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    Alba di Rinascita - Fonts pack

    A graphical minimod designed for TTW. For preview and information, click here.
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    [Resource] Alba di Rinascita - Fonts pack

    I thank the Europa Barbarorum team for their CUF editor as well as Dieter Steffmann for creating the Typographer Rotunda font, David Perry and Michael Sharpe for Cardo/fbb, and the Open Handset...
  3. The Eldar Scrolls - Fonts pack (+ MOS cursors)

    Mae govannen!
    Today, I'm gonna share with you some fonts that will make journeying in Middle-Earth a lot more memorable if you're a fan of the scripts used in Tolkien's world. Brazen as I am, I have...
  4. Re: [C] - Occupying vs. sacking vs. exterminating in the SSHIP

    Money is excessive in most SSHIP campaigns (or is it ust my style of playing?). In most cases, you don't need the money from sacking. So yes, the negative impact the decrease in population size has...
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    Re: SSHIP - General Discussion

    I'm really excited about 0.97. I see that as an opportunity to toss in two small linguistical remarks: Miles is singular, the plural (for unit names) should be Milites.

    Not sure if it's a submod...
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    Re: KCC Unit Cards by Nemesis

    The website doesn't let me download the archive. Would anyone be so kind as to offer mirror link?
  7. Sticky: Re: [DOWNLOAD] BELLUM CRUCIS 7.0 - Download link and Translation

    There's your download link (direct DL: Mediafire or Torrent), and don't forget the bugfix (same as in the forum first linked). After that, you should install the Enhanced submod with its own bugfix...
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    I'm not sure about this, but the Third Age MOS submod has some scripts that change the holy war mechanics quite a lot without removing them. In Bellum Crucis, the game charges you 3000 f. for asking...
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    Maybe tie their activation to certain conditions, such as the restoration of the Caliphate by the Ottomans, Mamluks or muslim player faction, which could require control over specific regions) for...
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    Re: Nobody at war : boring campaign

    Which version are you playing? I recommend you to try the Enhanced submod with Piter AI on hard difficulty. Be warned, though, the turn times are quite long (but absolutely worth it).
    Btw, the pope...
  11. Re: Is Islam really the sams religion as Judaism ans Christianity?

    OK, so Jesus's death saved the future converts from being punished for their sins. Why does this mean that Christians may disregard the law to begin with? The new covenant mentioned in Jeremiah 31:31...
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    Re: Rule Britannia battle guide

    That's very nice - thanks.
  13. Re: Is Islam really the sams religion as Judaism ans Christianity?

    But Christians do not practice the Mosaic Law, which contradicts Psalms 111:7-8 and 119:89, Jeremiah 23:35 and many other statements from the OT, as well as Jesus's own words in Matthew 5:17-18....
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    Re: Rule Britannia battle guide

    Can't download - would you mind posting a new link?
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    Re: Full Campaign

    Try installing this on top of the base mod. The translation isn't complete, but at least usable.
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    Re: Unspecified error, on Enhanced Submod

    I really didn't do much in this respect, but I agree that Bellum Crucis is the best Full Overhaul along with the Stainless Steel submods.
  17. Re: Is Islam really the sams religion as Judaism ans Christianity?

    Christianity has little to do with the law of the Hebrew Bible. Apart from that, I was pointig out that the main difference between Christianity and Judaism (and the common denominator of the latter...
  18. Re: Is Islam really the sams religion as Judaism ans Christianity?

    So, let's put it this way: Is Christianity "the same religion" as "Judaism and Islam"? From a theological perspective it evidently isn't.
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    Sticky: Re: Friday/Saturday/Sunday morning preaching.

    Religion can have its place within a reasonable person's mind. That many religious people do not trust scientific understanding and that religion has been, is currently and will be instrumentalized...
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    Re: Unspecified error, on Enhanced Submod

    I'm happy that I could help you enjoy the Bellum Crucis team's outstanding work - and learn just a few bits of Italian along the lines.
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    Re: Roads - some overhaul ideas

    The approach is very reasonable. However, in the Middle Ages the trade routes were still quite different than in Antiquity. I suggest you use this map as a base. Roads should also not be the only way...
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    Re: Progress thread

    Don't worry, we'll be there!
  23. Re: MTW in MTW2 TOTAL CONVERSION Project idea

    Nah, you can't swap the map to M1's system. Movement will always work the same, though you could theoretically use different terrain types for the regions and use custom colorstextures. But there are...
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    Sticky: Re: Post Your Screenshots

    Lmao :laughter:
    Send 'em a nuke over.
  25. Re: Piano music begone + more medieval music (no piano/epic/vocals) + (TBD) selection voices fix

    Yay! I'm happy you could make this happen.
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    [Resource] A Touch of Blackletter - Fonts pack

    With best regards to the Europa Barbarorum Team who wrote the amazingly user-friendly CUF editor. I'd also like to thank the Arkandis Digital Foundry and Omnibus Type for their freely available...
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    Sticky: Re: Tsardoms Total War - Signatures

    Try imgbb.com.
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    Re: SSHIP - General Discussion

    Sure, here you go. Good luck!
    361757
    The .mp3 files are included in the mod.
  29. Re: Help the Machiavello Team: condottiere warfare script

    Usually, Gigantus would show up at some point and refer to a tutorial he wrote specifically for this purpose. I guess I'll send him a PM.
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    Sticky: Re: Western Unit Overhaul v4.0 (Jan 26, 2015)

    A number of people around here do think it is. :yes:
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    Sticky: Re: 2019 MODDING AWARDS - OFFICIAL RESULTS

    Even though I'm just a bit late to yesterday's party, I'd like to apologize for not showing up earlier. And of course thank the staff and the voters for dedicating their time to this project that...
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    Re: BC translation & Enhanced submod merge

    That's right. I must have either manually applied the fix to the battle_models.modelsdb or extracted it from an archive. That's why the last changed date is so recent.
  33. Re: Article: From Folk Devils to the Albigensian Crusade: moral panic and the persecution of the Cathars

    A very intriguing read, though the campaign against the Cathars was not only motivated by moral concerns, but mainly because of the Church's fear of losing control and the adveturous minds of a...
  34. Re: DLV6.2+BB: Problem with unbalanced Economy

    There should be a PDF manual in your mod folder. But anyway, you can adjust the income in settlement_mechanics.xml as shown here. However, keep in mind DLV has always intended to make for a...
  35. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    I really like the balancing (even though some faction always get smashed in the first turns), the historical immersion and the overall variety. The only negative points are the extremely slow AI...
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    Re: A SSHIP riddle

    Aqaba maybe?
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    Accents problems upon music port

    Today I spent some time trying to adapt the DLV Sound Mod for SSHIP. The seemingly only mod-specific file I found was data\world\maps\base\descr_sound_music_types, in which I replaced the region and...
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    Poll: Re: Favorite New Modder

    I'm kind of taken aback by finding myself on this list as I didn't do any serious modding, but it's the nice kind of surprise. Anyway, voted (and not for myself, ofc).
  39. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    There are no such lines in my install. Are you sure you did that in BaS?
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    Re: The Crusader States sub mod

    Does it run on BC Vanilla or on B&S?
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