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  1. [Tutorial] Re: Making a unique/specific settlement(s) capture trait

    I think internal names are fine - they are obviously prone to error due to possible renaming via script (not sure if renaming by the player has the same effect).

    Simply test with a small script:
    ...
  2. Re: Coronavirus outbreak - From China to the World.

    All that anger about me pointing out facts from a document you reference yourself? Or from the other document from the same source?

    I am not up to date on the face mask issue, the link you provide...
  3. Re: Coronavirus outbreak - From China to the World.

    From the budget proposal document you are referencing - a drop in the total allocated budget from 6.8b to a proposed 5.2b (1.6b\23% - probably to support the tax cuts that are supposed to pay for...
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    Sticky: Re: Bugs Reports & Technical Help

    They will be recreated, but you would need to unpack them first (see the sounds tutorial forum for that) to get access to the custom sound files. Without them any custom entry in the TXT files...
  5. Re: Thousands peacefully protest for Constitutional gun rights in Virginia, legacy media screeches, WV offers to annex pro-2A counties

    Could have fooled me given that the posts I responded to were exclusively about 'free speech', including yours: "No such thing as hate speech in US, as per this article."



    Thanks for that...
  6. Re: Thousands peacefully protest for Constitutional gun rights in Virginia, legacy media screeches, WV offers to annex pro-2A counties

    Glad to hear that the 15K (or thereabouts) false statements of fact by POTUS45 have no constitutional value


    That would be covered by the 'fighting words' section in that Wiki article although...
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    Sticky: Re: Bugs Reports & Technical Help

    Apologies for the confusion - the German tutorial explains how to fix the silent factions for mods that do not have the sound text files. In Stainless Steel it will be enough to edit the...
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    Sticky: Re: Bugs Reports & Technical Help

    Not correct, I have tested my 'dev kit' on steam before releasing it and the IDX\DAT files get regenerated after being overwritten with the zero byte files (the equivalent of being deleted) - the...
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    Sticky: Re: Bugs Reports & Technical Help

    May I suggest for the mods to use a set up like this to test their changes? And ALWAYS provide a full set of supporting TXT files together with regenerated IDX\DAT files, the latter if that set up is...
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    Re: all my rep is gone?!?!?

    I do apologize for the damage done by my awards to the scrolling fingers of members, it did take me a while however to properly suppress that warm and fuzzy feeling thinking about it.
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    Re: Hellenika Total War

    Creating a World - Starting Steam mods the easy way - includes link to an 'installer' to rename the file.
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    Re: all my rep is gone?!?!?

    Do you really want me to have another award?
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    Re: Americas unresponsive to editing?

    One is glad to be of service :buba:
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    Re: Geomod mapping error

    There are one or two tutorials around in the text editing tutorial forum about transferring units, have a look.
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    Re: Americas unresponsive to editing?

    If you wish to edit the unpacked files (like EDU, EDB) and make the changes 'stick' then use my desktop shortcuts to start the americas campaign, these provide the necessary CFG file entries to be...
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    Re: Geomod mapping error

    It's not a good idea to totally change the map in a full conversion mod. Rather use my Bare Geomod set up which is meant for exactly that.

    For Geomod to work with it you will require a minimum set...
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    Sticky: Re: Stainless Steel 6.4 Released!

    You still need to download and install that fix.
  18. Sticky: Re: Creating a World Steam (and disk) Install for SS 6.3 and 6.4

    In Steam the battle, strat, shared and tooltips string.bin files do not get generated when the TXT file is edited which can lead to a crash in case of battle, else you may simply get the place holder...
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    Re: Editing landbridge model/texture

    Not usually, but it will do so if it touches a resource or settlement\port.

    Long land bridges however have an issue: if a character with insufficient movement points to cross enters it he may get...
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    Sticky: Re: Bugs Reports & Technical Help

    An interim solution would be to apply the event_counter to the capabilities of the building instead of it's construction conditions. That way it wouldn't have effects that could hamper the AI.
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    Sticky: Re: Bugs Reports & Technical Help

    Have a look at the script from EBII - there are two or three instances of it that I remember in the collection of while\wend monitors (I am travelling so I can't check). Basically it involves...
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    Sticky: Re: Bugs Reports & Technical Help

    Would you happen to have a event_counter in the building's conditions that changes during a round? That requires some addiotnal coding in the script to avoid the building being cancelled.
  23. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Glad to hear it worked out for you.
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    Sticky: Re: Bugs Reports & Technical Help

    I vaguely remember there being a limit of conditions in EDCT and EDA. 16 could be too much (I am thinking 13 is the number), suggest to have a scripted monitor for the settlement conditions (don't...
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    Re: Garrison Script is not working

    If the attacking faction is 'local' then the defending faction will obviously AI controlled - no need for the condition.


    Did the script actually work? In other words - did the radar map...
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    Re: lag at end of turn

    Having monitor_condition instances in the script has a noteable effect which can be accumulated by characters added to the game over time. Most of the times it's not so much the characters themselves...
  27. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    I haven't got the link handy as I am not at my computer, but my 'block graphic' tutorial is in the 'creating a world' link in my signature. I should have included it in the installation as I did with...
  28. Sticky: [Tutorial] Re: El Monstero's Definitive Guide to Modding Med 2's Music

    The music files get rebuild according to their entries in the sound txt files, I guess that's where your issue will be - check my 'dev kit' in this forum to get an idea how this works.
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    Re: Northern General Missing?

    I read the same - the battle model does not exist in the unit_model.modeldb file (this file has no known limit of entries). Which is surprising because that is a standard entry in the main game as...
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    Re: Editing landbridge model/texture

    Keep in mind that landbridges are made up of several sections (minimum 3), and those sections (models) link up diagonally.
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    Re: Campaign saves not loading

    Please upload a save here - that way we can establish if it is your save or your installation.
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    Re: Help with the battle_models

    Looks like you have some hidden formatting:

    5 Horse
    16 MTW2_HR_Arquebus 18 MTW2_HR_Non_Shield
    1
    21 MTW2_Arquebus_Primary
    1
    18 MTW2_Sword_Primary <br>
    16 -0.090000004 0 0 -0.34999999...
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    [Tutorial] Re: Creating a World Adding a new Faction

    I think you should still try to sort all the character entries according to their appearance in the 'relatives' section.

    Eustace
    Godfrey of Bouillon
    Eustace of Boulogne
    Baldwin of Boulogne
    ...
  34. Re: Thousands peacefully protest for Constitutional gun rights in Virginia, legacy media screeches, WV offers to annex pro-2A counties

    Here is a section of the court's opinion I linked to earlier that seems to get totally ignored:



    Somehow I doubt that automatic weapons and the like are "in common use".
  35. Re: Thousands peacefully protest for Constitutional gun rights in Virginia, legacy media screeches, WV offers to annex pro-2A counties

    Understandable, no issue.

    Always interesting to see a 200 year old phrasing aimed at circumstances 200 years ago getting perverted** for today's situation. Getting reminded of bible...
  36. Re: Thousands peacefully protest for Constitutional gun rights in Virginia, legacy media screeches, WV offers to annex pro-2A counties

    Blame my inability to make my sarcasm (directed at quoted post of The spartan) obvious.
  37. Re: Thousands peacefully protest for Constitutional gun rights in Virginia, legacy media screeches, WV offers to annex pro-2A counties

    You better keep your hands off my Sherman tank.
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    Re: 2012 was the last year...

    In descr_cultures you will see an entry 'rebel_standard_index' for each culture - that is the same type of reference as the 'standard_index' in descr_sm_factions. It references the symbols in the...
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    Re: 2012 was the last year...

    This tutorial might be of interest to you: Creating a World - Editable Settlement Faction Symbols, it will enable you to also have dedicated settlement symbols (the symbol in FoW) for rebels.
    ...
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    Sticky: Re: Bugs Reports & Technical Help

    Might have to write a small script that kills of witches and heretics on a regular base, similar to the 'sink the pirates' script'.
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