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  1. Re: Strange textures on unitpart models

    My process of saving textures: edit stuff in photoshop, save as .tga file. Open paint.net program (free to download) and open the .tga file, then save the file as .dds (choose BC1 (DXT1) and tick the...
  2. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Europe in conflict mod for napoleon uses some sort of manpower and supply system. And since shogun 2 is basically build on top of napoleon, I think something like that should be possible here as...
  3. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Yes I explained all of that in the comment above. But what I meant about a manpower system is a population system, like the 1212 mod for attila that so brilliantly uses it. I'm not sure if something...
  4. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Hey man, thanks for your comments :)

    Well let me start with AoR. Like Sara mentioned, nothing special is needed for this, it's a condition in a table where you just designate a region as a unique...
  5. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    I might make high level ninjas look something like that.
  6. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    You definitely will, no worries :)



    All daimyo will have custom armour, no more silly colour schemes.

    I'm not very good at modeling so I'm not sure about the monk designs, but I'll try to...
  7. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    I have something in mind for monks, but I don't think ninjas need any work really, not much else to do about them.
  8. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    It's been pretty slow due to irl, and I've been slacking a bit I'm not gonna lie. Mostly finishing up on assets. Weapons are pretty much done, just made a bit more textures for them. Still gotta make...
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    [Released] Re: All Clans Playable

    I uploaded minor clans mods a long time ago to steam https://steamcommunity.com/sharedfiles/filedetails/?id=440618910.
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    [Proposal] Re: Open Source - New Europe Campaign Map

    Well good to hear that it's not as complicated as I might have thought.

    As for the split community, I think it's largely because Attila and R2 have animations that most modders are looking for...
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    [Proposal] Re: Open Source - New Europe Campaign Map

    Well as I understand it's not super easy, plus scripting isn't too easy either, though I don't know to what extent it can be modified. Also there's the issue with siege maps modification, ai path...
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    Sticky: Re: Shogun 2 Mod Questions & Recommendations

    Battle time limit is adjusted in the game. You can choose to have no battle time limit either when you are in clan selection screen (there is a More Options button in the lower right corner), or...
  13. Re: Dev blog - Last Alliance: TW - Alpha v0.1.6

    You are doing incredible work :) Who would've thought something like this would be possible in shogun 2. Keep it up!
  14. Re: Sengoku: Total War (a Shogun mod for M2TW)

    Historically Shimazu never had green heraldry, it was blue on white or black on white. I guess people are used to the original Shogun and Shogun 2 colour schemes for clans. It depends on Razor in...
  15. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Huh, indeed they can :D Never gave it a closer look, but you're right. Well, looks like more work needs to be done :)

    Hm, for some reason the head variants don't show on the campaign map. There's...
  16. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    The tech tree will be adjusted according to the new units and some new buildings, but I don't think any major changes are needed. We will see. I don't really plan on making new models. One of the...
  17. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Yes of course, I forgot that important detail :P

    Here is the full unit list (it is still subject to change tho, we might add stuff or remove stuff we will see):

    Ashigaru

    Melee units:
    ...
  18. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    If that was the case almost every province would be a citadel :P

    Since we are going for historical accuracy, the famous castles like Kumamoto, Himeji etc. will be represented like fortresses or...
  19. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Yes that's what I meant. It would be a unit of hatamoto 'guarding' it. The problem is that not every clan had these, so it would be imbalanced if I gave them to bigger clans and not smaller ones. I...
  20. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    I'm wondering whether to include the iconic uma-jirushi and hata-jirushi banners. They could act as a single unit on the battlefield, a strong point of the army that could be a rallying point or...
  21. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    I'm not exactly sure since I didn't look at all of them. All I know is that there are 63 unique battle maps. I would say all the maps he already made are among them. So if you played his mods you...
  22. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Thankfully the building slots can still be upgraded haha. As you know the number of slots depends on the castle level, and there will be bigger and smaller castles. So some provinces will have more...
  23. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Ok here's a little update finally. As I promised some time ago, the campaign map. It's more or less the same as Nobunaga's Ambition mod on the workshop. There's still stuff to do, like giving the...
  24. Re: Sengoku: Total War (a Shogun mod for M2TW)

    Great to see you're making progress bro :)

    I was also wondering about the sieges but never asked. I imagine there's a way to make it work. With so many years of modding behind M2 there must be...
  25. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Don't worry everything will be available :)

    I could change the textures of the agents but not really the models, tho I don't think it's necessary to change anything. And as for the sayas on...
  26. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Yes of course, everything will be available for use. That's what modding is all about imo, people helping and learning from each other. This mod takes inspiration from other mods, or takes stuff from...
  27. Sticky: Re: Last Alliance - Download, Information and General Discussion

    Really amazing work, keep it up!
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    [WIP] Re: Garrison rework

    The warhammer system is cool, but for warhammer. Putting heroes in garrisons seems super op. If it means anything to you, I wouldn't put a garrison for virtually every building but only forts and...
  29. Re: Pack File manager gives me an unhandled exception

    I don't know really. But it's not like it breaks the program or anything, you just close it down.
  30. Re: Pack File manager gives me an unhandled exception

    It happens to everyone I think. The same message appears when you want to edit units, but nothing happens and you can edit them normally.
  31. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    That should be possible but like you said a lot of unnecessary work. The easier way is to just make another mod for the same campaign that only changes factions and start date, which you then load...
  32. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Haha :D

    I'm designing units by giving them individual armour pieces with custom colours and patterns, especially the samurai. This will make them more unique on the battlefield, and with many new...
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    Re: Modding help

    No, the file path is to your Shogun2/data folder.
  34. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Yes I'm using E. Valerios paintings as references, as you can see in the pics I posted. But unfortunately he didn't make a lot of the minor clans in vanilla game, so I'm just using the original flags...
  35. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Thanks man :)




    Well, it's official. I'll update the OP one day to include all the info about the stuff we're working on, and what you can expect from the mod.
  36. [Released] Re: BSM for Shogun 2 & Fall of the Samurai v1.2 and BSM v1.2 for Darthmod 4.1 (update 29.05.12 - Watersplash fixes)

    That's because the mod is in Movie format. Mod manager can't see it. That type of mod is automatically applied to the game once you put them in the data folder.
  37. [Released] Re: BSM for Shogun 2 & Fall of the Samurai v1.2 and BSM v1.2 for Darthmod 4.1 (update 29.05.12 - Watersplash fixes)

    Check the link a couple posts above you mate.
  38. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Thanks :)

    Sure you can send them, but I'm not sure yet what period I'll use.

    In other news, I was contacted by sorinel1991 (who made the amazing Strongholds of the samurai maps), he's working...
  39. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Thank you :D

    I'm not sure what you mean by exporting provinces and clans and adding them to startpos in the pack file. So I can't just take campaign_maps and the needed tables from the pack and ...
  40. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Yea it is a lot, 71 at the moment to be precise. I plan on adding more for other smaller clans that won't be represented on the campaign but you will still be able to have them as 'vassals'. Like I...
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