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  1. Replies
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    Sticky: Re: [Support] 1.2 Bug Reports

    Not necessarily related to DeI but have you guys noticed that unit grouping feature does some weird stuff sometimes when you use it? Like it keeps units in the group even if they rout and when you...
  2. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Just a small flavour idea, why not name Campaigns in the campaign menu and on with latin names like the Imperator Augutus already is. Like for example Bellum Gallicum, Hannibal ad/ante portas etc.
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    Re: Next TW game (kind of) leaked: Rome I Remastered.

    Well that sucks :no:
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    Re: Next TW game (kind of) leaked: Rome I Remastered.

    Is there any word about the possibility of multiplayer campaign in Rome Remastered? My purchase decision is heavily based on this fact.
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    Re: Next TW game (kind of) leaked: Rome I Remastered.

    Original Rome Total War runs pretty bad on Windows 7 at least so if there is any support for it and for modern OS then this might indeed be a good thing if they do it properly (I for myself are...
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    Re: Why should I buy this game?

    I have played Attila over 300 hours but I never seem to be able to return to the game properly over other total wars since it lacks many basic features of other total war games and still suffers from...
  7. Re: Could I Get Some Advice for "Hannibal at the Gates" as Carthage?

    In my experience in Multiplayer versus Campaign in HatG Carthage is very vulnerable faction in contrast to Rome since you can totally cripple Carthage's economy by blocking the capital city...
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    Re: [PREVIEW] 1.2.7 Campaign Features

    Outstanding work, amazing changes, faction icons and all :thumbsup2 The baggage trains changes are really welcome. I always felt that they were a bit unnecessary before since you could easily live...
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    Re: [PREVIEW] DeI 1.2.7 Battle and Unit changes

    Simply... Amazing :thumbsup2
  10. Re: [RELEASE] Divide et Impera 1.2.7 Public Beta (Updated Feb 16)

    Very nice new units for the nomads, I presume some of them are some what hunnic/turkic inspired. :thumbsup2 Also I see that the Parthia's Sogdian heavy spearmen got visually reworked, I understand...
  11. Re: Multiplayer Campaign Problem: (incompatible version error)

    Be sure that you both have the mod packs in same load order in the mod manager since the game recognizes this as different mods. For example if you have mod packs in order from top to bottom 1, 2, 3...
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    Re: Getting started

    There is a lot of good guide videos in Youtube about Total War Warhammer. For example

    asOXRoRPdoc

    yWrZA2-Uc98


    The start of the campaign really depends a lot which lord and faction you...
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    Sticky: Re: [Support] 1.2 Bug Reports

    Jesus CA... :laughter:
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    Sticky: Re: [Support] 1.2 Bug Reports

    Playing MPC campaign in Grand Campaign, Edetani vs. Lusotannan. Version is the latest official 1.2.6b, not the beta. It seems that units with guerilla/vanguard deployment can move with the siege...
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    Re: Total War: Warhammer II announced

    I think making by doing Cathay a base game race the door to other non-established factions is now wide open, even could say there is no door anymore. Also Cathay means a bigger ME map and that...
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    Re: Total War: Warhammer II announced

    For once I am glad that I was wrong. It seems we get the realms of chaos as well (From steam page "step into the realms of Chaos")? So we get basicly EVERYTHING people wished :tongue:
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    Re: Total War: Warhammer II announced

    Realm of Chaos? :yes:
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    Re: Total War: Warhammer II announced

    Glad I just made my bet :tongue: Four constellations = Four chaos factions? And art leak supports Kislev too :yes:
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    Re: Total War: Warhammer II announced

    My bet is that there will be no naval battles (since TWW2 map would have actually made sense for it more than speculated TWW3 map). Also Cathay is not going to happen, I just can't see any indication...
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    Re: Arche Bosphorus

    I have played a couple of MPCs as the Bosphorans and that was already a two or three patches ago and never noticed them missing anything or lacking units. They are quite nicely done in my perspective...
  21. Re: [RELEASE] Divide et Impera 1.2.7 Public Beta

    It seems my weekend just became better :thumbsup2 Thanks DeI team and Happy New Year! Let's hope that the Plague-Dystopian future will not catch us just yet :tongue:
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    Re: Leaving the battlefield

    You need to remember that the losing side will usually get more units destroyed than the winning side even if they take the same amount of casualties.
  23. Re: What do DEI (and possibly Testudo) players think of Three Kingdoms Total war? (mods?)

    TK diplomacy and character system is great and in my thinking it would work perfectly in a medieval feudal setting with barons, vassals and kings.
  24. Re: Arrows returning to hand of the archer. No guard mode :/

    Thanks a lot for the answer! I need to check that mod right away :thumbsup2 The word about this should go out, there are a lot of good mods for Attila but I don't think that any of them have the...
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    Sticky: Re: [Support] 1.2 Bug Reports

    I guess I felt sorry for my opponent because my archers were tearing him in to thousand pieces so that's why I started wondering. That explains it, thanks a lof for the answer ;)
  26. Arrows returning to hand of the archer. No guard mode :/

    I just returned to Attila after some time to try out some new mods. However I am losing my immersion since it seems that the returning magic arrows bug is not fixed after all these years.

    What I...
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    Sticky: Re: [Support] 1.2 Bug Reports

    https://steamuserimages-a.akamaihd.net/ugc/1652223253340278523/5116BD5724181F1B81FD56F55E391AE3C57707A0/

    Present DeI version. Imperator Augustus MPC campaign. Dacii Sagittarii have 7 armor...
  28. Re: Empire Divided/Wrath of Sparta and Divide et Impera

    Played a number of enjoyable MPC's in the Macedonian Wars and I would choose it over the original Wrath of Sparta setting anyday. Original Wrath of Sparta is honestly really monotonic army and units...
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    Re: MP Desyc Issue

    I suggest trying to play with only DeI mod packs (1-3). The amount of other mods and submods used increases the chance of something going wrong during the game. I have no experience of constant and...
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    Re: Christmas present :)

    Should it not be called Saturnalia present to be precise? And I think sticks are more likely than presents since the players have been more naughty than nice :tongue:
  31. Re: [submod] FLAGS redone A [upl. may.05.19]

    Wow! That's a lot of new icons, I especially like the new eastern ones :thumbsup2
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    Sticky: Re: [Support] 1.2 Bug Reports

    https://steamuserimages-a.akamaihd.net/ugc/1679240514287664931/C41A6DC20EC2611C6B54E24EA85E5B3AEBBD79EE/

    Latest version. No submods. Caesar In Gaul -multiplayer campaign. The Nervii seem to have a...
  33. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Just a really really minor nitpick that I noticed and I think is not really a problem but anyways: Pontos (and probably Atropatkan) can still train train Sparabaras in Augustus campaign. I recall...
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    Re: Night attacks not working?

    Solved my night battle problem: the mod was not properly updated for my part and after verifying it now works as intended with night battle skill unlocked at the the second level of night battle...
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    [WIP] Re: The Beginning Of An End : 622 AD [ WIP ]

    GEcnPqluxs8

    The mod looks really cool :thumbsup2
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    Re: [Survey] DeI Multiplayer Battle Submod

    I answered to the survey, many tough questions indeed but easy one for me was that elephants and chariots should be better since they are almost never worth it at the moment since they are so easily...
  37. Re: Different Unit Cards Depending on DEI Load Order?

    Somewhat related question: I have always played DeI mod with packs in order 1, 3, 2 since the mod manager puts that order when you reset. The game seems to detect different load order as a different...
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    Re: Night attacks not working?

    Night battle is always 1 stack vs 1 stack battle even if there are armies near with night battle generals. Only settlement garrisons can reinforce a night battle.
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    Re: Night attacks not working?

    I can confirm this. Playing MPC Caesar in Gaul and tried to be sneaky and night attack settlement next to enemy army but no night attack option was shown despite the general having night attack skill.
  40. Re: Why is DEI so taxing on a powerful brand new PC?

    You should check the DeI tech tips and hints- thread. I recall I boosted my performance by simply selecting right graphic settings in the options menu which was weird since the game would run better...
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