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  1. Replies
    12
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    1,841

    Re: more technologies

    Is there any good news at this bad times ? Any progress for latest update ? :)
  2. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 0.98t (Updated)

    My friend campaign view crash problem continues on this submob. Could you please update this one "MugenMed1212C.pack" ?
  3. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 0.98t (Updated)

    Hey Mugen, I played about 20 turns with Zengids again. In the beginning of the game, there was no religious affinity effect but after 10-15 turns, same things occur again wtih different religious....
  4. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 0.98t (Updated)

    By the way last fixed version includes in this link http://www.mediafire.com/file/9xgk8ombssobs5w/MugenMed1212C.pack/file ?
  5. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 0.98t (Updated)

    Mugen thank you for your quick update. About religious affinity thing, same situation occurs also between empire of nicaea and zengids too. I believe there must be a problem here too. :)
  6. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 0.98t (Updated)

    Sorry wrong link,

    On the 1st picture, we have different religion (zengids and kingdom of antioch) but we have +15 religious affinity.
    2nd and 3rd picture, they are stronger than me but they will...
  7. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 0.98t (Updated)

    Hey Mugen, I was trying your submod with a new campaign with Zengids and below things are happened which are no make sense. You can see from pictures the unlogical diplomatic events. Fyi, :)
    ...
  8. Replies
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    309,116

    Sticky: Re: Medieval Kingdoms Total War Suggestion Thread

    I have just few things for you:

    1) I believe Mongols should be more stronger, in my every campaign they end up about in 100 turns.(25 years.)
    2) Crusade states are very powerless, they have no...
  9. Replies
    12
    Views
    1,841

    Re: more technologies

    Any idea about release date of next patch ?
  10. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 0.98p (Updated)

    Thank you for update, it worked.
  11. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 0.98p (Updated)

    When I try with this order "MugenStill_4ty-MugeZoomFixMod-MugenMod-MK1212 parts ". When I open the new campaign, my game crashes. :(
  12. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 0.98p (Updated)

    Hey thank you for your submob but I have same zoom problem. I tried your zoomfix pack but it didn't work. I open order by 4tpy mod-zoomfix-mugen mod-Then all 1212 packs. Could you please help me to...
  13. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 0.97 (Updated)

    If I update new version of this submob, will it be affect my savegame files? does it save game compatible? And by the way, thank you for your submob, it is very good!
  14. Sticky: Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Hello everyone, first of all thank you for this mod, it is really good but it has just need bug fix patch. I played 2 campaign with Seljuks in legendary difficulty(more than 100 turns in both).In my...
  15. Thread: Passive AI

    by JoAlves
    Replies
    8
    Views
    1,713

    Re: Passive AI

    Hello everyone, first of all thank you for this mod, it is really good but it has just need bug fix patch. I played 2 campaign with Seljuks in legendary difficulty(more than 100 turns in both). I...
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