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  1. Re: [QUESTION] Is there a no army limit submod?

    Oops, had a brain fart, Jakes effectively right, would apply to the AI too
  2. Re: [QUESTION] Is there a no army limit submod?

    Also you can just apply the effect to the imperium bundle via the dB too
  3. Re: [QUESTION] Is there a no army limit submod?

    If you havenít already tried this via a script, I suggest using a dB alternative method (also much easier in my opinion) that only consists of tossing one of the cap effect keys into the difficulties...
  4. Re: [SUBMOD] Official DEI Realism v1.6 (Updated Aug 4th)

    Answered this question on steam, but itís not a realism problem, as itís a consequence of the visions system put into DEI recently
  5. Re: [Submod] Unofficial 12tpy Recruitment Mod

    Shouldnít be an issue, post your pack
  6. Re: How does DEI compare to Choclate Milk?

    Stop maxing out your cunning attribute DMW, your comment was just too dang good. :P
  7. Re: [SUBMOD] Official DEI Realism v1.5

    Thanks and I feel ya my friend! One update at a time... :whistling
  8. How does DEI compare to Choclate Milk?

    Help I'm stuck and cant figure out what to do. Dei has been released for several years now, while the chocolate milk in my fridge is only a couple days old. Unfortunately, giving both a try seems to...
  9. Re: Quality of Unit Cards going forward with Alexander

    If it helps quell any misconceptions, the process isnít too complicated, all youíre really doing is taking a screenshot of a unit, using a selection layer tool that is typically present in any...
  10. Re: [SUBMOD] Official DEI Realism v1.5

    Thank you! Couldnít have been possible without all the feedback and suggestions from users (especially the one of releasing the mod in the first place) and of course, DEI and itís spectacular...
  11. Re: [SUBMOD] Official DEI Realism v1.5

    DMW brought to my attention some of the weird income and cost inconsistencies it seems some might be encountering on here. Though I can't find anything relating to mod lists or detailed reports, I'm...
  12. Re: [SUBMOD] Official DEI Realism v1.5

    When looking at the financial budgeting side of ancient military funding, basically the entire system is composed of reoccurring salary and logistical costs that were filled periodically by the...
  13. Re: [SUBMOD] Official DEI Realism v1.5

    Just a heads up guys, please post any questions for me on the steam mod page or on our discord server from now on. Thansk
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    Re: No food shortage attrition on AI?

    Thereís already a buIlt-in CAI food system that can be used and configured for Rome 2 that adds more than enough options
  15. Re: [SUBMOD] Official DEI Realism v1.5

    Answered the question in my last comment on the steam page
  16. Re: [SUBMOD] Official DEI Realism v1.5

    Upkeep is about 2.5x normal amount, and youíll quickly realize that the higher starting income value doesnít mean much, especially when things can be around 5x more expensive. Economy as a whole and...
  17. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    You can just extract them with your packfile manager - pretty simple and probably the better option than waiting for someone to share the png files
  18. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Nah the last beta was 2 months ago, and itíll be fixed shortly with the upcoming update
  19. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I'm not sure for which comment you're talking about buddy. Please give me a reminder, I'm old :whistling



    Thanks for your feedback. Every report is important for us though. Many users are...
  20. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Please reference the previous comment(s) I made on this matter, thanks.
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    Re: RoR regional effect Spreadsheet ?

    We might not have custom ones, and if we do, easiest way to view them is in the region effect table, which you can transfer data to excel from afterwards.
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    Re: [Submod] Age of Hellenism for DEI

    I will say that half those other mods are either not needed(as realism has its own version) or will break compatibility. Nonetheless, I will be introducing this CAI mechanic into realism soon enough
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    Re: [Submod] Age of Hellenism for DEI

    That can be edited with CAI actually :D
  24. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Any one of the many options that say something along the lines ďeasier/easy diplomacyĒ
  25. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Search ďdiplomacyĒ in the workshop
  26. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Yeah you can use editSF or saveparser to achieve the same results
  27. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I need to start keeping a binder of dB table descriptions on me so I can be more useful when Iím answering on my phone, but itís something season or province and you can find it even in DeIs pack
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    Sticky: Re: [Tech] 1.2 Bug Reports

    I was starting to get worried something might actually be wrong!
  29. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    For the sake of balancing, battle difficulty is much more important than campaign difficulty. The latter is really a matter of preference and challenge, as the campaign wonít get too out-of-wack with...
  30. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Itís a weighted chance configured for each province
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    Re: Rorarii conquer the world on legendary

    Donít want to be one of those guys that says ďiTs dAh CoMmUniTyĒ but the people watch what the find to be entertaining for them. Oh, how the TW player base has changed so much... Little do many of...
  32. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    You learn something new everyday I guess... Thanks for info!
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    Re: Rorarii conquer the world on legendary

    Yeah I agree. Seleukos already volunteered to jump him outside his front door tonight as part of his initiation test onto the team. So hopefully thatíll scare him straight, if not weíll have to bring...
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    Re: Economic Numbers do not add up

    Use the global search function on RPFM, though most of those will be in effect bundles
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    Re: Economic Numbers do not add up

    Oops just skimmed through your original post, and probably by looking at the tables.
  36. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Yes, thank god! I always thought this was pretty obnoxious, but it makes sense it was a bug.



    Definitely makes the most sense to me, and it adds a slightly to the importance of them as well.
    ...
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    Re: Rorarii conquer the world on legendary

    On the discord side, weíve already voiced our negative thoughts on this before, but itís definitely a disgrace to the game and mod. The whole point of his play through is to create some click-bait...
  38. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Itís the cultural settlement mod youíre using.
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    Re: Economic Numbers do not add up

    Empire Maintenance most likely
  40. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    My mod features tons of aspects as you may know, and until the informational manual is posted (we are getting very-very close to our release of 1.6 which it will be posted with) so thereís a number...
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