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    Re: Arche Bosphorus Prytaneion?

    As a massive Arche Bosphorus fan returning for the new patch I had a look around and I can build the Prytaneion in some places but not others, maybe that is the issue? No idea of the reasoning but I...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Hi, I had a brief discussion about the recent changes to the Bosporus with KAM and I wanted to submit a request, he didn't really say yes or no so thought I'd post the request here..

    So, I have...
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    Re: Divide et Impera 1.2.8 Released!

    Great stuff, thanks to all involved in development!! :worship:
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    Re: Divide et Impera 1.2.8 Open Beta Released!

    The updated database looks great, loving the mixture of new/ tweaked units available for Bosporus. Nice looking blend of cultures :thumbsup2
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    Re: Divide et Impera 1.2.8 Open Beta Released!

    Loving the patch notes and beta updates - looking forward to the full release so I can check out my lovely Bosporans! Thanks all :thumbsup2
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    Re: [PREVIEW] DeI 1.2.7 Battle and Unit changes

    Sounds great, thanks team!! The Bosphoran Horse Archers look niiice! :thumbsup2
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Fantastic, and intriguing, news! Thanks!! :thumbsup2
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Hi, as a massive fan of Arche Bosporus I generally use the Bosporan Royal Cavalry for my general/ bodyguard.. but in an ideal world I would love to have the option of the same armoured horses but...
  9. Sticky: Re: [Download & Installation] Divide et Impera 1.2.6 - Updated July 17

    Fantastic stuff, thanks for all the hard work!! Looking forward to seeing if my beloved Arche Bosporus get some of these new naval units :whistling
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    Re: DEI Supply system explanation

    Good question and helpful answers, great thread very useful!
  11. Re: How will the end of support for the current TW Launcher affect DEI?

    Yea I noticed this naff change yesterday.. most mods work fine for me except for the no Public Order garrison negative submod unfortunately! I put it as the first mod to load after parts 1, 2 and 3...
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    Sticky: Re: New Website Launched!

    Really impressive website, well done!

    I may have missed it previously but that is a new resources map to me, excellent job! :thumbsup2
  13. Re: [Small Preview] Work in Progress on our Website

    Sounds a great idea, thanks!!

    Hopefully the resource maps/ general maps get updated as the ones in the guides are out of date..
  14. Re: Divide et Impera 1.2.5 and Alexander Campaign Released!

    Thank you very much to all involved, nice work!! :worship:
  15. Re: [PREVIEW] Visual update of Pergamon and Sparta

    Can't argue with that, thanks, appreciate the straight answer! :)
  16. Re: [PREVIEW] Visual update of Pergamon and Sparta

    Not to sound ungrateful or inpatient following this update.. but a while ago in a thread titled "Bosphoran Heavy Archers only available after Thorax Reform?" it was mentioned that Arche Bosporus...
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    Re: DEI Advisor Text Broken

    Hi, this isn't really related to this bug but regarding the City Texts that have been mentioned.. I know they appear once when first clicked, but is there a way to re-read them? I tried the in-game...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Don’t think I got a reply :innocent:
  19. Re: DEI Coop(ROME-Seleukidai) units recruitment BUG!!Help pls!

    The last mod listed, Rome TW music, causes crashes for me in singleplayer. I’d stay clear in coop, even though the music is awesome!
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    Re: [PREVIEW] New Changing Traits System

    Sounds fantastic, thanks! Can't wait :thumbsup2
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    Re: Factional Strengths: Hammer or Anvil

    Arche Bosphorus have an easy start and can trade with anyone building up a rapid economy. After their reforms their army is fantastic and can expand anywhere relatively easily :thumbsup2
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    Re: Disappearing Ancillaries

    I think they do disappear over time, intended to simulate npc's getting introduced then dying over time?
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    Re: Unassigned politicians

    Could arrange a marriage to potentially get a useful general/ admiral? Plus they can go on diplomatic missions, arrange games etc
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    Re: Unassigned politicians

    I don't think so, Dresden said something along the lines of the faction leader can do that, but no one else. Made it kind of an incentive to let them stay there but everyone else has to be a general...
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    Re: Installation help needed.

    If you prefer using Steam there's a collection of submods in the Workshop, you should be able to find it if you subbed to the others that way. There are a wide range, pick and choose and see what you...
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    Re: Disappearing Ancillaries

    I thought that was how it used to work up until recently? Now when I press the big X the ancillary just goes back into the pile. A bit annoying and limiting really as some are awful!
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    Re: Disappearing Ancillaries

    What exactly do you mean by "disband"? I generally attach rubbish ones to other faction members that are just sat around in the capital doing nothing. As far as I'm aware you can't actually get rid...
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    Re: The Experience Thus Far

    There's a lot of love for the Seleucids, although I think Baktria are good too, though I can't say for myself. I enjoyed Macedon but find Arche Bosporus a bit more fun, and an easier start too!
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    Re: The Experience Thus Far

    :rofls:

    Could always try someone other than Rome? I found Macedonia and now Arche Bosphorus suit my play style more, though if you got 800 turns through you probably love Rome just fine! :tongue:
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    Re: Client States

    Hah, if only! I'm sure there are loads of mechanics the dev team would like to introduce but can't for one reason or another!
  31. Re: Do income/stat bonuses on Dignitary characters actually affect anything?

    Do a quick save, then note the differences before and after if you're not sure. Can play about and see what you want them to do that way :thumbsup2
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    Re: Client States

    Ahhh, that's an interesting bonus, thanks!!
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    Re: Client States

    That would be a great additional option, it can be quite handy springing up a military ally though. I recently took a late a late game Rome by raising military allies along it's borders as I chipped...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Bit of a request, in the DeI guide it has some nice maps showing resources, AoR etc. Only thing is I’m not sure if it’s out of date.. Sarmatia as a province has changed certainly along with...
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    Re: Faction leader

    So does that mean me spending ages assigning unassigned generals/ wives/ politicians etc with e.g. "Treasurer 10% tax bonus" is a waste of time as they have no impact? Some I guess will still work...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    This may well have been asked before (I did try searching..), but regarding the symbols in the province information box (e.g. season, edict, region info) .. are they mod-able? I think I read there is...
  37. Thread: Army Caps?

    by Spleen999
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    Re: Army Caps?

    Good luck with the search tool..

    I think army/ fleet cap is listed under summary when you click the faction button. Might be lower than you were expecting!
  38. Thread: Agents

    by Spleen999
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    Re: Agents

    Thanks Sonny! Just a shame it's changed, it was there the other day!
  39. Thread: Agents

    by Spleen999
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    Re: Agents

    You're not the only one! I got in a fair way and still couldn’t poison armies or garrisons, which apart from scouting is my main reason for investing time and effort into spies!
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    Sticky: Re: [Tech] 1.2 Bug Reports

    ... I wasn't great at GCSE English :laughter:

    Fair enough! Thanks for clearing that up :tongue:
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