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    Re: Athens Arises: Trip Report (Ch 18)

    Where can I find the "Athens has no treasury" version, or is it a personal modification of yours? If so, how do I achieve the same effect in my game files? Athens campaign as it is, gameplay wise...
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    Re: AI Rome Legion Recruitment Rate

    That's a logical guess. Maybe 1-2 unit armies are being shipped by the Greeks (or other faction), laying siege, triggering the script then dying out leaving me to deal with more and more Legios. Now...
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    Re: AI Rome Legion Recruitment Rate

    That's really neat directly pointing at the script. I wouldn't even think about looking into it if I wasn't swarmed with Legios. TBH it's not that bad because all that Roman slaying has got my main...
  4. Re: [RS all] - Quintillius' Enhanced UI graphics [v4.3]

    Seems to work great with RS 3.1, download works okay. Just a remark, original post says it's compatible with Athens campaign, indeed it does work for most UI elements it but the faction symbols are...
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    Re: Rome Total war music

    So what files is it? The 'Music' files? If so, which one? You really should add that to a post that says 'figured it out, it's not what you think it is'. :laughter:

    Sorry for awful necro but I'm...
  6. Re: My custom music isnt looped...any suggestions?

    That's not it. At least not in my case. It's not only 'custom music' (modified by me) that does this, many mods do this both in BI/Alex on my PC. What gives? It's driving me nuts! Please, someone...
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    AI Rome Legion Recruitment Rate

    Hey guys, hope some of you are playing this amazing mod in 2020!

    I have a little question which popped up when I restarted an old Gallaeci campaign, and started a new one as Sparta. What I'm...
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    Re: TTW addon v2.0 RELEASED!!!

    EDIT: Alright, to anyone who has this problem : Extracted the 'Data' folder and overwrote 'Data' in TTW 4.5.0 modfolder, when a TTW campaign is started with any faction, game just returns to 'TROJAN...
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    Sticky: Re: New Patch - Large Unit Sizes

    No Large Unit Size file available anymore? :(
  10. Re: When Worlds Collide/ Hellenistic Twilight Released

    Sorry for delayed answer, Saul.

    1. Inexpensive or not, I'm not ashamed to admit I cannot afford such expenses right now. Anyway, the question is not disk space per se (I have plenty), it's a...
  11. Re: When Worlds Collide/ Hellenistic Twilight Released

    Thank you for taking the time for the detailed answer. A nice idea, making a separate copy and try patch 07+fix, forget the savegame, I just wish I could keep some of my little changes to the mod....
  12. Re: When Worlds Collide/ Hellenistic Twilight Released

    No problem Saul, thanks again for quick answer, I just wanted to be clear why I said 1.6 (I wasn't sure myself to be honest until I found the exact loadscreen). It was not for nothing because now we...
  13. Re: When Worlds Collide/ Hellenistic Twilight Released

    Hey Saul, long time no see, glad to see you here again. Wait, what, I am a bit confused too, when I open my WWC the loadscreens always say 1.6. I'll check again just to be double sure, since I've...
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    Re: missles way overpowered

    I know it's an old thread, discussion, and I'm only dowloading SPQR mod to play again after many, many years, but I have to say the OP's original complaint is initself flawed. Sure, it's 2020 but it...
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    Re: Total War : 1942

    Thanks for the patch, Mr_Nygren. However, I can't seem to get the 1942 campaign to work after applying these files. Install order: 1942 v1.0, patch 1.1 FIX, patch 1.2, 1.3 and finally this. I believe...
  16. Re: When Worlds Collide/ Hellenistic Twilight Released

    Great to see some activity here again in 2019/2020. Interested to hear it's not only my system (or my WWC install). I've actually been having CTDs every second battle (literally). Campaign plays...
  17. [Tutorial] Re: How-to: Setup your mod to have more than 2 turns per year

    Very nice, thanks for the link! Just about to try and make some mods 4tpy :thumbsup2

    EDIT: Sorry, isn't this supposed to be a .bat file? I'm asking because I can't seem to get the .exe working for...
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    Re: [Request] 4TPY for RS III?

    I personally play 0-turn in RS, always. It seems logical that 4tpy is more suited to the slower, chilled out gameplay of 1-turn.
    A matter of personal preference. As it is, the submod only...
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    Re: [Request] 4TPY for RS III?

    Sorry for the long delay. Try this post /#39/ and the link in it:

    http://www.twcenter.net/forums/showthread.php?739014-Request-4TPY-for-RS-III&p=15680337&viewfull=1#post15680337

    If that doesn't...
  20. Re: [RS 2.5] Four turns per year - New Version 1.2

    Hey Immortal thanks for the new fixed pack. Good work, sir! Gotta ask though, have you or anyone else had any bugs associated with the trait system? This is what I'm referring to:
    ...
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    Re: [Request] 4TPY for RS III?

    I guess that was the issue. It works just fine now, thank you very much!! :)
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    Re: [Request] 4TPY for RS III?

    That's good news, OJ33DA! Just a quick question, are the broken 3x/1x versions mentioned in the above posts fixed in this archive?

    Thanks in advance :)

    EDIT: Also, for some reason on opening...
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    Re: [Request] 4TPY for RS III?

    Sounds correct. Great to see you appreciate feedback.

    Some more polish like that and your 4TPY submod could be the final touch to RS III (3.1 at least, with no new patch in sight) and maybe even...
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    Re: [Request] 4TPY for RS III?

    I understand and I look forward to the eventual fixed version and/or the WWC versions of your mod.

    As to movement speed, I find the current values to be realistic. Let's keep in mind Hannibal,...
  25. Re: The Ai doesn't build full stacks. Halp!

    I save my games almost always at the start of the turn, more often at the end. Some say this method in itself causes CTDs but honestly I haven't had one in RS III maybe ever. So maybe it's your...
  26. Re: The Ai doesn't build full stacks. Halp!

    Are you playing vanilla, BI or ALX.exe? It makes a huge difference for me in all the mods I play. Alex always has the best army compositions for me. It regularly recruits unified full stacks and does...
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    Re: [Request] 4TPY for RS III?

    OK, I can confirm the Sparta 4TPY script seems to be broken, too.. Maybe some of you guys can test it further to replicate what I'm getting... I've overwritten the files necessary and loaded my save,...
  28. Re: Fewer stacks,shorter battles fixed for Roma Surrectum 3

    Again, good concept, but does this work universally on all campaigns ? For now just for Rome it seems. It would be awesome if next you could make a 'generic' EDU for all other factions with Fewer...
  29. Re: EDU change for fewer stacks and shorter battles for 3.1

    Hey there thanks for that, Enver. Long time coming.. Nice idea to up the costs so less units are recruited/stay recruited. Nice work, I'll test it when I can :thumbsup2

    It would be awesome if you...
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    Re: [Request] 4TPY for RS III?

    Hehe sure, I wasn't trying to flatter you or anything, what I meant is that I know you do extensive testing, you apparently play the game and the mod a lot so you have a pretty good idea about it's...
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    Re: [Request] 4TPY for RS III?

    Thanks for the update Saul, as always I trust your expertise so I guess something strange must have happened in your first tests but since you were unable to replicate the economy 'boom' it's safe to...
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    Re: [Request] 4TPY for RS III?

    Hmm Saul, this is indeed a troubling situation. Money should not be a problem, but such overabundance could not be accounted for, at least for 1-turn, which I haven't played in RS III as of yet...
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    Re: [Request] 4TPY for RS III?

    Pardon my ignorance, but why would 4TPY mess with the economy? I thought it just 'stretches' time as far as everything else is concerned, if indeed building costs/times are not tweaked in any way. At...
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    Re: [Request] 4TPY for RS III?

    It does seem to work! 4TPY makes 1-turn campaigns really immersive now, but it's appealing for 0-turn too, because it makes characters really matter.

    For example, now I can role-play as Hannibal...
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    Re: [Request] 4TPY for RS III?

    I also started games with it and seems to work great! This is sensational, to say the least!!

    However, I am also shocked that it could be SG-compatible but hey if Saul says so I believe him!
    ...
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    Re: [Request] 4TPY for RS III?

    Is this for real? Does it work for RS 3.1?
  37. Re: When Worlds Collide/ Hellenistic Twilight Released

    I'm sure it's been asked hundreds of times, but is the 'attachment fix' save game compatible?
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    Re: How to modify music in this mod?

    As RS is mod-foldered editing the music is not as easy as other mods. Meaning you will need to edit the specific file for a specific faction/campaign.

    Let's take Rome, for example. To edit the...
  39. Re: When Worlds Collide/ Hellenistic Twilight Released

    Yeah I think it's more clear now, understood. I'll try that maybe; a whole new Roman save is not a tempting prospect. On the other hand, if such a thing occurs very rarely (very peculiar CTD indeed),...
  40. Re: When Worlds Collide/ Hellenistic Twilight Released

    :D Well like I said I actually may have used add_money... :doh: Sometimes I have for ex. 535 and I need 537 to build a unit I simulate a 'gift' from the faction leader or something to be able to fund...
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