Historical Gameplay Let's Plays

    going on the offensive in the latest episode of Baktrian campaign:

    A5FOJolWXcI
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    Sticky: Re: Fans suggestion thread for future releases

    hope M2TW Engine Overhaul Project is still alive. what would also be great is to see a Remastered M2TW at some point, with bugs from Kingdom's fixed, a few new features hopefully implemented to both...
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    Sticky: Re: Fans suggestion thread for future releases

    yes but that had to do with the values attached to the forts. they were off in EB due to lack of know-how. Tsardoms cracked it and EB team is aware of how to prevent the AI from behaving the way it...
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    Sticky: Re: Fans suggestion thread for future releases

    a couple more ideas. as some of my viewers pointed out, AI cavalry isnt behaving great once the charge is complete and just gets bogged down in the melee. apparently the DEI (mod for Rome 2) solves...
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    Re: Tsardoms Total War - Version 2.0 Release

    thanks for looking into it. EBII had this issue with assassins. one solution was to move their recruitment up a level, to a higher tier of building in that chain iirc. im not sure how EB manages...
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    Re: Tsardoms Total War - Version 2.0 Release

    thats not how it works for spies (havent checked the assassins). i play as Florence and built brothel therein that can recruit spies in Florence every turn. I am now up to 3 settlements in total,...
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    Re: Historical Gameplay Let's Plays

    oh i see, its the culture conversion that you meant. i didnt bother with that, not yet. i think Baktria produces enough Hellenistic units and i just strife to expand that to other cities (for now).
    ...
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    Re: Tsardoms Total War - Version 2.0 Release

    can i suggest a limit on a number of spies that can be recruited from one town? similar to merchants: 1 agent per settlement with the right building. otherwise it leads to spy spam in both single...
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    Re: Historical Gameplay Let's Plays

    by the military colonies do you meant the 'frontier settler towns' (thats how they called iirc?)? i didnt actually know that the latter also generates the colonists, and if so how effectively....
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    Re: Historical Gameplay Let's Plays

    Baktria! :)

    nSU_7GISbo4
  38. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    thanks, i do have that. he updated the OP on 22nd (and i downloaded after that), but the sound problem remains, at least for some users it seems.
    and this is the issue with Wien i mentioned above.
  39. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    this one? i've got both main and 4tpy.
  40. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    i also noticed that when sounds goes off i cant control my units properly, i.e cannot select and group with the usually ctrl C + ctrl G.:( anyone else experienced this?
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