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  1. Replies
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    [Released] Re: NTW Bourbon Naval

    Does anyone have this mod? The links no longer have the mod
  2. Re: Request permission to remaster ACW 2.0

    Yesah that's the one I downloaded. I've tried again from the start and it still happens. You did a great job, the problem is something that already existed and would likely require the original tools...
  3. Re: Request permission to remaster ACW 2.0

    Thank you for the work trying to revive and fix this mod. I got it running and made it through 5 turns as the CSA, no battles yet, but I got a CTD when ending the turn. I hate this happened for me...
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    Re: Must be in T.A.R.

    Wow, what a :wub: that guy is!

    The only good thing about RoAR is he borrowed the concept of my mod that was incorporated into LME for NTW. It is for 30-40 unit armies only and it breaks the...
  5. Sticky: Re: Medieval Kingdoms Total War April Build Release (With FAQ)

    Would you mind sharing a list or screenshot of the mods you use for that and the load order? That setup is exactly how I want to play. This will be my first time, I remember waiting on this release...
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    [Tutorial] Re: How to add a new land mass

    @Uanime5 I would pay you to make New Mexico, Texas and Mexico campaign map so I could make the Mexican-American War and Texas Revolution mod. I'm serious. PM me if interested.
  7. Re: Solved: Can someone post the user.script contents? Fresh 3.62 install has an empty file, really odd

    I found a copy, only problem is it CTD's when adding the bg_maps and bg_maw, and I need to load the Mexican-American War units to test my edits on them:


    mod "bg_maps.pack";
    mod "bg_maw.pack";...
  8. Solved: Can someone post the user.script contents? Fresh 3.62 install has an empty file, really odd

    I just need the load order for warpath campaign as the US with bg_maps and bg_maw being used. If I get this working I hope to add more Mexican-American War units
  9. Re: Most overlooked American War-Mexican American.

    So, would any of the Mexican-American War buffs in this thread be interested in making a mod for ETW? I can do the work, I just mostly would need some technical modding help, it's been about 7-8...
  10. Replies
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    Sticky: Re: ACW 3.6.2 installer

    Same here and I just reinstalled ETW just so I could play Mexican-American War battles and I planned on making a submod to add a lot more historical units for that, but with the two copied files in...
  11. [Released] Re: Battlefield Smoke Mod for Napoleon:TW Update: 26.06.10 Update 1.1

    It is on the previous page
  12. Re: Alpha ~ Campaign Map SCREENSHOTS

    http://www.twcenter.net/forums/showthread.php?746415-Campaign-Map&p=15355139&viewfull=1#post15355139
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    Sticky: Re: Campaign Map Development

    You don't need to edit the map, you just orient the map in game. The medieval buildings mod being used in Medieval Kingdoms and 1295 will work perfectly too.

    ...
  14. Re: Medieval Kingdoms: Total War - 1295 A.D. Overhaul Mod

    This whole thing is bizarre
  15. Re: Medieval Kingdoms: Total War - 1295 A.D. Overhaul Mod

    Then you need to use google translate as I write very clearly.

    You asked me to help with historical matters and I told you that I had already started a religious items/relics mod some time ago and...
  16. Re: Medieval Kingdoms: Total War - 1295 A.D. Overhaul Mod

    I wrote them over a month ago, explaining my history of modding and my willingness to help test it, all I got was a solicitation for money, I didn't send any, I didn't get an invite to the mod.
  17. Sticky: Re: North & South: American Civil War 2.0 New Maps, New Units, Bug Fixes, and MORE!!!!

    Good to hear it's on the list. I also think the whistling/drumming by each unit is a bit excessive and I suspect this (because it is constant throughout the battle - and also kind of annoying ha)...
  18. Sticky: Re: North & South: American Civil War 2.0 New Maps, New Units, Bug Fixes, and MORE!!!!

    Really looking forward to this. I've often wondered if some sort of hex based/digital board game campaign map would work for this. Battles are simpy played out in N&S, while the casualties there...
  19. Sticky: Re: Release: North & South: American Civil War Version 1.0 October 24, 2014

    Really good job! Those Culps Hill and Round Top maps are probably the nicest map ever in a TW game, all of them are really amazing. The AI is so much better than ETW and I love the slow pace and...
  20. [WIP] Re: North & South - The American Civil War [1861-1865] [RELEASED]

    Ok this thread should be locked and at the title redirected to here

    http://www.twcenter.net/forums/showthread.php?670856-Release-North-amp-South-American-Civil-War-Version-1-0-October-24-2014
  21. [WIP] Re: North & South - The American Civil War [1861-1865] [RELEASED]

    Oh FFS, both links are dead. Why do modders on this site use the wackiest file hosting services, just stick it in Dropbox or Google drive like the rest of Western Civilization. Anybody help a rebel...
  22. Sticky: Re: North & South: American Civil War 2.0 New Maps, New Units, Bug Fixes, and MORE!!!!

    Nice, looking forward to this.
  23. Replies
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    Sticky: Re: ACW 3.6.2 installer

    Delete your ENTIRE Steam ETW folder, don't just 'delete local content' via steam. Then, go to "C:\Users\yourname\AppData\Roaming\The Creative Assembly\" and delete the ETW folder in there, you have...
  24. Re: Imported TSV data reverts to original?

    Yeah I am able to do that, I did the first entry that way, but since I have nearly 50 unique ones, I exported to a TSV, edited there and then used the import function in PFM, they show up fine but...
  25. Imported TSV data reverts to original?

    I'm making a simple ancillaries mod and I have edited the data in a tsv and I import it back to the table, it appears correctly, all the cells are green, no errors and if I do anything, click save,...
  26. Re: Kingdom of Jerusalem and Cyprus Units (In Progress)

    Simply epic
  27. Re: Kingdom of Jerusalem and Cyprus Units (In Progress)

    Wow. Ok, so you do in fact have all the bases covered lol
  28. Re: Kingdom of Jerusalem and Cyprus Units (In Progress)

    :salute: Wicked!
  29. Kingdom of Jerusalem and Cyprus Units (In Progress)

    What was the exact name of the Holy Sepulcher unit in M2? Two handed sword I believe?
    Edit: here it is http://totalwar.wikia.com/wiki/Canons_of_the_Holy_Sepulcher_(Principality_of_Antioch)
    You...
  30. Re: Kingdom of Jerusalem and Cyprus Units (In Progress)

    Wow, gorgeous units, love the variety of units you're making.
  31. Re: Kingdom of Jerusalem and Cyprus Units (In Progress)

    Can you turn them off or turn them way down?
  32. Sticky: Re: Medieval Kingdoms Total War Suggestion Thread

    No, its much better with AoC. Regardless I will make a submod and use it if they don't adjust the garrisons for smaller factions.
  33. Sticky: Medieval Kingdoms Total War Suggestion Thread

    Suggestion: After playing AoC with the double garrisons mod for my personal benefit, I found a wonderful unintended bonus to the mod, the smaller factions don't get conquered so easily. I think this...
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    Re: Turn Per Year Mods

    Old thread I know, but has anyone figured out a way to fix the seasons for 24tpy by chance? I've always just edited it myself and used 12tpy, just changed it to 24 for the first time and the seasons...
  35. Sticky: Re: Medieval Kingdoms Total War Research Thread

    Wait, so Osprey has actually sued people for 'copyright infringement' for posting images from their books in online forums for the purposes of historical modding of games or painting of miniatures?
    ...
  36. Re: Medieval Kingdoms Total War: August Release

    If the campaign is done as well as the units are then this will truly be one of the greatest TW mods ever released :thumbsup2

    Question, I notice none of the units (even elite ones) have special...
  37. Re: LOD increase, no soldier fading, and other graphic tweak (add "arrows stay forever")

    If you could do this for Empire I would pay you. I tried and tried to no avail. This would be nice for Attila/Charlemagne too. WTH is CA's problem anyway, how is this not a built in option?
  38. Sticky: Re: LOD increase/No tree popups mod for Attila Total War

    I tried many times over the years to changed the LODs of these games and when they load, no success and I've appealed to a lot of modders to help and no one cares. Good luck though.
  39. Smoke mod for muskets and cannons

    Where would one look for this? I have exported the contents of muzzle flash small from the VFX table, but I see nothing there that is any different than the muzzle flash large, except three lines for...
  40. Some quick advice for new modders (old ones do it too actually)

    The fastest way to get your mod overlooked and not used is to do this: "Here is my Halberdier Tweak Mod. I tweaked the Halberdier units defensive rating and made their formation tighter... ohhhh and...
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