Search:

Type: Posts; User: Tryggvi; Keyword(s):

Page 1 of 2 1 2

Search: Search took 0.07 seconds.

  1. Replies
    2
    Views
    1,451

    Re: Custom character names in startpos?

    You should better use the PFM for that. Import the vanilla startpos and edit it there. In fact, many people have problems with creating a startpos by the AKit.

    I hope, you didn't forget to add a...
  2. Replies
    33
    Views
    11,035

    Re: How to change faction names in ATW?

    With some basic knowledge of PFM - yes, simple. Just as Augustusng wrote before.
  3. Replies
    33
    Views
    11,035

    Re: How to change faction names in ATW?

    Unfortunately, all that concerns non-English localization doesn't work in such a simple way in the TWA. It's just [censored]. One can't import a loc. table from the pack and edit it. In fact, one...
  4. Replies
    517
    Views
    165,009

    Re: - INVASIO BARBARORVM III -

    As for me, I've reconstructed Antrustiones as sg. *anatraustijō pl. *anatraustijan. Ana isn't a prefix but a preposition meaning on, upon, onto. In PGmc, a case, when preposition become prefix, is...
  5. Re: Roerich-mod (Religious Rebalancing & Hardcore)

    A_B, it seems compatible.
    At least, the main parts (startpos, buildings, effects) aren't in conflict.
  6. Replies
    517
    Views
    165,009

    Re: - INVASIO BARBARORVM III -

    Why not uhsno? The table at the page 117 rather suggests this version.
    (By the way, what type of page numeration do you want me to use? I mean, PN of the book or PN of the PDF-file?)

    The...
  7. Replies
    517
    Views
    165,009

    Re: - INVASIO BARBARORVM III -

    Well, of course, there is such a word. But I've never heard anyone connected it with Valamir. As Latin and Greek sources give us only Val-, not Vajl/Vail- or Vel-, I don't see any reason to change...
  8. Re: Possible to settle as White Huns with both EP and FOTE enabled?

    AFAIK, it's a sort of system bug. One can make nomads able to settle, but I haven't seen any mods which allow to attack cities after that.
    May be, the Tanukhids' script could help that. I'm not sure.
  9. Thread: soul dimension

    by Tryggvi
    Replies
    13
    Views
    2,350

    Re: soul dimension

    Only the provinces, having land borders with each other, are adjacent. So there is no osmosis to/from islands.
    I guess, even Dacia and Thracia can't provide osmosis to each other because of the...
  10. Replies
    517
    Views
    165,009

    Re: - INVASIO BARBARORVM III -

    While the Hunnic language can't even be reconstructed, the whole idea is quite speculative.
  11. Replies
    517
    Views
    165,009

    Re: - INVASIO BARBARORVM III -

    Where did you find this reconstruction? Just interesting.
    I saw only a Walamers variant. The first root could be from waljan - to choose.
  12. Replies
    517
    Views
    165,009

    Re: - INVASIO BARBARORVM III -

    Charerg, now I've got it, sorry.
    The first form is entirely PGmc, right? Then it should be Ahwoauriz. Or possibly Ahwauriz.
    As for Proto-Norse (if you need): speaking of early loss of w, you're...
  13. Replies
    517
    Views
    165,009

    Re: - INVASIO BARBARORVM III -

    Well, Gothic can't help here because we haven't examples of the compound words where the secong root has initial vowel. As for other morphemes, it allows any combination, e.g. gaaukan.
    But there was...
  14. Replies
    21
    Views
    29,111

    Re: Army Integrity System ??

    Jurand of Cracow, I recall some experiments doing the integrity more important, but it turned out that the AI was just destroyed by it, because the AI can't handle with intergity. So, I think, the...
  15. Replies
    4
    Views
    2,951

    Re: "High King" Alaric

    As far as I understand Wolfram, the Gothic kings were reiks in general but they could elect 'high judge', war leader kindins. However, Wolfram himself states that there is no clarity and sufficient...
  16. Replies
    8
    Views
    2,737

    [WIP] Re: Native Unit voice mod for Attila.

    ZombieZleeping, even the linguistic work is a hard nut to crack. Adding voice recording (that needs both skill and equipment), it's just unreal.
  17. Replies
    517
    Views
    165,009

    Re: - INVASIO BARBARORVM III -

    This may be reasonable, indeed. Also, I see in the Old Saxon dictionary form gimūthi for river mouth. May be then, Warnagimuthi?
  18. Replies
    517
    Views
    165,009

    Re: - INVASIO BARBARORVM III -

    As I can see, mutha is Old Frisian. So Warnamuth.

    I guess so.
  19. Replies
    517
    Views
    165,009

    Re: - INVASIO BARBARORVM III -

    Charerg, by the way, for a fast search for root evolution (not for translation, of course) this site may be useful.
    Just input modern English word in English field and go on.
    For example, some...
  20. Replies
    517
    Views
    165,009

    Re: - INVASIO BARBARORVM III -

    Is that appropriate?
    Old Saxon
    Old High German
  21. Replies
    517
    Views
    165,009

    Re: - INVASIO BARBARORVM III -

    My bad, I've mixed them with Thervingi. Of course, they aren't East-Gmc. Sorry, let's forget about gawi :)

    OK, I'll look for it.
  22. Replies
    517
    Views
    165,009

    Re: - INVASIO BARBARORVM III -

    As for historical research, I can hardly help you. As for linguistic advice, I think, I don't entirely understand your approach. It seems that you use neither Proto-Germanic nor later attested...
  23. Replies
    517
    Views
    165,009

    Re: - INVASIO BARBARORVM III -

    It's borrowing from Latin castrum. May be, it's better to use burg?

    Why byrig? It's Nom.Pl. or Dat.Sg. of burg.
  24. Replies
    201
    Views
    70,164

    Re: Authentic Faction Names

    As you wish.
    On the one hand, the word Gutþiuda is attested in documents. However, compound words, consisting of three roots, are very rare in Gothic and look a bit clumsy.
    On the other hand, the...
  25. Replies
    201
    Views
    70,164

    Re: Authentic Faction Names

    There is no need to use hyphens. They're used in dictionaries only to show compound words.
    As for the first words, the whole issue with Gothic tribal names reconstruction is so disputable that I...
  26. Re: Are the Saxons richer than Bill Gates? They're all wearing King's helmets!

    Historical linguistics? Never heard of it! :laughter:
    That what I called you don't know basic terms.
    As for sources I've already provided the link with comprehensive information. You keep chanting...
  27. Re: Are the Saxons richer than Bill Gates? They're all wearing King's helmets!

    Charerg, pages 261-262.
    It's quite obvious that the whole question is contoversial. However, the discussion is about the time of changing [k] > [k'] > [ch]. And it's quite unbelievable that Saxons...
  28. Re: Are the Saxons richer than Bill Gates? They're all wearing King's helmets!

    Prince Richard, that <ch> had developed later. Names change too.
  29. Re: Are the Saxons richer than Bill Gates? They're all wearing King's helmets!

    Prince Richard, their languages were already close-related West Germanic dialects that had quite quickly merged into the one language that became to be called Aenglisc a couple centuries later....
  30. Re: Are the Saxons richer than Bill Gates? They're all wearing King's helmets!

    Prince Richard , I guess, as it were different tribes, some of them called themselves Saxons, some - Angles, but more likely they use names of lesser realms they had founded.
  31. Re: Are the Saxons richer than Bill Gates? They're all wearing King's helmets!

    Prince Richard, do you mean the Anglo-Saxons or the Saxons in particular?
  32. Re: Are the Saxons richer than Bill Gates? They're all wearing King's helmets!

    Because of the language evolution. In Middle English, ea => a.
  33. Replies
    19
    Views
    3,860

    Re: Do you rename your cities?

    It's an attested form.
  34. Replies
    517
    Views
    165,009

    Re: - INVASIO BARBARORVM III -

    As far as I inderstand, arimanni are rather cognate with harjamans, 'army men'. Still, there is no mistake. If you need such an allusion, use Hairumans.

    Sounds reasonable.
  35. Replies
    19
    Views
    3,860

    In Gothic, it should be Gulþabaurgs and...

    In Gothic, it should be Gulþabaurgs and Alareikbaurgs (pronounced like Ah-lah-reek-borgs).

    Gothic had a special letter for voiceless th which conventinally transcribed as þorn. Voiced th and d...
  36. Replies
    517
    Views
    165,009

    Re: - INVASIO BARBARORVM III -

    I guess so.

    I recall something like 'companion, follower' (of king) as well.
  37. Re: Searching the db for some Empires of Sand effects

    Augustusng, I suggest, both are scripts. Look at axum_mechanics.lua and military_building_locking.lua at data/campaigns/main_attila/sands in the data.pack.
    As for empty effects, it's the usual thing...
  38. Replies
    517
    Views
    165,009

    Re: - INVASIO BARBARORVM III -

    There could be a connection indeed. But I'd rather suggest Germanic-to-Finnic loans in general, as it were with Germanic-Slavic interactions.

    Actually, it's quite reasonable. I had used Gothic for...
  39. Replies
    517
    Views
    165,009

    Re: - INVASIO BARBARORVM III -

    Yes, I suppose.

    This suggestions have too many assumptions. Is there any evidence of word adoption from Goths to Langobards? And the form Gasindii can't be reliable proof of declension because...
  40. Replies
    517
    Views
    165,009

    Re: - INVASIO BARBARORVM III -

    Disclaimer. I use thorn (þ) but you can use th of course. But it’s proved that the game font ‘knows’ þ.
    For the sound [hw or xw] there are generally used symbols ƕ, hw, hv. Choose what you want. I...
Results 1 to 40 of 49
Page 1 of 2 1 2