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  1. Re: Do NOT register at Epic Game Store to get Troy for free

    Let the corporations fight! Let the consumers reap the spoils of war!
  2. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    Reasonable wishlist.

    -Editing the value of the battlemap general's stats (HP, armor, attack) Also editing the cap of the + hitpoints a general can get from traits
    -Editing the effects of XP,...
  3. Re: Random Crash on AI and Rebel Turn with New Map

    So I found a solution, I had to cut down on the size of the map from 499x499 to 420x480. I think my surrounding ocean might be too big or something not exactly sure, but the crashes have stopped,...
  4. Re: Random Crash on AI and Rebel Turn with New Map

    Could this mean there is crash when a character is added to the family tree? Or an AI randomly 'adopts' a captain?
  5. Re: Random Crash on AI and Rebel Turn with New Map

    Hmm I have never had a region specific crash like that, and I cannot reproduce that. I have built the map to over 196 regions. Here is a version with 121 regions. ...
  6. Random Crash on AI and Rebel Turn with New Map

    Hello, I have been working a new Pangaea style map. When bringing the map to life and doing the first play tests, I have noticed that the game will CTD within Turn 1 - 70, (mostly between Turn 7...
  7. Re: French lategame roster OP?

    France has good units, but not nearly the best. None of their elite missile troops are cost effective. Their cav is numerous but of average quality compared to most western factions. And they...
  8. Re: Total War games as Real Time Strategies

    I think both EU and Total War have a mismatch of mechanics. In my opinion a tile based system (such as in STW, MTW, and EU) works best with turn based strategy. And a continuous map (such as Total...
  9. [Important] Zero AP damage can lead to freeze up

    It appears I have found a little quirk with the balance of power/autoresolve calculations. Apparently giving a melee or missile weapon 0 AP damage can lead to the balance of power bugging and...
  10. Re: Possible to add WH1 units to WH2?

    All of the WH1 units are already there in the tables. All you have to do to get them for custom battles is unlock their respective factions for custom battles.
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    Re: Phoenix King

    Phoenix King is like a Shogun like figure that rules the High Elves. Elected to the position. http://warhammerfantasy.wikia.com/wiki/Phoenix_King
  12. Re: Why is total war series oversizing the environment?

    If anything the environment in total war is undersized. Real battles depending on the time period could stretch for miles. The whole reason napoleon could smash through enemy center lines and why...
  13. Re: Performance and Crashes with a lot of atlas files

    Any updates on your results Steph?
  14. Re: Performance and Crashes with a lot of atlas files

    Interesting, this may seem drastic, but maybe useful to mods like ACW. But would it may be worth deleting all the unused vanilla atlases, variant_models, and icons? If variant models are the...
  15. Re: Performance and Crashes with a lot of atlas files

    hmm I wonder if 3. is important. Mipmaps take up more space and therefore maybe more memory. (although it may increase performance depending on how Napoleon uses textures with mipmaps.)

    Although...
  16. Re: terrain tiles and splines?

    So by any chance has anyone picked up on this and tried to place their own walls?
  17. Re: Performance and Crashes with a lot of atlas files

    This is true, however vanilla can have over 8 different factions on the field without crash. While big mods will crash with just two factions (two atlases). I have replaced a lot of the unused...
  18. Re: Byzantine screwed by Hungary

    To understand more how the AI reacts and when it does invasions it is mostly down to how strong you defend the settlements bordering Hungary. The AI decides to attack most if they have more men on...
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    Re: CTDs

    I wonder if clearing up all the unused vanilla atlas files and so forth would help with the crashes. Ideally less textures loaded means less memory consumed which would lead to more stable gameplay...
  20. Performance and Crashes with a lot of atlas files

    A common problem all large mods suffer from is constant crashing in the middle of battles. I am suspecting that is tied to a lot/large atlas files defined by the mod. I also suspect NTW might be...
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    [Released] Youtubers at War

    Youtubers at War




    Features at a Glance:
    - 5 new factions based on 5 great youtubers. (Lionheartx10, Pixelated Apollo, Jackie Fish, General Cody HD, TotalLegion)
    - Overhauled mechanics for...
  22. [Tutorial] Re: Quick & dirty Tutorial on Mapping

    What is your procedure for editing ground_type_map_0.tga​. It seems to crash the game whenever I try to save it with gimp. Is there a special way to index it? If it requires photoshop can you give...
  23. Re: Editing Number of Horses in Gun Train

    So first i tried editing the carriage battle_entity, jut changing the number from 6 to 12, both in battle_entities and unit_stats_land. But it just reverted to two horses and extremely loud marching...
  24. Editing Number of Horses in Gun Train

    Is there anyway to edit the number of horses that pull an artillery piece along? I would like to see 12 horses instead of 8. Especially for Horse Artillery so the manpower and size of artillery...
  25. Sticky: Napoleon Total War Retopologia Mod

    https://www.youtube.com/watch?v=YfqVZk0jpLQ

    Does anyone have a link for this mod, or know where it can be found? I am pretty sure it is Russian, but can't find any information on it other than...
  26. Re: Saving artillery crew by removing them from guns

    If time permits it is better to limber and move the arty to square for safety, or move infantry to square the arty. Leaving the guns using alt-right click will render the guns unlimbered for the...
  27. Sticky: Re: Release: North & South: American Civil War Version 1.0 October 24, 2014

    Just thought I might post this here for thsoe who haven't seen it.
    https://www.youtube.com/watch?v=R5zGjOS6q_Y&
  28. Re: Is there a Newer and Improved Tool for modding Napoleon Unit_Variant Files??

    Best method in IMO is to just use taw's tools to edit them in text and convert pack before importing. I generate all my units using a C++ program then convert them to unit_variants, then pack them,...
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    Re: Editing the atlas files

    So it turns out it is simpler than expected.

    You can add new plumes, as many as you want as long as it satisfies these conditions in the atlas files.

    -the path of string1 and string2 MUST EXIST...
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    Re: Editing the atlas files

    So I still seem to have the same problem, pretty much exactly as outlined above. I am wondering how the game crashes when adding more plumes. Especially when all the default nations have a...
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    Re: Editing the atlas files

    Has anyone found a resolution to this issue? It is impossible to add plume lines to atlas files?
  32. [Tutorial] Re: Use a part of a unit from another faction

    Is there an upper limit to the number of atlas entries? And do entries need to be in a specific order? (heads last for instance).
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    [Tool] Re: Atlas Manager

    BUMP I too am looking for a link if anyone has it.
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    Re: Mod forums popularity

    The problem is this doesn't account for the fact that Rome and Medieval have been out for over 10 years. Compared to the more recent titles.
  35. Re: [HOT] NEW HISTORICAL TOTAL WAR GAME 'announced'/in the making. [World War 1?]

    I think a total war focused on the WW2 pacific theater is completely plausible. Flying units, combined naval/land battles have already been implemented. We just need squad/platoon level behavior...
  36. Re: Bullet Impacts not working

    Thank you so much!
  37. Re: Bullet Impacts not working

    I use Audacity as well. Mind sharing your saving procedure for sound effects?
  38. Re: Bullet Impacts not working

    Converted to Mono, but the problem still persists.
  39. [WIP] Re: North & South - The American Civil War [1861-1865] [RELEASED]

    Guys this thread is the old version.

    This is the new one.
    http://www.twcenter.net/forums/showthread.php?670856-Release-North-amp-South-American-Civil-War-Version-1-0-October-24-2014
  40. Bullet Impacts not working

    Hello I am trying to replace the sound effect for bullet impacts on troops. However when I load up my pack file with the new sounds, it doesn't play the sound. (it doesn't even play the vanilla...
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