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  1. Version/Submod WITHOUT "Realistic Recruitment"/Era Event Locked Units ?

    Howdy great peeps,

    Is there a version or sub mod for SSHIP that disables the Realistic Recruitment aspect of the game?
    After having played so many hours of mods, I hate having to wait before I...
  2. Re: Submod That Stops Gunpowder Before 14th Century ?

    You could quite simply edit the export_descr_buildings.txt file and remove all listed gunpowder units so they cannot be trained (save compatible).
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    Sticky: Re: BETA release | DOWNLOAD v0.9 |

    This mod would be perfect if it had the "Disable RR, AoR ON/OFF" options like the bugfix compilation has :(
    After having put so many hours into these games, having the better (looking) units unlock...
  4. Re: MOS "Finalized" Build/Submod, anyone interested? (Third Age Total War)

    Cheers!
  5. MOS "Finalized" Build/Submod, anyone interested? (Third Age Total War)

    Howdy great peeps,

    I working/worked on a personal sub-mod for "MOS" (the sub-mod of Third Age Total War) of mine to make the game more "fun",
    but I am not sure if anyone is interested in this as...
  6. How to remove/change beard visuals (goatee) on unit troops?

    Howdy great peeps,

    I've been having heaps o' fun with the Third Age Total War mod,
    but for some reason it really bugs me that every single soldier from Gondor has a goatee..

    How would I start...
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    576,488

    Re: MOS, the ultimate TATW experience.

    Hey Veteraan (or anyone),

    Does the sub-mod I linked below still work with the new installer & possibly with the "creature fix"?
    ...
  8. Thread: RS3 AI

    by Roman Soldier
    Replies
    4
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    2,448

    Re: RS3 AI

    Like cavalry charging a phalanx but winning, purely due to the difficulty buffs that the AI gets on any difficulty setting above normal.
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    6,458

    Re: High Quality Vegetation

    Did you ever release the mod?
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    Re: How to use the default unit voices?

    Damn, thanks. Well I guess it's back to Roma Surrectum..
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    919

    How to use the default unit voices?

    Howdy great peeps,

    I like the EB mod a great deal, but TBH.. I do not like the custom voices.
    How would I be able to use the old voices from vanilla Rome: Total War?

    Thanks!
  12. [Tutorial] Re: How-to: Setup your mod to have more than 2 turns per year

    Could you please give me the link here? I don't use Discord.
  13. Re: Discoloration & Pixelation (Please help!)

    Well I installed many mods for Medieval 2 and TATW many times over the past years,
    I did look at the sticky & re-downloaded the files, even MOS & reinstalled perfectly.

    BUT I managed to fix it,...
  14. Re: Discoloration & Pixelation (Please help!)

    I play many mods for the game, but this only affects Third Age & its submods (it's installed properly).
    My very old TATW with MOS install on my other HDD works just fine, but not the new install for...
  15. Discoloration & Pixelation (Please help!)

    Howdy great peeps,

    I've played this mod and many others for Medieval II many times,
    but when I re-installed it (and a few times more to verify this problem),
    it looks VERY discolored and...
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    [Released] Re: Sir Caesar's Texture Thread

    Absolutely wonderful, the best of any British re-texture mod for Empire Total War!
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    5,828

    Re: Remove Platoon Fire/Keep Rank Fire

    Thanks a lot, I struggled to disable Fire Rank By Rank and just couldn't disable it,
    but simply changing the 1 to 0 disables it, so thanks a lot! FRBR makes battles over quick..
  18. Re: Making catapults, trebutchets and ballistas unavilable.

    Simply remove their lines from the "export_descr_buildings", or use a hidden resource tag to make it available for your country only.
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    [Resource] Re: Forced Diplomacy v1.2

    Thanks a LOT for this!

    Adding it via the campaign script worked like a charm (though I had to restart my Byzantine playthrough).
    Adding it via non-campaign script does not work for Stainless...
  20. Replies
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    264,171

    [Resource] Re: 12 turns per year with proper aging

    Thanks a ton!
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    Re: SSHIP vs Titanium

    I'd say just play Stainless Steel with the following (sub) mods:
    ● BugFix Compilation v1.27
    ● G5 Settlements
    ● Next Heir Mod
    ● Viva La Rebellion - Re-Emerging Factions.

    This alone provides a...
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    Re: Bygs Grim Reality IV

    I'd recommend using version II of that mod, III/IV is too complex and somewhat buggy/CTD causing.
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    Re: Uniform Factions

    Would you mind sharing them? They look so awesome!
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    13,834

    Re: Almost ten years under development

    Same :P
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    Re: news any ???

    Wow it's already been 7 years?
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    How To Change: Banner Colour ?

    Howdy great peeps,

    I did some googling & searching here but couldn't find anything on how to change the BANNER colour,
    (the banner that units carry in the campaign/battle map - not the actual...
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    How To Change: Banner Colour ?

    Howdy great peeps,

    I did some googling but couldn't find anything on how to change the BANNER colour,
    (the banner that units carry in the campaign map - not the actual symbols or so).

    Hoping...
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    Re: Standardized Uniform Color Mod?

    Actually, from an historic point of view, barely any army looked 'the same',
    many men had different kinds of equipment and so on, so it's far more realistic.

    Hell, in the middle ages especially...
  29. Slow/Development Campaign? Campaign Personalities?

    Howdy great peeps,

    I've decided to mod Rome II, DeI to be specific, to make it have minimum AI expansion,
    since I always hated it in any Total War game that factions get big relatively quick..
    ...
  30. Re: Edit Starting Buildings & Empire Maintenance? (DEI)

    For some reason, the food from the port that I removed - still counts towards the food supply.
    I did check if ships could 'dock' with it, but they cannot.

    I've played 40 turns and so far no issue...
  31. Re: Edit Starting Buildings & Empire Maintenance? (DEI)

    Howdy Dresden,

    I changed the town's port to 'secondary',
    and then instead of 'rom_BARBARIAN_port_minor_2' I gave it 'rom_BARBARIAN_enclosure_minor_stables_4'.
    (I couldn't add a 'BUILDING' under...
  32. Edit Starting Buildings & Empire Maintenance? (DEI)

    Howdy great peeps,

    Came here to ask if & where I can edit:
    - Starting Buildings
    - Empire Maintenance

    I want to give the Ardiaei a higher level 'barracks' straight off,
    and to make Empire...
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    Re: Looking for game save

    Greetings,

    Here is my save for the Romans, at this time it's still a Republic - no civil war has happened yet.

    The size of the realm is basically the same as the Republic's maximum extent,...
  34. Sticky: Re: [Resource] Have an interesting save at a fun time period? Post it here!

    Greetings,

    Here is my save for the Romans, at this time it's still a Republic - no civil war has happened yet.

    The size of the realm is basically the same as the Republic's maximum extent,...
  35. Re: Change Early British Infantry Look -> To Late Era ?

    Very nice, thanks Warlord :)
  36. Re: Change Early British Infantry Look -> To Late Era ?

    Howdy,

    Very interesting, didn't thought of that :P
    Doesn't it mess things up though?
  37. Change Early British Infantry Look -> To Late Era ?

    Howdy great peeps,

    Just wondering - how do I change the (line) infantry look from Britain?
    As in, the early & late eras both have different looks.

    But how do I change the look, so that they...
  38. Re: Battle Map: Troops Movement Not Showing! Help!

    Randomly, then long then short - all has the same effect.
  39. Re: (Spacebar) Showing Troop Battle Movement - Not Working, Help!

    Tried that to no avail.
  40. Re: Battle Map: Troops Movement Not Showing! Help!

    That is what I mean, I always do that but for some reason it:
    -Flickers extremely fast
    -Not visible from certain angles/heights
    -Often not working at all
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