Thanks for this great information & suggestion, we're looking at this now :)
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Thanks for this great information & suggestion, we're looking at this now :)
Chapter 5: Peace Time
http://lpix.org/3897504/Oda_0071.jpg
http://lpix.org/3897505/Oda_0072.jpg
The Tsutsui still had a decent force, and retreated when they saw us coming. We marched all...
Chapter 4: Tax Power
http://lpix.org/3896562/Oda_0060.jpg.http://lpix.org/3896563/Oda_0061.jpg
"Hmm, these numbers don't seem to add up correctly, even allowing for losses in transit. Someone...
Chapter 3: Two Fronts
http://lpix.org/3894529/Oda_0044.jpg
If there was one thing important to learn, it is to understand how to defend. This becomes important when facing down a charging enemy...
Chapter 2: Great Clan
http://lpix.org/3892014/Oda_0031.jpg
"Your clan has four Commissions to fill, but sadly in all of the Oda, only one person is able to take up a commission at present."
...
Dreadbolt: Going East
Ch XI-4: Chipping Away
http://lpix.org/3867799/SSHIP_Pisa_2325.jpg
http://lpix.org/3867800/SSHIP_Pisa_2335.jpg
It can be handy to "drag in" enemy armies when you assault...
Chapter 1: Unification
http://lpix.org/3891993/Oda_0019.jpg
We formed an alliance with the friendly Kitabatake to the west. Like us, they too had one province and were considered Weak in power...
http://lpix.org/3891812/Oda_0001.jpg
Beauty and harmony, governed by one eternal law. All that begins must end, the reign of the old shogunate is over!
Chapter List
Ch 00: Awaken (This post)...
Since that's sorta what the distance to capital public order & corruption sort of is used for.
In fact, I think in M2 vanilla/default ini values, 1 pip* of law (5% public order and corruption...
Dreadbolt: Going East
Ch XI-3: Arrival
http://lpix.org/3836210/SSHIP_Pisa_2200.jpg
Though his force lacked siege equipment, Alessandro was not about to simply "let" the Kievanites sit behind...
Dreadbolt: Going East
Ch XI-2: Long Awaited
http://lpix.org/3836179/SSHIP_Pisa_2094.jpg
http://lpix.org/3836178/SSHIP_Pisa_2093.jpg
Some time ago, after dealing with multiple attempts on it...
Hmm, I've switch computers some time ago so yeah it would mean installing everything again but more interestingly...
The current version is 0.9.6 ? There's already two more updates?
The actual campaign finished some time ago. The (after) action report is basically just gonna speed though now to the part where the Mongols show up.
It's all heavy spearmen, genoese (pavise)...
Dreadbolt: Going East
Ch XI-1: But Why
On the strategic map, the empire continues expanding eastwards, although by this point one would be right to assume that, in all this territory, large...
Dreadbolt: Forward, Advance
Ch X-9: Closing an Age
Although one might think that the Pisan focus would not be moved eastwards, there was still a great deal of "cleaning up" to be done within our...
Dreadbolt: Forward, Advance
Ch X-8: Moor Progress in the East
http://lpix.org/3615507/SSHIP_Pisa_1817.jpg
Pressured by the Pisan multi-axis attack strategy, many of the Moors began to gather...
Check the Lettish Crossbowmen upkeep, it's pretty good for what they are.
In terms of missile attack, a lot of crossbows sit at 5, Urban Crossbow Militia are 6. Lettish are 7, beat only in the...
Speaking of hilariously heavily armored units, it's interesting that the only real time I had "fun" fighting the constantly spawning vanilla Stainless Steel Byzantine family members' super-heavy...
Well, the main value of having "just a banner" as your garrison is highest early game*, where it can save you the upkeep of say four or five units (which instead goes to four or five units** in your...
The funny thing about garrisons is that if your unit is too small (eg: 2 soldiers, but the unit should have 3 officers) problems can occur if they actually end up in the battlefield.
And it's sort...
http://lpix.org/3595271/RS3_Capua_1317.jpg
The Capuans have been spreading safety and prosperity steadily over the last 61 years (122 turns). Only recently, the last Roman holdouts on the western...
Pikes are very good at absorbing arrows. And my experience with them was on Very Hard battles using the crappy Levy Pikemen, so otherwise they should be quite capable of absorbing stacks worth of...
Dreadbolt: Forward, Advance
Ch X-7: A Lack of Shade
http://lpix.org/3577660/SSHIP_Pisa_1831.jpg
Adelmo had the luxury of overlooking his enemy from atop the keep of Dun Eideann. The Scots had...
Dreadbolt: Forward, Advance
Ch X-6: Continuing
http://lpix.org/3337493/SSHIP_Pisa_1791.jpg
http://lpix.org/3337494/SSHIP_Pisa_1792.jpg
Thinking to save themselves by taking advantage of our...
Well, Masons' Guild in basic Stainless Steel has recruitment I guess... don't think SSHIP had it for the last few versions though.
That must be what shows up on turn 600.
Those ancillaries also lets you get back like 40% of your losses in any battle you win with them, it's great stuff.
I really think it's more a matter of your general # vs how many settlements or so on.
Definitely generals out on forever-campaign have had their full 4 children out while fighting hordes of...
It's not that bad really, take those starting armies and just smash them into the Romans directly. This faction definitely has the "easiest" time getting to sack Roma, which I did on turn 4 (siege...
Started off killing all the Romans though.
There are 8 armies around Nicopolis, defeating a specific two of them will allow the Second Army to come in and provide reinforcements by trading units from the tile south-east of the city. This is...
So for some reason, the Greek Cities AI decided to mass "all the people" at Nicopolis.
But it sent one stack down (which I defeated) and that left a gap in its formation...
...
Actually in many ways you're better off just going full bore with the health because your Squalor effect on public order caps out at 100%, but the bonus from health does not.
Plus, even without...
The attack animation speed, right? (longer animation = larger chance to be interrupted = worse).
There's also lethality which I think is used. These two hidden variables are sort of annoying when...
That timescale should be right, 0.5 years per turn, or 2 turns per year.
As for ingame, easily checked, see Soderino here:
Turn 1, 26 years old.
http://lpix.org/3383389/Age_Turn1.jpg
Turn 96,...
Well the "date 48" event showed up on turn 96. So a 0 year old character at the campaign start would be 48 years old when it arrived.
The game tracks date in actual years, at 2 turns a year. Check...
Not according to my turn 97ish "rudder" event which is:
event historic first_rudder
date 48
event historic ENGLISH_ARCHERS
date 138 158
That's because Late Era has no settlements assigned for Sicily.
Really far down the event progression, like 700-800 turns from the start of an Early Era campaign I think?
that's 378 "years" at 2 turns per year.
They grow back fast, especially if it's 0-turn.
Not that long ago that plauging was one way to deal with the squalor thing in vanilla RTW. Or the whole depopulating thing that converts population...