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  1. [Released] Re: Daimyos & Generals MOD (updated feb.26.2016: reupload)

    Does anyone have a copy of Shimazu Yoshihiro's alternate armor? I really like his horned kabuto, which would some variety and flavor to the campaign since the other armor, while still cool, doesn't...
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    Re: Rome 2: Total War Preset - Ad Finitum

    is this preset still available?
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    Sticky: Re: DarthMod: Shogun II v5.0 Feedback

    is anyone else running into the extremely annoying issue of enemy fleets that blockade your ports completely restricting your army's ability to move through the enemy fleet's zone of control that...
  4. Re: Discussion about the state of pike units in DEI 1.1

    What kind of scrub turns off formation attack? Amidst all the tremendous screaming and yelling during Rome II's initial launch phase, I'm pretty sure the broken state of the formation attack setting...
  5. Re: [Support] Post your questions about the supply system here

    The AI does not use this supply system at all in the first place, it is meant purely as a means of enriching the player's own experience and make the campaign far more engaging and complex. So either...
  6. Re: [Support] Post your questions about the supply system here

    .
  7. Re: [Support] Post your questions about the supply system here

    I don't see what the problem is, the imperial baggage trains only have a measly 60 men apiece on ultra unit size settings compared to your average +200 size barbarian unit. If anything, relying on a...
  8. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***8-7-2015 UPDATE***

    Exactly what Paladin has pointed out. The only real issue here is that not all of the centurions are using the standard Lorica Hamata (some are using the leather/bronze plate or whatever) and they...
  9. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***8-7-2015 UPDATE***

    I am using UMCenturian's sub mod, and I'm assuming Paladin is seeing the same issue as well even with UMCenturian's reskin submod. And yes, the mod load order is in the correct order, (UMcenturian's...
  10. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***8-7-2015 UPDATE***

    I'm seeing the exact same thing and it is incredibly irritating to see. I zoom in on my glorious legions thrashing barbarian scum, and then I see some bastard's helmet with a single bright feather...
  11. Re: [Submod]: UMCenturion's Original Caesar's Legions & Units Cards

    This isn't working properly. The centurions in the imperial legions do not have the proper helmets. Either they're wearing the same helmet as the other legionaries in the cohort, or they are wearing...
  12. Re: [Support] Post your questions about the supply system here

    I see. Is it possible to have baggage trains function like supply ships? I think it'd be a lot more interesting to have that option where you can raise a separate auxiliary army with a supply train...
  13. Re: [Support] Post your questions about the supply system here

    Alright so I've gotten use to the supply system after playing with it now, before I was extremely apprehensive of its addition, but it really does enhance one's experience in the campaign. One...
  14. Re: [Support] Post your questions about the supply system here

    Does anyone have tips they can lay out for conquering enemy territory? I've been trying to muster a strike force to hit the Greek states, but as I try to move all my armies towards the illyrian-greek...
  15. Re: What's up with the battles? Is this even DeI anymore? (Please forgive the hyperbole)

    Nope, it was definitely on normal. Most of my battles with the recent update haven't lasted longer than 10-15 minutes. Which is nice I guess, wish it would be at least 15-20 minutes on average- for...
  16. Re: House rules

    My house rules for Rome's military when I reach the Marian reforms and the late Imperial Reforms (have more house rules than this, as well as for Polybian reformsl, but not gonna go into that, since...
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    Re: [Tech] Bug Reports 1.1 Version

    I keep getting a goddamn notification about the hellenization of the nomadic cultures. No idea why the message keeps on triggering. So far, I've only see it happen in my Roman campaign, and I've yet...
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    Re: Mod load order problem - patch 17

    Read the initial posts in this thread...
  19. Re: What's up with the battles? Is this even DeI anymore? (Please forgive the hyperbole)

    lol, why would you disable the toggle? If you don't want to use the toggle, then don't use it.

    On another note, It's been a while since I last played DeI, but battles still seem really long to me....
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    Sticky: [Tool] Re: Mod Manager [Updated 25/04/14]

    Guys, there is literally no fix for this. Mitch's mod manager is completely useless after patch 17. Your best hope right now is too simply rename the mod packs you've downloaded so that when you use...
  21. [Released] Re: Daimyos & Generals MOD (updated: Otomo Sorin)

    I dont know if this has already been addressed, but there's a small issue with this mod; the visual modification for Date Masumune is innaccurate as the model is applied to Date Harumune in the...
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    Poll: [Tool] Re: Savegame Parser - support tool for EditSF and Editor - v1.8.2.2

    This may not be a huge priority for you, but Save Parser doesn't seem to work for neither Napoleon nor Empire. I've revisited these games, increasing AI money reserves, but the games immediately...
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    Poll: [Tool] Re: Savegame Parser - support tool for EditSF and Editor - v1.6.2.2

    Hmm. I myself have EditSF 1.1.1 but I've actually never used it to modify any of the files of my TW games. I've only used PFM for Rome II, and Save Parser for all of em.
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    Poll: [Tool] Re: Savegame Parser - support tool for EditSF and Editor - v1.6.2.2

    This doesn't work at all with Napoleon Total War. Smply editing a faction's treasury amount will render that save file corrupt. And yes file path is correct and yes I have .NET Framework 4.0

    This...
  25. Re: RS 2.6: The Seleucid Empire's Eastern Provinces/Cities CTD and Happiness Levels

    Umm, any word yet on the fix? I understand you're busy but, it's been quite a long wait already.
  26. Re: RS 2.6: The Seleucid Empire's Eastern Provinces/Cities CTD and Happiness Levels

    HAHA YES, dvk, you're too good to be true!
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    Re: RS II: Questions, Suggestions & Discussion

    Any news yet on the Hoplite bug? Carthaginian Sacred Band, Macedonian Hypaspists, Seemingly all Spartan hoplites as well (with the exception of the promachoi). However, this problem also seems to...
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    Re: Pathfinding on hoplites

    This has actually been a prevalent problem in RS II. No fixes thus far, and as far as I know, no dev response to this issue in many threads about this same problem.
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    Re: Roma Surrectum 2.6 patch

    I had hoped the hoplite issue would be fixed.... Well, I guess I will be content with playing the Seleucid campaign. Oh wait. At least I still have Dacia, Rome and Carthage .....:unsure:
  30. Re: RS 2.6: The Seleucid Empire's Eastern Provinces/Cities CTD and Happiness Levels

    It does happen again. It always seems to affect two family members at a time. No matter how many times I send them on suicide runs, two more bugged family members take their place...
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    Re: RS 2.6 Issues and Problems:

    campaign music for the Roman zero turn campaign is really spotty. I have no idea what the problem is, it seems like it just randomly turns off, and after a couple turns, it turns right back on. I've...
  32. Re: RS 2.6: The Seleucid Empire's Eastern Provinces/Cities CTD and Happiness Levels

    I FIGURED OUT THE PROBLEM, ITS THE FAMILY MEMBERS. At least I think its the family members, it might be the recruitable generals. Susa was the city that kept CTDing whenever I checked its recruitment...
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    Re: Roma Surrectum 2.6 patch

    Seleucid campaign is still broken. I can't tell for certain, but it looks like Generals or maybe Family members are wreaking havoc upon the eastern provinces for apparent reason whatsoever. The game...
  34. Re: RS 2.6: The Seleucid Empire's Eastern Provinces/Cities CTD and Happiness Levels

    I have run into this same problem. It started once I hit 110 SE. Eastern Provinces like Susa and Persepolis are untouchable, otherwise, I run into a CTD. Admittedly, I did do a few mods here in there...
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