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  1. EoR Developer's Forum has been removed due to inactivity - write here if you'd like any models.

    Hello guys, i were a developer of this mod until TWC decided to remove the "Developer's Forum" due to inactivity since 2017.

    I think it's a shame, because the Developer's Forum had the links to...
  2. Re: "The Last Kingdom: Wrath of the Norsemen" -Submod! (4.0 released)

    Hello everyone! I just want to announce that this submod has won third place in the 2018 modding awards for most popular sub-mod/minor mod.

    I am not sure how to add the 2D-art to my user, this...
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    Re: Hyrule Total War: Classic Ultimate (RELEASED)!

    Hello guys, there will be an update to the mod as i will fix a few things that i didn't like with the release.

    Things that will be fixed and/or changed:

    1. The Church of Majora will get access...
  4. Re: Looking for Hyrule Historia custom mission files.

    Hm, my mod? Thought you were playing the sub-mod?

    Yeah, they are in the sub-mod, and in the 3.8 old release - but not in 4.6.
  5. Re: Looking for Hyrule Historia custom mission files.

    If you check custom battles you can clearly see that the Ancient Hylians and the Kingdom of Hyrule do have all those units. The Ancient Trebuchets/mages and the Loftwing Cavaliers are in the campaign...
  6. Rampaned Sin'Dorei/Blood Elves Let's Play! Beta 1.5 + extra material.

    M2TW: Warcraft Total War Mod ~ Blood Elves Campaign Part 1, Glory to the Sin'dorei
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    M2TW: Warcraft Total War Mod ~ Blood Elves Campaign Part 2, The Flame of Silvermoon
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    ...
  7. Rampaned Stormwind Let's Play! Beta 1.1 + extra material.

    M2TW: Warcraft Total War Mod ~ Alliance Campaign Part 1, Hunting VanCleef
    1M_xHU7kv-k

    M2TW: Warcraft Total War Mod ~ Alliance Campaign Part 2, Pushing Back the Horde
    xQv6EQ7LdHI

    M2TW:...
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    Re: Hyrule Total War: Classic Ultimate (RELEASED)!

    I've updated the first post with the updated progress of the mod (Completed), the links to the release and the article, and some info about the release. I did figure i should put it in the first post...
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    Re: Hyrule Total War: Classic Ultimate (RELEASED)!

    Thank you, it's appreciated! Yeah, i surely thought it wouldn't be continued by anyone. It also were ranking at place 2000 at moddb.com before i started posting updates. That is great to hear, no...
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    Re: Hyrule Total War: Classic Ultimate (RELEASED)!

    I am not planing on updating the mod - as my plan was to release one final update of the mod. However, i will always update the mod with bug-fixes, or add the new Oocca strat-model if i can do so....
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    Re: Hyrule Total War: Classic Ultimate (RELEASED)!

    Yeah i know that, but i may have placed the bar pretty high with the sub-mod - maybe that's the issue here.. I had Neph's permission so he is fine with it, and if the others want me to help them i...
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    Re: Hyrule Total War: Classic Ultimate (RELEASED)!

    Thank you :thumbsup2, the aim was to make it as "final/completed" as i possibly could - but as it is using the older models for the rosters it isn't the official version. I've heard that remnants of...
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    Re: Hyrule Total War: Classic Ultimate (RELEASED)!

    I'm glad to hear that, i myself have been playing as the Kingdom of Hyrule and i am having great fun doing it - but i needed to take a pause because the videos take up lots of space on the harddrive,...
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    Re: Hyrule Total War: Classic Ultimate (RELEASED)!

    Thanks, i've remade the video by replayng the lost part.

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  15. Re: Trying to add a new strat-model to the mod - CTD when about to load?

    I wrote to him, i hope he will help out in reducing the polygons. I also found that the program is easy to use, but they do not allow you to save any progress unless you pay for it if using the...
  16. Re: Trying to add a new strat-model to the mod - CTD when about to load?

    Thanks, but i tried following this guide and ran into the issue with the "Balancer Light"-program not being able to handle any models with more than 15k triangles. This model has 18k triangles so it...
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    Re: Hyrule Total War: Classic Ultimate (RELEASED)!

    I am actually really mad right now..

    I did spend the sunday evening and the monday night plus evening playing Hyrule Total War: Classic Ultimate as the Kingdom of Hyrule - using the Immersion Mod....
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    Poll: Re: Medieval 2 - Favourite submod/minor mod

    Voted.
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    Poll: Re: Medieval 2 - Favourite mod/overhaul

    Voted.
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    Poll: Re: Rome - Favourite mod/sub-mod

    Voted.
  21. Re: [SUBMOD] Game of Thrones: Total War - New thread for 4.9.

    The only things that are better in the sub-mod is the show-based models, show-based music, show-based videos, show-based cards etc - otherwise the 1.0 version is much better. But it's mainly based on...
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    Re: Hyrule Total War: Classic Ultimate (RELEASED)!

    I've tried the battle Immersion Mod by "Hit & Run" for the Steam-version of the game only. It's really impressive in battles, and will make the world seem huge - very good for RPG-play or when you...
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    Re: Hyrule Total War: Classic Ultimate (RELEASED)!

    The mod has been updated on the same link:

    https://www.moddb.com/mods/hyrule-total-war-v-38-mr-nygrens-submod/downloads/hyrule-total-war-classic-ultimate

    And there is a moddb-article:
    ...
  24. Re: [SUBMOD] Game of Thrones: Total War - New thread for 4.9.

    No, this mod is based on the old Westeros Alpha from 2011.
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    Re: Hyrule Total War: Classic Ultimate (RELEASED)!

    Thank you! Yes, Medieval 2 Total War: Kingdoms is still very much alive in the modding community. The reason is most likely that recent games doesn't allow "Total Conversions" so we players/moders...
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    Re: Hyrule Total War: Classic Ultimate (Mr_Nygren's Submod).

    Thanks man - i have been working on a few mods true. The Warcraft mod will get one update adding the Vrykul faction to the campaign with new units and such, voices are all ready to be implemented as...
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    Re: Hyrule Total War: Classic Ultimate (RELEASED)!

    The mod has been released guys, and i am about to write the article, and create the video tonight - mod is available at this link:
    ...
  28. Re: Trying to add a new strat-model to the mod - CTD when about to load?

    Bantu Chieftain re-riged the model based on a second model, and it still caused the crash when about to start loading the campaign. I tried adding it to Warcraft Total War with the same crash - i am...
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    Re: Hyrule Total War: Classic Ultimate (Mr_Nygren's Submod).

    Yes, they are their own faction in this submod - i had to improvise their roster due to Only five actual Oocca units.

    Midna is in a civil war with Zant. It is based on Neph's older version and has...
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    Re: Hyrule Total War: Classic Ultimate (Mr_Nygren's Submod).

    They are a part of the 3.8 upload i've put in the thread below this one.

    - 3.8 without the Gerudo Wars Missions is only at 1.40 GB, to be compared with 4.6 that is at 2.56gb without any videos. -...
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    Re: Hyrule Total War: Classic Ultimate (Mr_Nygren's Submod).

    Updates since june 12:

    https://media.moddb.com/images/mods/1/43/42002/Medieval_II_Total_War_-_Kingdoms_Screenshot_2019.06.12_-_20.00.20.11.png


    I've updated a lot of Unit Cards, and am still...
  32. Re: Trying to add a new strat-model to the mod - CTD when about to load?

    Yes, mine as well - i did it because of safety. Still it did CTD so this doesn't help with the issue.
  33. Trying to add a new strat-model to the mod - CTD when about to load?

    Hello, i've gotten a new strat-model for Hyrule Total War that i'd really like to see in the submod which is releasing in two days.

    Bantu Chieftain made it out of the Undying Nephalim's...
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    Re: Hyrule Total War: Classic Ultimate (Mr_Nygren's Submod).

    https://media.moddb.com/images/mods/1/43/42002/Medieval_II_Total_War_-_Kingdoms_Screenshot_2019.05.30_-_22.39.12.69.png
    ...
  35. Re: Button to upgrade settlements have shown up for everyone! It used to be disabled, and i haven't tried changing that - anyone knows how to disable them? I don't want them to upgrade!

    Exactly, because in this mod all the settlements are using custom settlements on both the strat-map and in battle - and if converted they would turn into vanilla cities.

    Undying Nephalim instead...
  36. Re: All the factions have settlement upgrades disabled but one - how do i disable it for the final faction?

    This has become a serious issue for me now..!!

    All the factions can convert their cities! This will detsroy the custom settlement system. The issue is that the button to "convert city to castle"...
  37. Re: Adding rebels to Hyrule Total War - mod CTD at loading the campaign after doing the descr_regions!

    I just tried my old solution that i found in the thread about adding rebels (giving all the units in the EDU a slave-entry) but to no avail..


    Actually, i may have an idea - some of the units...
  38. Adding rebels to Hyrule Total War - mod CTD at loading the campaign after doing the descr_regions!

    Hello, first of i want to explain that i've done the rebels successfully in many other mods - not least all the rebel entries of Warcraft: Total War. It worked fine without issues there!

    Now, i've...
  39. Re: All the factions have settlement upgrades disabled but one - how do i disable it for the final faction?

    The EDB is like this (not sure what lines affect that for the other factions or if it's done through the campaign_scripts):
  40. Button to upgrade settlements have shown up for everyone! It used to be disabled, and i haven't tried changing that - anyone knows how to disable them? I don't want them to upgrade!

    Hello, Undying Nephalim made all the settlements of Hyrule Total War stay as they start through the entirety of the game. He disabled settlement upgrades, and as such the strat-models and battle-map...
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