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  1. Re: in-game unit cards for AIO (WIP)

    I count 24 factions to go, almost there mate!
  2. Re: Better Aggresive CAI for Rome 2 V 2.7 (Fix) + V 2.8 Beta

    I would not use the 1.5x unit increase mod as its outdated now, that may be causing the crash in game
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    Re: GaW - Persia Preview

    simply awsome!! +reps
  4. Re: in-game unit cards for AIO (WIP)

    Right hand side Sparta is the Original Grand Campagn etc...the one on left side is WOS version, you will also find another Persia and Athens which will also need UI cards. Also Korinthos, Boitioa...
  5. Re: in-game unit cards for AIO (WIP)

    you have not ticked the Sparta box as completed faction ;)

    Looks like your cracking on with these cards! just a heads up that there are some new mods with units so you may have to recheck some of...
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    Re: Building a PC will it run rome 2?

    yeah the CPU is crap. I would upgrade now to something like an I5 at least! as you will get bottleneck and lag in game
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    Sticky: Re: A/R2:TW GEMFX - Version 1.0.8.1

    I agree, but it is a "discussion" as such and i do hope that Lucifer resolves this problem soon

    EDIT: I redownloaded the mod and when I do not use the "Experimental settings" all works fine! :)
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    Sticky: Re: A/R2:TW GEMFX - Version 1.0.8.1

    Well what is the point of that?? what if like me you do not like the default settings such as Gaussian and Film Grain applied etc..??

    Really need Lucifer back to pull his finger out and resolve...
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    Sticky: Re: A/R2:TW GEMFX - Version 1.0.8.1

    Nope, neither works! This mod worked before and was stable, since whatever update has been applied by either Microsoft or this mod it has stopped working! Such a shame as it was a great mod :(
  10. Re: [IDEA] Wrath of Sparta - Persians need roster overhaul

    That's ma boy! ;)
  11. Re: [IDEA] Wrath of Sparta - Persians need roster overhaul

    Great result and that's the spirit! Don't listen to Tenerife boy as he knows nothing ;)
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    Re: Mitch joins CA

    Congrats and a Very talented lad indeed
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    Re: [Preview] Iberian Tribes.

    All working well now mate, will report on any other problems if I find any
  14. Re: [IDEA] Wrath of Sparta - Persians need roster overhaul

    All good but we need those Persian units as a seperate unit pack as the current roster is awful in vanilla game etc,..
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    Re: Improved Event Pictures

    I could use the missing pictures version of this mod?
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    Re: [Preview] Iberian Tribes.

    Attached screen as requested as you can see the guy on right has no torso and the guy to the left has missing tunic looks like he is wearing a mini skirt! lol

    No other mods used and screen was...
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    Re: [Preview] Iberian Tribes.

    The Luisitania Nobles have lots of missing torso and tunic body parts in game?? please update ;)
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    Re: [Preview] Iberian Tribes.

    Are these texture changes in your new upload? or are you releasing later update?
  19. Re: in-game unit cards for AIO (WIP)

    hmm....well lets make a list of those cards and see if we can find the culprits after the mod is released?
  20. Re: in-game unit cards for AIO (WIP)

    Macedon & Baktria looking good mate
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    Re: [Preview] Iberian Tribes.

    Steam version crashes?? and the TWC version is not updated mate :(

    EDIT: Ok think I found the culprits: There is no pun_cantabri faction it is called pun_cantrabri also the pun_edetani does not...
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    Re: GEMFX Update for Attila (v1.0.8.1)

    does not work with Rome 2 :(
  23. Re: Kaziel's Romans: Early Republic * V.1.0 * (Updated: 1/10/2014) * LIVE *

    glad to hear that Kalziel is in good health and taking a well deserved break!! looks like my final version of AIO mod will have a final tweak to roman rosters when he is back!!! I cannot leave my...
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    Re: GEMFX Update for Attila (v1.0.8.1)

    If you think I am reinstalling an operating system just to get this mod to work I will just leave it and stick with vanilla settings thanks
  25. Re: in-game unit cards for AIO (WIP)

    No have not tried to make any other cards



    Yeah looks like an Airfix model plonked on his head! lol
  26. Re: in-game unit cards for AIO (WIP)

    Ok I looked through the units_variant file and the cards for Ara_Camel_Spear are been used by num_unit_variants, EC2_units_variants and toons1_unit_variants. The Ara_Noble_Cav is only used in...
  27. Re: in-game unit cards for AIO (WIP)

    I agree, let me look into it further
  28. Re: in-game unit cards for AIO (WIP)

    Ara_Noble_Cav is same card for Arabian Noble cavalry and Nubian noble cavalry
  29. Re: in-game unit cards for AIO (WIP)

    Ok here goes:

    The Arabian Noble cavalry has duplicate card as there are two units (one as stock unit and the other is for Mercs, so use the same card). The Nubian noble cavalry and the armoured...
  30. Re: in-game unit cards for AIO (WIP)

    Have you found the units via the units_variant file? As you may have to cross check this file to locate the unit?
  31. Re: in-game unit cards for AIO (WIP)

    Which units? Can you give me the in game unit names please?
  32. Re: There are people who still defend CA's DLC practices and "F2P" model Discussion

    Its a business at the end of the day and CA can do what they want (under SEGA's obligations of course!). If it be Mobile platforms or via Steam I have no problem with that.

    All I request is that...
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    Sticky: Re: A/R2:TW GEMFX - Version 1.0.8.1

    So has anyone managed to fix this version in creators abscence?

    If not is there a working GEM version anywhere?
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    Re: My Manpower System

    So whats the score on this mod? Firstly there was a big cry of overjoyment when it was announced now it seems that its dead in the water, whats the crack?
  35. Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    Awesome mate! but am not buying Attila just to play this mod! keep it on both platforms please if possible ;)
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    [Tutorial] Re: Sebidee's Complete Guide to Unit Creation

    Have you added the value in the main_units as well?
  37. Re: in-game unit cards for AIO (WIP)

    Not sure mate, I have never made a ship card before as I think there set by vanilla. I think the existing ones are fine as you can determine which type of ship they are etc..I would just design the...
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    Sticky: Re: A/R2:TW GEMFX - Version 1.0.8.1

    Thanks mate, will hang fire till this mod is back up and running
  39. Re: in-game unit cards for AIO (WIP)

    No idea as I never created any naval units before

    I would probably use the exisiting cards if you wish?
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    Sticky: Re: A/R2:TW GEMFX - Version 1.0.8.1

    He is probably busy in real life, so will just have to play with vanilla until he returns
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