But 34 turns? Really?
And 10 for militias? Heck, even Dalesmen, who are quite weak both in starting position and unit stats, have 9 turns before replenishing. Isn't that a bit extreme?
Type: Posts; User: JonElias; Keyword(s):
But 34 turns? Really?
And 10 for militias? Heck, even Dalesmen, who are quite weak both in starting position and unit stats, have 9 turns before replenishing. Isn't that a bit extreme?
Right, i have a pet peeve with this otehrwise great mod and would like some advice on how on solve it/if it will be solved.
Playing Dunedain capmaign, loving it, slowly recapturing old Arnor with my...