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    Sticky: Re: Mod Characteristics & Download Link

    The Final Light version has been uploaded !
    Link : Ottoman Total Overhaul - Light Version (Final)
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    Sticky: Re: Mod Characteristics & Download Link

    Thank you very much :).
    The final version is not released yet ; it will be in a few days.
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    Sticky: Re: Mod Characteristics & Download Link

    http://www.totalwar-turkiye.com/twforum/Themes/beta2016/images/logo_2016.png
    https://media.moddb.com/images/mods/1/15/14044/auto/357q6wk.jpg


    Download Link :...
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    Sticky: Mod Characteristics & Download Link

    Ottoman Total Overhaul Mod :
    (continuation of the Ottoman Realism Mod)

    Mod DB page : http://www.moddb.com/mods/ottoman-total-overhaul-mod/
    Total War Türkiye http://www.totalwar-turkiye.com...
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    Sticky: Re: /!\ Final Update - Upcoming :

    I didn't put any armed citizen unit limit as to avoid such a crash.
    But, just to make sure I enabled armed citizens manually for every single rebel faction rather than enabling it through groupings....
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    Sticky: /!\ Final Update - Upcoming :

    I have been working on the Ottoman Total Overhaul mod since 2013 now and consider finishing the mod.
    I wish to polish, get rid of as many bugs as possible, and make a balanced mod. As such, I will...
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    Sticky: Re: Falcom Total War III :Suggestions & bug fixing

    I had issues of In-Battle CTD when fighting rebels, especially during sieges :/.
    There are also some campaign turns that crash. Though, I noticed if I use the "toggle_fow" cheat, then it the turns...
  8. Sticky: Re: Ottoman Total Overhaul - Submods and Additional Units Mod

    The reason for this is simple ; it is related to the LOC file.
    It can happen if you miss the second step of the installation :

    2) Remove [OTO_UPC.pack] to avoid conflict with [OTO_AUM.pack]....
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    Re: Total War: Three Kingdoms Video Thread

    It's me, or did we see a bit of Korea at 1:50/1:51 ?
    I sincerely hope that they'll be present, at least as a minor-faction alongside nomads !

    Yes, probably unlikely.. I know :(
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    Re: Changelog and future updates

    2.6.5 - UPCOMING :



    - Two versions ; one with music and one without :

    Based on request there will now be two versions of the Ottoman Total Overhaul Mod, one with Nizam's modified music, the...
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    Sticky: Re: Falcom Total War III :Suggestions & bug fixing

    Update - I have found the reason for the eternal loading. The land bridges, both that near Constantinople, and the ones in Japan seem buggy, and cause the game to bug out when the AI or player tries...
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    Sticky: Re: Falcom Total War III :Suggestions & bug fixing

    I have an issue with the campaign getting stuck, without CTD, but with the cursor becoming a hourglass almost forever and not being able to control anything.
    Does anyone know how to solve this ?
  13. Re: Medieval Kingdoms Total War: the Seljuks of Rum (and the Ottomans)

    I just love the Janissary hat with a boat on it :laughter:.
    And indeed even if there wore the kaftan, there was often mail armor concealed under it. This picture illustrates the principle well :
    ...
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    Re: Submod for Falcom Total War 3 [WIP]

    Wow, that's awesome !! I wasn't expecting this.
    This could get me back into Medieval II Total War. Good luck on your project !
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    Re: Changelog and future updates

    2.6.4 - RELEASED :



    - Ottoman Units rebalanced and renamed :

    Now the names should be as historically accurate as possible, while avoiding overly long names.

    Karakullukçu Janissaries are...
  16. Re: Medieval Kingdoms Total War: the Seljuks of Rum (and the Ottomans)

    After further inspection I have one problem with this.
    The Billmen Janissaries not wearing armor is quite innacurate.


    In this era, Janissaries would wear armor if they were in melee combat...
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    Re: Historical Research Thread

    Please read a bit about the part I about the kapikulu social class. It explains the standard recruitment process of the Janissary, since Janissaries were kapikulu. :)

    Then later Janissaries could...
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    Re: Historical Research Thread

    Part IV - The Feudal Army:

    The Ottoman Empire also had a system akin to feudalism, the Timar system. Timar were fiefs, mostly çiftlik (farms) given to Timarli Sipahis.
    In exchange, the Timarli...
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    Re: Historical Research Thread

    Part III - The Standard Army:

    Indeed, alongside the Ordu-u Humayun, or the Kapikulu Ordu (Elite Army, Emperor's Army) existed other military organisations in the Ottoman Empire.
    The most major...
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    Re: Historical Research Thread

    Part II - Debunking Misconceptions :

    1 - All Janissaries dropped in quality and refused to modernize and adopt firing drills
    + Information on the Nizam I Cedit new army

    That is a...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    Hello,
    As I prepare to cease working on the Ottoman : Total Overhaul mod I started making a thread with all the research and knowledge I have amassed, hoping that it can be helpful to other...
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    Re: Historical Research Thread

    Part I - Basic Information :

    The Kapikulu social class :

    Qapukulu, Kapikulu, and so on, you almost always have a heavy cavalry unit with this name in games featuring the Ottoman Empire. But,...
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    Historical Research Thread

    Historical Research Thread :
    http://www.totalwar-turkiye.com/twforum/Themes/beta2016/images/logo_2016.png



    Here I, and others hopefully will post our knowledge and the results of our research...
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    Re: "Other" Income

    I found it myself, it is actually not in campaign_variables, but in here :

    [campaigns_campaign_variables_junctions]
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    "Other" Income

    I wondered how to edit the "Other" base income in NTW.
    I know that in ETW it is in Campaign_variables as [faction_gdp_other] and [faction_gdp_other_minor] but editing them in NTW doesn't seem to...
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    Sticky: Re: Turkish Thread - Türkçe Konu

    Teşekkürler :).
    Osmanli yaya birimlerini geri dengeledim ama süvarileri henüz dengelemedim, o yüzden Ottoman Realism Mod ayarlarında kalmış. Sonraki sürümde süvari birimlerini geri dengeleyeceğim....
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    Re: Changelog and future updates

    2.6.3 EXPERIMENTAL - Released :

    -Re-adjusted unit sizes and rebalanced cavalry:

    Cavalrymen have slightly smaller units, to balance their high stats. They also earn less bonus damage against...
  28. [Released] Re: The Ottoman Empire Proper Mod a.k.a Realism Mod

    All right thank you for the clarification :) I didn't know there was an issue with Ottoman Realism Mod. And I understand your frustration at what comes to not having your name represented after...
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    Poll: Re: Feedback and suggestions

    I have just uploaded an experimental version - with larger unit sizes.
    It is an experimental version, currently the stable one is 2.6.1. This is the changelog, the most important change being the...
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    Re: Changelog and future updates

    2.6.2 EXPERIMENTAL - Released :

    -Doubled unit sizes :

    Both in the campaign and custom battles, unit sizes are doubled. At the same time, unit costs and upkeep are doubled. This is to make...
  31. Sticky: Re: Ottoman Total Overhaul - Submods and Additional Units Mod

    As I had written somewhere else :

    Currently AUM 3.6 is present as a submod. The bugfixes of AUM 3.7 are present in my version (I was the one to point out a bug to Swiss Halberdier when...
  32. Poll: Re: Poll - Next update, the question of elite units (and a few news)

    All right I consider the poll finished, not that many votes unfortunately :( but the result has been applied to the current update (Ottoman Total Overhaul 2.6.1)
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    Poll: Re: Feedback and suggestions

    AUM 1.2 for Ottoman Total Overhaul is AUM 3.6, may be a bit confusing, but basically the first adaptation of AUM for Ottoman Total Overhaul was made with version 3.6 ; and it was named AUM for OTO...
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    Poll: Re: Feedback and suggestions

    All right, I don't remember if I gave them English, but if I didn't I'll release an update soon in which I do. :)

    AUM 3.7 is not compatible currently. There is a version of AUM for Ottoman Total...
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    Poll: Re: Feedback and suggestions

    Version 2.6.1 has been RELEASED :

    -Tweaked cohesion (details below) and improved the names of the cohesion levels :

    Cohesion should now be lost faster when firing, and in a slower way when...
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    Poll: Re: Feedback and suggestions

    Unfortunately there's no way to choose in Empire, except in custom battles (I think the setting was that morning acts as night). So I can either remove it (especially since I remember morning looked...
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    Poll: Re: Feedback and suggestions

    Night battles are possible in this mod, currently. They are a feature, but I admit I have mixed feelings about them. Something feels wrong about those, especially since they are random (around 1/8...
  38. Poll: Re: Poll - Next update, the question of elite units (and a few news)

    Unfortunately most data doesn't say much more than "The average infantryman had an accuracy of estimated 5%". There isn't much said about the accuracy of elite units, of militiamen. So, I did take...
  39. Can a technology or a script disable the recruitment of an unit ?

    Hello,
    I would like to find a way to disable the recruitment obsolete units once a certain technological threshold has been obtained.

    I do know a way - making the barracks above a certain...
  40. Poll: Poll - Next update, the question of elite units (and a few news)

    Good day to you.
    I'm not really much of a modder anymore.
    I had many projects, cooperating with the Imperial Splendour Team as to help them with the Ottoman Empire was one of them. Though I could...
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