The problem is Windows deletes EB2 exe file. Cannot even install the mod now, no wonder 4gb patch does not find the eb2 exe file to work with, Windows deletes it automatically upon extraction. Can t...
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The problem is Windows deletes EB2 exe file. Cannot even install the mod now, no wonder 4gb patch does not find the eb2 exe file to work with, Windows deletes it automatically upon extraction. Can t...
Does not work with that. EB2 has a seperate launcher from medieval, even if I do with original med 2 exe file, it does not work :( other mods do work with med2 exe. This does not. I cannot put EB2 as...
Which file I need to use to use 4gb patch? I get memory crashes to dekstop;/ Medieval, exe does not work since EB2 is in seperate folder :(
Never heard such a bug in other mods. Maybe releasing the game as a public "beta" version would help solve the issue? Many minds are better then one? I am sure people would solve it in a couple of...
Congratulations. Very good mod praises well deserved for this Team
There is another problem about wagons. AI when reinforcing its army cannot bring them across red line to the reinforced battlefield. They just stay put there. There are numerous practical problems...
Well it is bad by design. Not interesting, cannot move and does not create any strategy on the battlefield whatsoever. It s better weaker than overpowered.
The units are balanced better in the 1448 campaign. Wagons nerfed so one halberd unit can defeat the wagons. Personally I do not like the wagon unit since it just sits on the back and you kill it...
Any reworks on Swebozez units or faction? Did they got a sword unit?'D
Something new!
Sounds very interesting. unfortunate that romans destroyed kelts and their language and cults so we can only get Greco-Roman centric religious traits for the game. Still very...
I wish they kinda did some differentiation by unit class more. Like spearmen having more "unit mass" then swordsmen and then by unit mass you can go to tiers to light medium and heavy. This way...
Please buff somehow the chariot units in game. Especially those javelin throwers.. Higher accuracy for javelin chariots? They feel like a waste of a unit slot in the army.
Very excited for this release. This will be the first release when the playerbase had no idea what units were created for the game and hopefully more quality for battles and density of action for the...
The Basternai cavalry are known from the sources to be in quite big numbers, but are considered as medium-heavy and probably not considered as "cavalry tribe'' what to do about their numbers?
The...
I started recruiting less cavalry with factions like Lugiones Swebozez. I thought the numbers were a bit too small. Also the squads visually looked weird on the battlefields. For example, idea was...
Didn't we already had cavalry size changes two years ago? And javelin lethality changes also? Why this topic?
Ah yes, the man of culture. Real men play Lougiones in their campaigns not romans ;D
Sad that Cherusci got gutted. Kinda wanted germanics to have a nice sword unit instead of massive ammounts of spearmen.
So you guys are not planning on Cherusci swords and that mm Germano-keltic hybrid unit?
What about 30% missing in the game Germanic tribal units?':D Did Zen update the AI?
Hopefully Aedui will feel different from Arverni in this version of EB2. And also making hellenic factions more differenciated because all the EB2 fans are playing Bactria the most, why? Because it...
Overall they could differenciate unit stats more and put more armour on units because AP units just seem worthless and not powerful at all. Most units are so undifferent it feels that it does not...
I wouldn t trust akademia historians to too much nowadays especially when new evidence is rising. I wouldn t be surprised if hastati fought with spears instead of swords, their age surely would...
There are a lot of misconceptions about history most of it are lies written by jesuit templar orders. Barbaroi for example means bearded men, but people take from greeco-roman catholic context and...
Can we get a new building type for most factions where there is allocated territory for that building to be built so that allows for reinforcing rare tribal units like DAC team did with their...
Ofc the mod is dead. Quintus Pc died. Rip
So a hard campaign it seems. Can t wait to play and see whether the Ottomans will crush my small state
Nice. Never heard of Candarids. Google search did not find anything about them
How many muslim factions there will be? 3? also did you guys change anything about how crusades or jihads will work?
Playing as Croatia, instead of my general getting the city governor trait "Ban of Bosnia" in Bobovac my newly recruited priest got that trait instead ;D
Units look stunning in this mod. Especially the more armor they receive. Exception is paramonai ;D
Urbino fortress has only an option to go for merchant wharf and not any higher. Naval drydock is still available. Karaman looses an option to recruit fityan braves( in large cities ) after the last...
Duude.. They added Tunisia to the map... Or I am seeing things lol
Lol Karaman still alive by 1450s.. Will the new Albanian units be available to Albania in both campaigns? and are those units unlockable over time or can recruit from the beginning?
The problem really is that AI in mid game starts spamming artillery units and their stacks look crazy also those wagon forts really mess up conquering cities part for other AI factions, not to...
Wasn t Poland-Lithuania having those lands and tatars pushed back to Crimea? Will there be Mamluks added as invasion force to attack Ottomans in Anatolia? Man that would be so cool..
What will happen to tatar faction in the new campaign?
There is a bug regarding Ottomans only ( tested with Aydinids and Karamanids they work fine ). The Ghazi infantry mercs cannot be reinforced in settlements, they can only be hired ( yes there is a...
Can one character be governor of 2 different settlements? I have duke of Kos and Nasso lol.
Can you please nerf the wagons please..