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    New version

    Hi, I have question, when new version will be out of beta ? I dunno if I should start a new campaign now.
  2. Re: What should i do to get a more challenging game ?

    What about mod "Cultural Tensions" do you have any opinion on it ?
  3. Re: [SUBMOD] Vanilla Style icons for dei Version 1.2 (New update)

    Hey, do you plan to update it for 1.2.8 ? There are a few new units.
  4. Re: Divide et Impera 1.2.8 Open Beta Released!

    Is this new version will be compatibile with mods like Alternative Economy or Age of Hellenism ?
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    Re: [REQUEST] Remove Agents; Limit Spies

    Yeah, it works now, thank you. :)
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    Re: [REQUEST] Remove Agents; Limit Spies

    https://postimg.cc/8fGkNbw0https://i.postimg.cc/cCgv7930/Bez-tytu-u.jpg

    Hmm... it's that is suppose to look ? I cannot recruit any more dignitaries, besides this one which I had on start.
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    Re: [REQUEST] Remove Agents; Limit Spies

    Thank you, again Jack. :)
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    Re: [REQUEST] Remove Agents; Limit Spies

    Hey, maybe someone can provide version with only Champions agents removed ?
  9. Re: Carthage, as with all large empires (Egypt, Seleucids) is completely inert and does not defend itself.

    Try "Age of Hellenism" submod, it incrases chances of winning in autoresolve in this big empires, there are also more scripts that help them stay strong for the long period of campaign.
  10. Re: [Submod] Dardo's Alternative Economy versions

    You are mistaken. I check it in a base mod, many slingers units cost more than archers.
  11. Re: [Submod] Dardo's Alternative Economy versions

    Ok, its works now. Thank you all for help. !
  12. Re: [Submod] Dardo's Alternative Economy versions

    I try this configuration and it doesn't work... Maybe you use DeI 1.2.7 beta ?
  13. Re: [Submod] Dardo's Alternative Economy versions

    Can you say, what load order is correct ?
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    Re: [REQUEST] Remove Agents; Limit Spies

    Thank you very much !
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    Re: [REQUEST] Remove Agents; Limit Spies

    Hey, can you maybe provide a mod that removes the dignitaries and champions only ?
  16. Re: [Submod] Dardo's Alternative Economy versions

    Unfortunately, your version doesn't work either, there is a CTD at the startup.
  17. Re: [RELEASE] Divide et Impera 1.2.7 Public Beta (Updated Feb 2)

    Hey, great mod ! Any estimated date, when relase will go out of beta ?
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    Re: Christmas present :)

    As Mariah Carey sang "All I want for Christmas is new DeI version" :laughter:
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    Christmas present :)

    Hey, quick question here, can we count on a new DeI patch, just before Christmas ?
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    Normal vs Hard Campaign diffficulty

    Hi!

    Can you give me main differences between normal and hard campaign difficulty in Dei ? I'm not really decided which should I play.
  21. Re: [Submod] Alternative Economy (Updated 09.08.19)

    Yeah, i can confirm that this few Ardiaei units are not scaled with AE unit cost.
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    Re: Why switch to an Empire (Rome)?

    Any estimated date of that next update ?
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    Re: [Submod] Age of Hellenism for DEI

    Hey, sorry for being impatient, but maybe you know when you update this mod ? I cannot wait for starting a new campaign with new version DeI and this submod. :D And thanks for all you hard work !
  24. Re: [Submod] Alternative Economy (Updated 09.08.19)

    Hey, Dardo, many thanks, and what about Cultural Tensions mod ?
  25. Re: [Submod] Alternative Economy (Updated 09.08.19)

    Hey, maybe Dardo version works with newest Dei ?
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    Re: Cultural tensions (new post)

    Hey, compatibile with 1.2.6a ?
  27. Re: [Submod] Alternative Economy (Updated 09.08.19)

    Hey, compatibile with 1.2.6a ?
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    Re: [Submod] Age of Hellenism for DEI

    Hey, compatibile with 1.2.6a ?
  29. Re: [SUBMOD] Revised Victory Conditions and Chapters

    Great, can you give us link to a Steam version ?
  30. Re: [SUBMOD] Revised Victory Conditions and Chapters

    And If i can give you small suggestion... don't focus on chapters mission too much... focus on victory conditions instead, they are far more important for many people.
  31. Re: [SUBMOD] Revised Victory Conditions and Chapters

    Great idea, for a mod, I really like the idea for more grounded victory conditions for all nations. :)
  32. Re: [Submod] Alternative Economy (Updated 09.08.19)

    Dardo, and what about Cultural Tensions mod ? Is this mod works with the newest patch ?
  33. Re: There is a Mod for a shorter campaing for DeI?

    Yeah, I also would be interested in that kind of shorter victory conditions submod. :)
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    Re: AI too many Fleets

    Yes.
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    Re: AI too many Fleets

    Maybe play with some mods, which make campaign gameplay more difficult, like Cultural Tensio or Alternative Economy. These mods prevents you from steamroll AI, which makes campaign harder.
  36. Sticky: Re: [Official Submods] English Faction and Unit Names for DeI 1.2

    These mods works just fine, they just change names. No need for update I think.
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    Re: [Submod] Age of Hellenism for DEI

    No problem ! :)
  38. Re: When should I occupy and when should I loot settments?

    So, I think that is better to have client state than faction with a millitary alliance ?
  39. Re: When should I occupy and when should I loot settments?

    Ok, so why choose liberation instead of subjegation ? Is subjegation turn defeated faction into your client state ?
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    Re: [Submod] Age of Hellenism for DEI

    Will you update it ? please :)
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