In battles the only sounds that work are generals talking and units talking when I click on them, and music. On the campaign map I get music, character voices when you click on a general/diplomat...
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In battles the only sounds that work are generals talking and units talking when I click on them, and music. On the campaign map I get music, character voices when you click on a general/diplomat...
This submod kills my sounds. In battle I have general voices and sound when I click a unit, every other sound is dead.
Reinstalled fresh game, fresh SS everything works fine.. install this mod and...
@Genreless not much time during holidays, but I got it to crash just now with the debug version, unfortunately the log doesnt look any different than the one I already posted.
@Silven your mod...
Unable to replicate it myself even tho it can happen in literally any field in special_ability_phases for example. It acts more like a memory issue, over time and with quantity it will eventually...
Does PFM create an error log? I could print screen the popup window, problem is its longer than whats shown with no ability to scroll or move. Decode tool window doesnt come up during these crashes....
Think the version I used to use must have been 4.1.2, I have 3.5.1 also, but I believe I used that one on ETW/NTW. Hard to remember, took a break for a while. My .NET is 4.8 and the error that I get...
Anybody else having stability issues with versions 5.2.2 or 5.24? I get crashes every few minutes with these. A while back I was using an older version, and I used it for a long time as the schema...
Trying to do something similar that I've seen in other mods in the past, which is to create multiple Raze options with different Effect bundles attached. Only problem is trying to create more then 1...
Has anyone tried to reintegrate forts back into the game? Since this was an agent ability and not like a startpos edit it got me wondering about its implementation through ability or scripting.
Ah I'm playing on Ultra, so maybe thats the issue. Though it still makes me wonder if an explosive round hits a clumped unit shouldnt it kill more than just a couple? I like the lower accuracy/kill...
I havent played this mod before, so maybe this changes down the road. In battles artillery seems quite useless, the damage is almost non existent. Explosive shells that land center mass, or well...
Are these versions of your sub mod compatible with their new v8.0-8.1?
Getting into the last stages of my campaign, all the big players are still intact and doing very well. The only problem is I'm the only target of all wars. Not one other country is at war with...
Nvm, after a whole day of trying to figure this out and recreating an entire main faction I found that the base of adding a Waaagh to another faction is literally only modding two columns in two...
I'm trying to add a Waaagh to a non Greenskin/Beastmen faction and am not able to get the Waaagh to actually spawn.
I've gotten my new faction to have a Waaagh bar, and fightiness levels but no...
Aside from cai_construct_system_building_values does anyone know what other files to mod in Warhammer to get the AI to start using your custom buildings? I've tried a couple different files, like the...
Yes its tricky, alot has changed since the last time i've modded. I figured it out though for the most part, some trial and error is needed it seems as not all vanilla files behave the same.
When i delete the unit I want gone from a building chain nothing happens. My mod is not overriding the vanilla tables in this instance and I cant figure out why. I dont want the unit gone from the...
When playing the Empire for instance, you cannot negotiate with the Beastmen. What table is this so I can add it to other factions like Dwarfs vs Greenskins?? Looked thru PFM/Tweak but I'm just not...
You havent been able to do this since Shogun2 I believe. CA and there reasons :crying:
Is there a way to change the length of individual bones (like arms/legs etc) and what are the steps to represent it in the game? I would assume its possible in someway from what I've seen in mods for...
I get the "input string was not in correct format" issue when adding any generic vanilla model comment values. I tested it a couple of times with group comments and the main model comment and it...
Thanks, it worked fine after converting the model with that tool. I guess GOM wasnt saving something right.. /shrug
Eh never had such a hard time modding something as this. I can build a model from previous projects and it works fine. As soon as I add a second head or armor for in-game variation I get the same...
Lookin for help with this dilemma. All I'm doing is duplicating a group and adding a new texture to it and adding the correct comment lines. The result is jesus syndrome with missing parts. The only...
Twcenter search isnt working!?
Anyway its been forever and a day since I've modeled/textured anything, and since a good process isnt coming to mind I'll ask the guru's! If I have a model and I...
^^ Just a common ETW problem since diplomacy wasnt coded very well imo. Even if you mod it theres only so much that can be done. Most likely you just had Prussia declare on you since you werent...
So heres another one from the ID mod. The arty in that mod all have hand mortars(grenade launcher) and once you put the arty in meele they wont go back to their cannons, but instead decimate your...
Anybody have any further insight on this old thread? I've tried to no success in figuring out how to mod commodity values. Editing the values does nothing for me even though I'm trying the same...
^^ I just ran into this in a battle. The AI had 6 art so I proceeded to take them out with cav only to get routed, then they turned on my lines literally killing everything I had in 20sec. Anyone...
Thanks, I was missing the skeleton attribute
ugh its been forever and a day since i've modded ETW and I guess Im missing something. I noticed a bug/wrong equipment type for a unit in DME and wanted to change it so I got the latest PFM, opened,...
WTB more trade ships. Dont get me wrong, I like the limit, but how about 20 instead of 10.
Am I able to chop this submod up without crashes or is everything dependent? For instance, I'm only interested in disease/replenishment/disaster etc. Not so much...
^^ Yes it certainly sounds good from what ive read/heard of it. the VDM sub for it is what most interests me. Thanks for the info, I will indeed try it soon.
Hmm was going to give this mod a try, but may have to hold a while as Im currently playin darthmod and it appears that the two mods will conflict even if using mod manager? Is the only way to play...
when I turn that off, or when i go to a custom graphic setting instead of low/med/high defaults put in by CA it turns all my land battles to night. When it works properly its very nice though....
getting the same problem as post #29. Every couple battles im just in nothing but intense fog, even with weather turned off it still happens. Not sure if its from this addon or not since I havent...
Well I tried to start over since I couldnt figure it out. My mapping skills arent strong apparently. So I stripped everything in geomod down, created about 15 regions and 2 chars. No incorrect...
Im actually trying to do this to an existing mod map aswell by making it a bit bigger, up from 4**x4** to 6**x6** as I want to add to it and am having trouble with it. I've picked over this new map...