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    Re: No Agents MOD

    What agents?
  2. Re: [Chatting Thread]: political overhaul coming soon - use this thread (only) for any political report/idea - PIGS_Fami_beta_00 for downloading

    That is pretty much what I did. I did not, however, give the mod a name to make it load before DeI. I thought only the table name matters here.
  3. Re: [Chatting Thread]: political overhaul coming soon - use this thread (only) for any political report/idea - PIGS_Fami_beta_00 for downloading

    I tried making a little submod that does just that, but still got an illegitimate child. Is it not the case with Rome 2 that tables are loaded alphabetically?
  4. Re: [Chatting Thread]: political overhaul coming soon - use this thread (only) for any political report/idea - PIGS_Fami_beta_00 for downloading

    Hey Jake, I was wondering what you are planning with regards to illegitimate children. They don't occur in vanilla, but DEI adds them back in. But I think all they do is clutter up the family tree....
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    Sticky: Re: [Tech] 1.2 Bug Reports

    But they are slingers ...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    I noticed something strange with the Rhodian trireme with slingers (Trieres, Rhodioi Sphendonetai). They are missing 'missile damage', 'range' and 'shots per minute' in their stats UI. They also have...
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    Re: Influence and political mechanics

    Yeah, looking at the numbers right now. But I hope you understand my confusion, the dots are also referred to as "influence".
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    Re: Influence and political mechanics

    Ow, sorry, I meant 4 out of 8 dots. I've tried illustrating it:
    356240

    At the top you see that influence should be 4 out of 8 = 50%, or more likely between 37.5% and 50%. Yet influence is 32%

    ...
  9. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    1. I don't see how it would. You could still level generals to work well as governors.
    2. Not sure how that is relevant
    3. Not sure how it's dumbing down, as they can already get xp just from...
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    Re: Influence and political mechanics

    Yes, I get that (by which I mean "I don't get it, but I get that I don't get it").
    But right now, in my Iceni campaign, I have an influence of 62% (748 of 1200 tribal chiefs). This is also reflected...
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    Re: Influence and political mechanics

    A quick question on the topic: what determines the influence level? (you know, 'trusted', 'admired', 'exalted', 'beloved',...)
    I assumed it just reflected the influence percentage, but then I have...
  12. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I assumed that this was difficult, which is why I suggested doing it for every stance, rather than some stances. Essential, my thinking was the following:
    - Generals gain no xp during ambushing,...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    It appears that the Uassedoi (Britannic slinger spearmen) do not have the "concentrated fire" ability.
  14. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I've just noticed the same thing. Garrisoned general isn't gaining xp. Perhaps something to do with that Rome 2 update, not sure what that was.

    I also would like to see some way to give raiding...
  15. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Hi fellas, 2 small questions:
    - when my soldiers climb and enemy wall with ladders, they don't get particularly tired. They arrive at the top still fresh. Have I been playing to much Warhammer TW?...
  16. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul, CAI Overhaul and New Traits System (Updated Dec 2)

    They are indeed AOR units (though their AOR overlaps), so that would explain why they would be identical. The same kind of unit from a different region.
    I just found it a bit odd that the unit with...
  17. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul, CAI Overhaul and New Traits System (Updated Dec 2)

    Just had a fun first battle with the new update. The initial skirmish before the battle was a lot longer and more impactful. I really enjoyed it.


    I also have a question about 2 of the Roman...
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    Re: Remove DeI family tree?

    No, I'm referring to an event wherein I got a new politician (in the column to the right of the family tree), described as the son of my king. I believe this is part of DEI's family system (he's a...
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    Re: Remove DeI family tree?

    Yes, it is a bit strange that my king suddenly gets a son out of nowhere that I now have to adopt.
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Something I noticed when playing the beta, so I posted in that thread. But it turns out this occurs without the beta as well, so I'll mention it here:



    It's quite easy to replicate. Just start...
  21. Re: Are thin lines still the de facto strategy?

    I imagine there is a morale aspect as well. In a deeper formation you have friends all around except in front of you. I would feel very exposed in a thin line.
  22. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul, CAI Overhaul and New Traits System (Updated Nov 17)

    No submods, and only a small number of visual mods.

    edit: the issue turns out to be easy to replicate, and I can now confirm that it occurs even without the beta active. I shall do some more...
  23. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul, CAI Overhaul and New Traits System (Updated Nov 17)

    No conversion needed, just good old Celts conquering other Celts.

    The units that are suspicious to me are: local citizen militia, local citizens, and local archers. They all look a lot more Greek...
  24. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul, CAI Overhaul and New Traits System (Updated Nov 17)

    I did just capture it, but before that it was held by the Aedui, and they also had these units in the garrison.

    edit: this is very early game by the way, one one the first few turns. Playing as...
  25. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul, CAI Overhaul and New Traits System (Updated Nov 17)

    I don't know if this is an issue with the beta, or with DEI 1.2.3e, but I noticed these units in my Bibracte garrison:

    356064356065356066

    I don't know much about historical warfare, but they...
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    Just started an Iceni campaign and noticed under the "oathsworn settlement" effects: +5 public order bonus from presence of Makedonian culture.
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    Sticky: Re: [Tech] 1.2 Bug Reports

    No, I assume that's just a Celtic culture thing, not strictly Arverni.

    Look at the party traits of the Morini Chieftains.
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    Sticky: Re: [Tech] 1.2 Bug Reports

    This may be a vanilla bug, but when I use one of the top row of political actions with a female character (send diplomat, send emissary, organize games), she automatically gains a promotion. This...
  29. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Thanks, that's what I suspected. So those 2 campaigns are still very playable?
    I played a RotR campaign in vanilla and it didn't take long for me to miss DEI. Gonna give it a go with DEI active.
  30. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Quick question guys. What is the current status of the different campaign maps for playing with DEI? Which ones are fully fleshed out and balanced?
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    Changing UI scaling on campaign map

    Does anyone know how to change how the UI on the campaign map scales when zooming in and out. I'm referring to the banners and city names getting bigger as you zoom out (or rather, stay the same size...
  32. Re: Removing unchanged lines from DB? Want to keep my mods tidy, but I had a crash on startup problem

    Since you have always been removing lines and it has been working, the following question may be unnecessary.
    Still, just in case: did you rename the tables.
  33. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Quick question about the 'britannic slingers' and the 'britannic slinger spearmen'. The slinger spearmen have significantly better stats, apart from melee defense, but are also cheaper. Is there...
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    Re: Campaign map LOD question

    Nobody?
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    Campaign map LOD question

    I was wondering if everyone else had an issue with the terrain LOD on the campaign map for WH2. Even when zooming out a little, the terrain switches to a lower resolution. Not a huge problem itself,...
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    [Tool] Re: New mod manager for Warhammer 2 released!

    Hang on, this was posted 20 days ago and only one comment? This thing is a gamechanger! Fantastic work!

    But seriously, is there a very active TW:W modding community somewhere where this was big...
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    Re: Changing Armor formula

    Good point I suppose. I had considered actually lowering armor roll cap all teh way to 0 and drastically increasing the armor values. So when you have 200 armour, the enemy has only a 50% chance of...
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    Re: Changing Armor formula

    The problem is that you have to account somehow for the parts of the body not covered by armor. If you do succeed in making damage resistance a flat values, rather than a percentage, the bretonian...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Not sure if this is a bug or not, but the temple of Athena Prochamos (highest tier) gives a 25% bonus to income from culture and a 16% income from industry (with the bread and games edict). However,...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    That's because that's only the 2nd tier building. The next tier slave building will require trained slaves.
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