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    Re: Hire graphic designer

    its illegal to modder to ask for money, but not let people donate what they want to thanks them. Why dont u propose to just donate?
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    Re: 098 teaser: Arthalion's work

    New testing version focused on novgorod :

    changelog :
    v0.3
    - models and textures change for a lot of units
    - ui icons change for a lot of units
    - rebalance stats for some units
    - new...
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    Re: 098 teaser: Arthalion's work

    https://i.ibb.co/dLFDhqq/bodygards.jpg
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    Re: 098 teaser: Arthalion's work

    im member of SSHIP devs, rusichi total war team is already in the mod credits.
    But im always amused by the property and "true sense of Art" hard defenders, so i added some credits at the first post...
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    Re: 098 teaser: Arthalion's work

    an early general :

    https://i.ibb.co/DRpJLXr/general.jpg
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    Re: 098 teaser: Arthalion's work

    why "make" with quote?
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    Re: 098 teaser: Arthalion's work

    https://i.ibb.co/QmRWXbp/boyars-ug1.jpg
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    Re: 098 teaser: Arthalion's work

    https://i.ibb.co/DQG35C5/berdichniki.jpg
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    Re: 098 teaser: Arthalion's work

    update with new boyars : https://www.mediafire.com/file/a46psi50vtffwfo/Rus+SSHIP+0.9.7.zip/file
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    Re: 098 teaser: Arthalion's work

    new heads models for boyars :

    https://i.ibb.co/gZ57Y63/boyars.jpg
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    Re: 098 teaser: Arthalion's work

    - UI icon and infos for novgorodian druzhina, berdichnicki and junior militia
    - marka barded horse for EE bodygards and boyars
    - lance animation for EE bodygards
    - Models and textures changes for...
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    Re: 098 teaser: Arthalion's work

    here is a wip test version for 0.9.7
    Not compatible with KCC or other submod using export_descr_unit.txt and battle_models.modeldb
    ...
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    Re: 098 teaser: Arthalion's work

    https://i.ibb.co/KFFfmP9/polygon.jpg
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    Re: 098 teaser: Arthalion's work

    In near each representation of druzhina and boyar i found, they have cloacks or coats. Perhaps because in this cold regions, it was needed to keep bodies warm. In early game, druzhina are elite units...
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    Re: 098 teaser: Arthalion's work

    https://i.ibb.co/N2Hrzdx/berdiche-axmen.jpg
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    Re: 098 teaser: Arthalion's work

    Actually no
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    Re: 098 teaser: Arthalion's work

    upgraded version :

    https://i.ibb.co/mcpK94C/druzhina4.jpg
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    Re: 098 teaser: Arthalion's work

    Im actually reskining some russian units. Yes working with the team :)
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    098 teaser: Arthalion's work

    My goal is to rework Russians factions graphics and balance. Im actually focused on NOVGOROD

    here is a wip test version for 0.9.7
    Not compatible with KCC or other submod using...
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    Re: HOLY ROMAN EMPIRE

    Do you have any tips to stabilize the HRE? Because with each change of emperor I have the impression that we cannot avoid civil war.
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    Re: Bugs Reports & Technical Help

    I have a white model for Persian Spearmen mercernary unit, tried to fix it myself but didnt find the problem :(
    https://i.postimg.cc/RhLQPfG2/qsdsqd.jpg
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    Re: Modding post battle options

    im interested too, i would like to increase gold earned from selling captives
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    Re: Enhanced Battles 1.6.1 (05/07/2019)

    hi, perhaps, you are only the one who reported me that for the moment. try to give me more details of the issue if it persist.
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    Re: Enhanced Battles 1.6.1 (05/07/2019)

    Steam version avalaible now : https://steamcommunity.com/sharedfiles/filedetails/?id=1792713535
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    Re: Enhanced Battles 1.6.1 (05/07/2019)

    update 05/07/2019 1.6.1
    - unit fatigue faster and recover slower a bit.
    - moral penality for general death reduced a little
    - moral penality for fatigue reduced a little
    - moral penality for...
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    Re: Enhanced Battles 1.5.1 (18/06/2019)

    update 23/06/2019 1.6
    - wedge and diamond formation tweaked
    - moral base reduced a little, units will flee quicker
    - unit speed in snow and sand increased a little
    - fatigue recovering reduced a...
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    Re: Enhanced Battles 1.5.1 (18/06/2019)

    vanilla towers have 5x more damages ^^ but yes they are a problem you will have to deal with :)
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    Re: Enhanced Battles 1.5.1 (18/06/2019)

    in 1.5 I reduced reload time of towers and their damages, so they shoot often but do as much damage as bows.

    Are you sure the mod is correctly activated? i play with beta patch and I verified...
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    Re: Enhanced Battles 1.5 (17/06/2019)

    hotfix : 18/06/2019 1.5.1

    - artilleries damages increased a little
    - fatigue penality on morale increased
    - unit speed on walls increased
    ...
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    Re: Enhanced Battles 1.4 (16/06/2019)

    Update 17/06/2019 1.5
    - units get tired faster
    - units fatigue recovering tweaked
    - artilleries reload time increased
    - artilleries accuracy and damages reduced
    - artillery towers power reduced...
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    Re: Enhanced Battles 1.4 (16/06/2019)

    Update 16/06/2019 1.4
    - moral penality for general died or fled reduced
    - units disperse faster
    - unit speed discreased a little
    - chance to hit reduced a little
    - artillery damages reduced
    ...
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    Re: Enhanced Battles 1.3 (12/06/2019)

    yeah im continuing to tweak morale and fatigue for the next update :)
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    Re: Enhanced Battles 1.3 (12/06/2019)

    update

    12/06/2019 : 1.3
    - fatigue normalised on romance and historical mods
    - unit speed tweaked for some terrain types
    ...
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    Re: Enhanced Battles 1.2 (11/06/2019)

    do you play in historical or romance mod? if you played romance mod, dont be surprised to have some strange unrealistics things ^^
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    Re: Enhanced Battles 1.1 (10/06/2019)

    i tried a battle with Qian cavalry against Yi archer and i kill them after only 2 charges, so i dont anderstand your problem sorry :(
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    Re: Enhanced Battles 1.1 (10/06/2019)

    update 11/06/2019 : 1.2
    - units get tired faster
    - melee attack stat increased a little

    http://www.mediafire.com/file/uabrh4hrueh4o12/%40Arth_TW3K_enhanced_battles_1_2.zip
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    Re: Enhanced Battles 1.1 (10/06/2019)

    Welcome to this forum, i see its your first post.

    cavalry stay the better damage dealer units, personnaly i dont have any problem to kill same tier archer.

    Perhaps you tried to kill elite spear...
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    Re: Enhanced Battles 1.0 (10/06/2019)

    update 10/06/2019 : 1.1
    - morale tweaked
    - fatigue tweaked
    - towers dommage reduced
    - melee hit chances increased a little
    - projectiles reload time increased
    - cavalry mass reduced
    - cavalry...
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    Enhanced Battles 1.6.1 (05/07/2019)

    https://i.ibb.co/9VVkChL/anhanced-batttle-TW3-K-steam.jpg

    Enhanced Battles 1.6.1 (05/07/2019)
    Battles are longer and more tactical. Light and high compatibility mod.


    Mod content :
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    Sticky: Re: Deus lo Vult: Battlefield Balanced v4.36

    yeah i have almost 1 ctd during each turn passage. i have to restart the game, start a custom battle end finally i can continue my campaign.
    Trying the LAA patch and i told you if its better.
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