Not sure where to ask this but I made a simple mod (just unit balance adjustments) for Shogun 2 several years ago, and I'm getting back into the game now and would like to make some adjustments......
Type: Posts; User: Mwulf; Keyword(s):
Not sure where to ask this but I made a simple mod (just unit balance adjustments) for Shogun 2 several years ago, and I'm getting back into the game now and would like to make some adjustments......
You're about 1800 years too late to be calling that a spoiler.
Auto-resolving combat needs some serious reworking. I'd recommend disregarding the automatic garrisons for cities that have an army stationed in them, otherwise the garrison's added numerical value...
Easily one of my all-time favorite TV shows.
I mean, just watch this scene:
Spoiler Alert!
https://www.youtube.com/watch?v=pD-0-HH_4as
Chang Jianbin's Cao Cao is phenomenally good. So good...
Er... those aren't the minimum requirements at all. I'm running the game on a PC that can only barely do 720p/25fps in Warhammer 2, and I'm getting a stable 30fps at 1080p in Three Kingdoms.
...
Is it good? Honestly... yes and no? It's way, way better than Rome II or any of its successors--it's well optimized, has a clean and readable UI, a wealth of diplomacy options (almost everything...
We mean we want to see the same unit collision mechanics present in *literally* every single Total War game -except- Rome II. We mean that we want enough spacing between the units that the combat...
Thanks! I'll definitely keep that in mind. Hopefully I'll be able to find a similarly good deal when I get around to upgrading in a couple of months....
Honestly, none of my issues with Rome 2 have anything to do with wanting more (or less) depth or complexity. The big issues, to me, are the lack of believably-realistic unit collision mechanics...
I'm currently trying to get back in to Rome 2, but my biggest problems with the game now are the same as my biggest problems with the game at launch--unit collision mechanics are broken, and the UI...
I'm thinking about upgrading my PC for the newer Total War games, as I'm unable to play Warhammer 2 Total War at a decent framerate at anything but the low settings preset and 720p. Ideally I'd like...
Are there any good UI mods? Looking for something in particular that would increase font size, as I'm having a hard time reading the text (and for some baffling reason CA include a text scaling...
Hey, folks. I'm one of the many fans who put Rome 2 aside in disgust when it launched due to just how bad it was way back then. I'm told things are better now, and I'm hoping to give the game a...
200 hours? Yikes, what is wrong with you?
The game is garbage. I'm astonished I've even got 20 hours on the thing. The only reason I'm sticking around is to see if/when formations get fixed, so I...
Looks like they're making some good progress.
Hopefully they'll fix formations soon and the game will be playable; then, they can improve the CAI and BAI and the game will be good; then, Radious...
It's a matter of standards.
If you have really, really, painfully low standards, Rome 2 is a good game. This is why the casual TW fans are eating it up (finally: a game where they can win without...
Oh, that looks promising. So I have to play for 100 turns in order to fight against a decently composed army? Cool. I guess.
I'm some 40 or 50 turns in, taken three full provinces and a number of outlying regions, and so far as I can tell every single AI faction is still stuck in the same spot they were at Turn Zero.
I...
None of the mods fix the biggest problems with the game--AI and UI--and it's virtually certain the latter will never be improved. All the current mods do is fix some of the smallest issues.
Last I checked, Civilization 5 was the definitive Civilization game.
Just from that excerpt, I can tell it's bad review. It's overwritten with flowery nonsense--the writer clearly has his head...
Thank you, I'd appreciate any feedback.
I'm still working on the mod and trying to improve it, so feel free to advise me, too.
I've been fiddling around trying to get this working as I'd like to be able to use the mod manager to easily activate/deactivate the changes instead of constantly going back and editing the script...
How does every big game turn to :wub: these days?
Publishers.
In this case, SEGA.
If you're looking for a game you can genuinely expect to be good, your best bet is to focus on crowdfunded...
The battles are the exact opposite of fun.
-The morale is set way too low and movement speed way too high which makes combat way too fast.
-Too fast to appreciate the visuals/setting.
-Too fast...
I would rather have CA working on fixing the many, many problems with the game than on a forum interacting with consumers who are, in general, too emotional to be worth dealing with.
Though I do...
The message is nothing but empty platitudes.
But, really, we can't expect anything else. Rome 2's metascore has plummeted. Virtually every Total War forum on the Internet is infested with angry...
They've said they'll release modding tools, but there's no ETA. Some people here at TWC were saying 2015, but I think that was just rumormongering.
In terms of a good A.I. mod, I asked Radious...
Radious has already done that.
Not sure if it can AIs can be made "smarter" though--willing to train diverse armies, actually move those armies intelligently, etc.
The intereface is indeed atrocious. One little thing I find particularly annoying is the use of vague iconography for EVERYTHING. Half the time I'm approached in diplomacy, or I'm attacked, I have no...
The intereface is indeed atrocious. One little thing I find particularly annoying is the use of vague iconography for EVERYTHING. Half the time I'm approached in diplomacy, or I'm attacked, I have no...
It's a good idea and I don't mind the implementation at all (it's not the only victory objective--it's ANOTHER victory objective--that means battles, by definition, have twice as much depth).
Most...
...I'd say the main smaller problems are the UI and wonky morale system... but, really, you missed the biggest problem entirely. Repost:
There have been a lot of complaints about Total War: Rome...
I tentatively agree.
I think with the battle speed cut down and morale adjusted, the new battle features could make it one of the better elements of the game.
That's really the problem with...
The problem isn't just battle speed. Yes, it's increased, but morale has been changed to make battle go even faster. Now, basic units will rout while still 75% (or more) intact.
And the low morale...
There have been a lot of complaints about Total War: Rome II lately. (Understatement). Complaints about everything. And you know what? In a surprising turn of events, almost every single one is...
I think the quality of diplomacy may be affected by difficulty level.
I've only played the Grand Campaign for a little bit on normal, but my experience has been pretty bad. Or good, depending. The...
The big thing I want to see modded is the stupid arbitrary army limit. Economy has and always will limit the sizes of armies.
But I don't think -any- mods are possible yet, as A.) we need to be...
I don't understand why they couldn't just do a 12am EST release. Or rolling release by timezone. Having to wait for the West Coast sucks ass.
No, I did quite the opposite.
If you walk up to a guy and he slaps you in the face, you're justified in getting angry at him.
But if you walk up to him a second time, a third time, a fourth...