Search:

Type: Posts; User: Lord Baal; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.18 seconds.

  1. Replies
    837
    Views
    136,196

    Re: Total War: Warhammer II announced

    As impressive those are, I would change them all for reloading animations and laders in sieges in a heart beat. Yes they are beautiful and nice visually, but laders are mechanics, which are lacking,...
  2. Replies
    837
    Views
    136,196

    Re: Total War: Warhammer II announced

    Well, I'm a programmer. And honestly while more turn time is not appreciated most things we would love (or personally I would love) won't affect turn times that much, besides Total War games...
  3. Replies
    837
    Views
    136,196

    Re: Total War: Warhammer II announced

    When CA anounced Warhammer Total War I thought of this map immediately.
  4. Replies
    837
    Views
    136,196

    Re: Total War: Warhammer II announced

    I always loved this one: http://www.gitzmansgallery.com/shdmotwow-full.html
  5. Replies
    837
    Views
    136,196

    Re: Total War: Warhammer II announced

    Nice to see they are expanding the map even further. Yeah, I don't really hate the game, just would love for it to be more than it already is.

    Dura where you find those maps?
  6. Replies
    837
    Views
    136,196

    Re: Total War: Warhammer II announced

    Well, obviously classic family trees would apply only to some factions. Chaos would simply swap for another champion, same with beastmen. Tomb Kings get the next mummy in line (either defined or some...
  7. Replies
    837
    Views
    136,196

    Re: Total War: Warhammer II announced

    It was kinda rhetoric... but all of it would indeed make sense in the setting anyway, having random characters become leaders in a true sandbox campaing that spans longer than the current ones would...
  8. Replies
    837
    Views
    136,196

    Re: Total War: Warhammer II announced

    So... the Naval Battles & Proper Sieges DLC for when...?

    I would be happy with the Family Tree and the Reloading animations one at least.
  9. Replies
    2
    Views
    392

    Re: Huge sale of Total War

    The original ones Shogun and Med are like two and a half dollars, my current monthly income but a nice opportunity for the people that might be curious about them.
  10. Replies
    648
    Views
    270,215

    Sticky: Re: Master Of Strategy Sengoku (MoSS) (2018/12/12)

    Oh I see... and it's quite clever what you did. It's also enough, even if it means only one castle level. I'll reinstall shogun 2 again so I can play in my free time around the holidays.
  11. Replies
    2
    Views
    392

    Huge sale of Total War

    75% discount on total war games on steam guys. All of you who can or were curious about one of them you don't have take your chance now! I know I would.
  12. Replies
    648
    Views
    270,215

    Sticky: Re: Master Of Strategy Sengoku (MoSS) (2018/12/12)

    Woa... so there's finally really different castles to each province now? Or at least most of them? I found the repetitive siege maps to be Shogun's 2 biggest bane and ended up ditching the game...
  13. Replies
    53
    Views
    5,467

    Re: 10 Things Medieval 3 Would Need

    What if we desing a game and launch a indegogo or gofundme or some other thing like that? At least Gigantus is like a celibrity around here.
  14. Replies
    648
    Views
    270,215

    Sticky: Re: Master Of Strategy Sengoku (MoSS) (2018/12/12)

    As I remember the game only had the like two or three base models for castles and it's respective levels, one coastal one and can't remember if two or one land castles. And last time I checked (like...
  15. Replies
    53
    Views
    5,467

    Re: 10 Things Medieval 3 Would Need

    This, one jillion times this...

    I can only imagine what could a truly sandbox campaign would be on Total Warhammer, with every empire province being it's own faction but working in a system were...
  16. Replies
    53
    Views
    5,467

    Re: 10 Things Medieval 3 Would Need

    I don't think they aren't capable as much as they aren't willing to do it. Hey, the more flashy and "easy to play" is the game, the more it will sale. This has been the curse of the gaming industry...
  17. Replies
    648
    Views
    270,215

    Sticky: Re: Master Of Strategy Sengoku (MoSS) (2018/12/12)

    Wait a freaking second... you people managed to slap custom maps on the shogun 2 campaign map? That's it, different maps for each province?
  18. Replies
    4,965
    Views
    597,298

    Re: Things that make you go WTF

    Not yet. Still slugging here, however as some things have gotten worse other have improved slightly at a personal level.
  19. Replies
    4,965
    Views
    597,298

    Re: Things that make you go WTF

    Flatearth people. Wether they are doing it for free press o at heart, they must be among the stupidest people ever rigth there with the antivaccine people.
  20. Replies
    53
    Views
    5,467

    Re: 10 Things Medieval 3 Would Need

    I disagree with any hard cap that is arbitrary. Why not being able to build everything in a large city somewhere else that's not your capital? Why you can't build, lets say a supply depot or a state...
  21. Replies
    11
    Views
    583

    Re: Naval Warfare in Total War since Empire.

    Perhaps a variable upkeep for units could both be more realistic and address the logistic problemns while also keeping things simple.

    The farther a unit is from the nearest supply depot or...
  22. Replies
    53
    Views
    5,467

    Re: 10 Things Medieval 3 Would Need

    I would basically love a Medieval 2 remake with the following addons:

    Technical:
    - Work on 64bit systems only for the memory issues.

    Strategic map:
    - Removed the limit on factions, units,...
  23. Sticky: Re: Total War Saga: TROY announced! (trailer, screens & campaign map video)

    I google it and found nothing.
  24. Replies
    11
    Views
    583

    Re: Naval Warfare in Total War since Empire.

    I agree that they should have introduced naval battles for Total Warhammer 2 at least, I could tolerate it barely on Total Warhammer 1 but for 2...

    Is understandable they might have to either...
  25. Replies
    4,822
    Views
    1,025,688

    Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    Congratulations and thanks!
  26. Sticky: Re: Total War Saga: TROY announced! (trailer, screens & campaign map video)

    I wonder, if they ever make Empire 2 will they also use the lazy-corner cutting magical islands solution?
  27. Replies
    4,822
    Views
    1,025,688

    Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    https://media.tenor.com/images/06668b312f3f8d7bfaa745072bd34ec2/tenor.gif
  28. Sticky: Re: Total War Saga: TROY announced! (trailer, screens & campaign map video)

    Nice stratmap effects and cities... still no naval battles is a major turn off. That and poverty :D
  29. Replies
    4,822
    Views
    1,025,688

    Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    On the lastest CoW mod, BoET they made resources into villages and towns... more villages and towns on the map equal to more wealth and the eye candy is nice.
  30. Replies
    1
    Views
    243

    Mesn has retired from modding CoW

    I guess is not surprise for anyone but BoET not withstanding, CoW is effectively dead or no longer in development. Although the version 1.6 can be downloaded here(Russian only, dunno where to find a...
  31. Re: Big Props to the Modders Of "Rage of the Dark Gods" MOD!!!!!

    That's right. This guys did an amazing job. The guys from BOET are doing something wonderful too.
  32. Replies
    109
    Views
    9,630

    Poll: Re: How many of you would prefer a WEGO system ?

    Oriental Empires works to a T what I meant.
  33. Replies
    4
    Views
    290

    Re: Brainstorm, guys

    This happened sometimes in Medieval 2 too. What I do to deal with it is simply order the following unit to run to a place where it's path will collide with the escaping unit. Once they are in rage...
  34. Replies
    9
    Views
    1,129

    Re: Local recruitment and limits

    Yes, I linked it because it seems on the surface similar to what you are intending to do.

    I know it's a fantasy game with dragons, zombies and ratmen fighting lizarmen and wizards of all kind, but...
  35. Replies
    9
    Views
    1,129

    Re: Local recruitment and limits

    You should check this out.
    https://steamcommunity.com/sharedfiles/filedetails/?id=1285998815
  36. Replies
    4,822
    Views
    1,025,688

    Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    Oh I whish someone would be as active as you with Call of Warhammer. I mean, the BoeT team is still working on it but it would seem not as hard. Can't wait for your next version leo, "my precioussss"
  37. Re: Fixing the Vampire coast factions bug by Edit SF?

    If you bought a physical disk that doesn't need steam you have been either fooled or know very well what you did.
  38. Replies
    9
    Views
    1,129

    Re: Local recruitment and limits

    Yes, I envision resources as manpower in the Empire mod Proper Empire. Ie a forge that produces x ammount of weapons/shields/armor per turn. Lets say it the lowest level produces 200 weaponws per...
  39. Replies
    9
    Views
    1,129

    Re: Local recruitment and limits

    In fact I was tthinking about how with resources as manpower or weapons, horses and so arbitrary limits aren't necesary because you'll find natural limits.
  40. Replies
    9
    Views
    1,129

    Re: Local recruitment and limits

    All your options are atractive indeed. I would say no caps except for elite units where is appropriate.

    On Nuln you could train regular hallabards and handgunners, but also Nuln guard and Nuln...
Results 1 to 40 of 500
Page 1 of 13 1 2 3 4