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  1. Thread: Civil war

    by CadetNewb
    Replies
    5
    Views
    359

    Re: Civil war

    Wait, what difficulty are you guys playing on? I've been avoiding doing politics, crossing my fingers and waiting, hoping for one to happen, but it hasn't happened yet
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    7
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    738

    Re: Cant make realistic armies as Rome.

    He's right. The Hastati were among the poorer Plebians, but any Plebian is still basically your middle class landowners. Having them be fodder is an inefficient use of the limited pool of people that...
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    7
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    738

    Re: Cant make realistic armies as Rome.

    Early on, you're gonna have to cast a wide net recruiting due to population limitations. A single city might only have 2-400 Patricii needed for the Triarii and something-something amounts of Plebs....
  4. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    At most, I've only had just a small handful of spears to anchor the flanks, but right now I'm contemplating how a mainline of non-phalanx spears would work. My current guess is that I should have...
  5. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I wanted to ask, why would something like say Thorax Spears be used over Thorax Swords? Cav isn't as dangerous as it is later on in history, and the spears aren't as effective against other infantry.
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    12
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    651

    Re: Stuck in naval battle

    Have you tried attaching your transport fleets to a proper escort fleet? The two will merge together and enter combat together. Even then, with the two combined, there's a good chance the AI won't...
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    18
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    1,774

    Re: WTF is wrong with pike phalanx?

    I think you can try using the arrow keys for this too. Just tap it in one direction, then the opposite really quick to send them commands that'll place them right back where they were at. If it's...
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    18
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    1,774

    Re: WTF is wrong with pike phalanx?

    Maybe I'm misunderstanding what you're saying, but I wanna play it safe and gotta be honest here. If you're willing to refund Rome 2 over this, you're missing out. In the grand scheme of things, it's...
  9. Replies
    18
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    1,774

    Re: WTF is wrong with pike phalanx?

    Don't kid yourself. It's a bug from the base game, and you'll find it no matter where you go. No mod is able to fix their occasionally janky behavior, just tweak the balance to their own preferences....
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    1,360

    Re: [Submod] Settler Units

    This mod has been extremely helpful in the grand scheme of things. In those situations where I find myself at war with the world - on purpose or not - this really helps keep replenishment working, as...
  11. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Well, besides the thorax pikes and hoplites, some spears for anchoring the flanks would also be pretty nice. Right now, it looks like they only have Thureos Spears at most.
  12. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I was checking the roster for Baktria again, and have to ask, are thorax swords the only thorax reform unit they receive? I don't see the thorax versions of anything else in there to be honest.
  13. Re: What are the best Heavy and Very Heavy Cav's for Rome?

    Practically all the Auxiliary AOR units are, at the very least, rock solid melee cav that also have some javelins for extra punch. Out of them, I think the Germans are the best, giving you stuff like...
  14. Re: When should I occupy and when should I loot settments?

    It isn't perfect, but given the circumstances, it's definitely better than vanilla. I'll definitely start putting this to the test and see where I can take it.

    EDIT: Well, I occupied Camulodunon...
  15. Re: When should I occupy and when should I loot settments?

    So killing all the foreigners makes it easier to repopulate with my own people? Fascinating....
  16. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    You guys are saints!
  17. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Oh neat! I gotta wrap up my Rome campaign faster then. But this also begs another question, though I'm not sure this is the right place to ask it and apologize if it is wrong of me. How do I switch a...
  18. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Which population pool do these two pull from by the way? If it's 1st Class Citizenry, I honestly might just not even bother simply due to the manpower logistics.
  19. Re: Judea & Nabata campng outside Alexandria

    If I recall correctly, one solution is to change your game options so that you don't watch the AI's movements when they are making their moves. It does not resolve all of this behavior, but it does...
  20. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Oh mother of god, that is horrifying.
  21. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I wanted to ask, why do Syrian Mercenary Elephants have average stamina and 50 morale, while Indian Armored Elephants have poor stamina and 45 morale in comparison? Is this how it is supposed to be?...
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    Sticky: Re: [Support] 1.2 Bug Reports

    Ah, that makes sense. Since that's the case then, is it possible to give the dagger or club wielding members one of the tiny shields or bucklers? It'd be a bit more inline with their stats I think,...
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    Sticky: Re: [Support] 1.2 Bug Reports

    I don't remember if I or another person brought this up before, but could you guys check the Harpax Marines? It looks like some of them are missing their armor and shields, with some of the guys...
  24. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Frontally, shielded units will block most projectiles. However, if you shoot them from their right side (the one that's holding the weapon) or the back, they'll rack up kills really fast.
  25. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I can't help but imagine sending out colonization waves as Rome now.
  26. Re: After Rome, who has the best heavy infantry?

    If you're just looking for good, durable heavy infantry in general, any of Alexander's Successor States such as the Selucids or Baktria will do. Same with any of the Greeks - just avoid the Spartans...
  27. Re: Huge gaps between formations and Shield Wall no longer works

    As KAM said, it makes a unit harder to kill in exchange for reducing their killing ability. Some people use this with their Hastati, stretching out the time that fodder lasts so you can kill the...
  28. Re: Huge gaps between formations and Shield Wall no longer works

    Just a heads up for the future, I think the DeI guys want all questions in the questions thread sticky. Moving forward though, Rome's Disciplined Formation is supposed to form a block-like shape,...
  29. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I think for most players, you are right that this feature would be more clutter than useful, but I believe that this feature would be very useful for those of us who have particularly hard campaigns...
  30. Re: Divide et Impera 1.2.5 and Alexander Campaign Released!

    You guys are rockstars!

    Also, I haven't had time to play it yet, but how are the standard hoplites feeling compared to other units?
  31. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I cannot help but be envious of these people who are getting civil wars. I hardly pay attention to my politics, hoping for a civil war to happen, but it never does! Just what am I not doing wrong?
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    Re: Roman battle tactics

    To be honest, I don't think the triplex acies is the most viable formation historically or in the game. The Hastati draw from your 2nd Citizen Class, your middle-class backbone, while having stats...
  33. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Thanks for the reply!
  34. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Well, I might as well just put on my helmet and say it: I have a question about phalanxes. But hold on! It's not that bad, I swear! I was wondering if it was possible to alter how quickly they put...
  35. Re: Playing as Rome, I lose three cities and my capital is sieged within 10 turns. Um, help?

    I would say that the primary thing that you give up by using the faster battles mod is the ability to fight consecutively. You will win a single battle, but take more attrition due to the units...
  36. Re: Playing as Rome, I lose three cities and my capital is sieged within 10 turns. Um, help?

    First and foremost, I highly recommend that you do not play with faster battles. That favors the AI over yourself, as you have less time to flank and destroy the enemy before your troops take...
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    Re: Cap of 20 Zeal on generals?

    +85% missile damage? You have opened my eyes. I must try this!
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    Re: Suggestion: Ptomelaic "Felt Cataphracts"

    This would explain a lot. I've been scratching my head for a while and wondering why the performance between shock cavalry and melee cavalry was so similar to one another here in DeI. Why is that...
  39. Re: Why are hoplite phalanx so ridiculously overpowered? :(

    Oh man. I was reading this and it got me going for a bit until I realized there were all sorts of things wrong, like the vanilla unit cards and the talk about formation attacks. I haven't seen...
  40. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Ok, I figured it out. They're under PREVIEW XD
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