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    Re: campaign map editing. crashes

    Hello to you.

    "Uh oh. This isn't good. No idea why, but exiting now. Sorry pal."

    This is the bare_geomod version of "the game encountered a unknow error and must exist", famous error that can...
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    [Tutorial] Re: Creating a World - The Recruit Limit Script

    Shh, I have a problem. Well it's the same as yours, the one where you can't count battle destroyed units, making the whole idea of setting a approximative max number of units even more dangerous than...
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    Re: Adding armour plate to units

    Every general of the same faction has the same 'armour', as defined in export_descr_unit. Variations of specific named character resistance then happen in export_descr_character_traits with the trait...
  4. Re: BELLUM CRUCIS 7.0 + bugfixer - SUBMODS and UNOFFICIAL PROJECTS Thread

    Something I never paid attention to until recently but that might explain why agents are rarely/never recruited in your case. The invade type invade_immediate never recruit agents.
    Thanks to Peter...
  5. Thread: Third Age

    by selv
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    Re: Third Age

    What is it that you renamed? What is your system log saying? you should have a logs/system.log in your mod folder, copy what it say.

    How did you install the mod, is it in placed in your m2tw...
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    Re: Copyright R:TW and M2TW

    Well... Basicaly, and as you noticed, various RTW assets are being used in M2TW mods. I do, though I didn't release my mod yet. Don't quote me on that but Gigantus told me it should be ok as long...
  7. Thread: CAS file

    by selv
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    Re: CAS file

    Foggy is on fire, want to know EVERYTHING. Graphics are hardly my speciality, but to convert a watchtower model strat to a village strat, path changes in descr_cultures should do. It sure do for...
  8. Re: Cannot create a general/admiral without an army/navy error

    Put your code in code tag rather than spoiler, it's more easy to read. Just replace the QUOTE by CODE in the brackets.

    What I can see, you forgot the traits before your traits list:


    traits...
  9. Thread: Captain portrait

    by selv
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    Re: Captain portrait

    Mhaa, ha, ha, welcome to the super tedious various sides of modding, my friend. Unfortunatly it's not that fast to have the buildings images of a new culture, even if they are exact copy of a other...
  10. Thread: Captain portrait

    by selv
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    Re: Captain portrait

    Cultures are limited to 7 slots, just like the factions are limited to 30+ the slave. So if you just added a new culture, knowing that vanilla already have 6 cultures, you have reached the limit....
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    Re: Beta 2.0 bugs reports and fixes

    rafmc sure did a great job on battle settlements and units. However I am unsure of everything he did in the settlements folder, he seem to have added new models/textures, and I didn't try them more...
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    Re: Unnamed Captains and CTD on exit

    Don't know if it's related but you have these errors:


    21:43:47.858 [data.invalid] [error] Target building level not allowed: The Aztecs, village -> motte_and_bailey,...
  13. Poll: Re: The TW series is dead. Everything after Medieval II sucks!

    nevermind, though my question was genuine and not a attempt to start anything. But it was probably useless.

    Personaly I woudn't mind finding out how the post m2tw games are one of these days, but...
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    Re: Unnamed Captains and CTD on exit

    After further testing, the only way I can reproduce nameless captains, or other characters, is if they are in the descr_strat but their name not listed in the descr_names.
    For instance:

    ...
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    Re: Ideas for a submod

    I am not sure you are approaching this from the right angle, Shogun. I read that you consider you have low modding skills but noboby has high skills to start with. It's normal to fail countless times...
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    Re: Unnamed Captains and CTD on exit

    Yes, this is, though it can be quite peculiar if you never used it. Beside, I just tried to substitute your list of ghana names to the vanilla moors in bare_geomod, and I experienced no problem. No...
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    Re: Beta 2.0 bugs reports and fixes

    Strange. I don't use rafmc new versions of settlements because I am learning ITWE myself to make my own improvements to the original DBM settlements in battle map, though this is a side thing for...
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    Re: Unnamed Captains and CTD on exit

    It's also that way in vanilla, 'of London' being in descr_names as a internal name, then being referenced in names.txt as: {of_London}of London. It's the same for every surname with 'of'.

    So even...
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    Re: Questions about some editing

    I don't see how else the link you posted would do it if not by script, and I don't see how else to proceed.

    You can add the FactionIncome condition if you want, but calculating exactly how many a...
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    Sticky: Re: Bugs Reports & Technical Help

    If it's any help, you can correct the 'can't ally with former allies of destroyed ennemies bug' with a simple script like that:



    monitor_event FactionTurnEnd FactionType slave

    if...
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    Re: Unnamed Captains and CTD on exit

    Can you attach the full log? I am not very optimist about the answer being in it, the 'unspecified errors' often being dirty in the way that they don't leave log clues but you never know. The crash...
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    Re: Unnamed Captains and CTD on exit

    Might seem obvious, but do you have a list of names for your new faction in descr_names? And in text/names? The problem doesn't ring a bell but you test this in custom battles if I follow? You should...
  23. Re: Can I easily install DBM 2, without breaking DBM 1 install?

    You will need to follow a few very simple steps, as in my great 'anticipation' skills, I didn't separate the earlier build versions used eventually to make the beta 2.0 with rafmc. Important, read...
  24. Re: Total Vanilla Beyond 3.0 Release - Once more with feeling

    selv send a cookie to Azumi from the ground as he watch him leave earth in a huge x-files mayan space ship...

    Then selv light a cigarette and watch the camera saying, 'this is the end...'
  25. Re: Some observations / hints for the new players of DLV6.2-BB4.36

    Opinions and tastes are subjectives, like you said. So is the concept of being historical, or dated actually. To me, knowing if some units models are supposed to look like exactly as described in...
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    Re: Once More with Feeling - The Road to 3.0

    Indeed, mega sync isn't needed to download a file from mega, but some people seem to have troube downloading from this site anyway, something I didn't know either, maybe because of some locations...
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    Re: Beta 2.0 bugs reports and fixes

    My fault I guess, since I didn't think of deleting them before sending a version of the mod to rafmc last year. In my vision, neither were meant to stay since my mod isn't DBM, only based on some of...
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    [Tutorial] Re: Creating a World - The Recruit Limit Script

    I already have factions turn event_counters implemented in my mod, you gave me the tip, remember?
    The above script start isn't even in my c_s yet, just in my notes for later, so I will see about...
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    [Tutorial] Re: Creating a World - The Recruit Limit Script

    I am a king among morons, I write while wanting to break my head in a wall... Really, I once knew the script replicator tool, but somewhere between my first attempts where I didn't really need it and...
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    [Tutorial] Re: Creating a World - The Recruit Limit Script

    I downloaded the earliest shape when the thread was still locked, and it gave me some interesting ideas to pursue. I don't think I will be using your method as is, it seem too nerfing for some game...
  31. Re: Looking for a complete, simple, stable mod in Roman, classical, or older periods for M2TW Kingdoms

    I forgot, Conrad, if you are playing with the steam malware version, use the bat file in this attachment:...
  32. Re: Looking for a complete, simple, stable mod in Roman, classical, or older periods for M2TW Kingdoms

    I am not sure if any completed mod, such as you describe/would want, has been released for m2tw engine yet.

    To speak of what I know, a lighter De Bello Mundi, be it the first or the second...
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    Re: yet another question...re-emergence of factions

    Nope, riots are processed within any faction turn, most often during the turn of the current owner:...
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    Re: yet another question...re-emergence of factions

    I would make these little changes, and don't forget to close the rome emerge at the end with the second end_if:


    monitor_event SettlementTurnStart IsSettlementRioting
    and...
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    Re: yet another question...re-emergence of factions

    Yes, if EB2 has a unique province building level for each settlement, you can also replace the ros_target building by a event counter.

    Personaly, I have no troubles with destroying the ros_target...
  36. Re: Game encounters "unspecified error" when trying to start a new game

    Somehow, I think the problem might come from your CAS.file? With what did you modify it to reference your new northern_heir?
    I wish I knew better, but I too had similar problems with replacing strat...
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    Re: How to Enable Immortal Generals

    I f there is a algorithm, it is likely buried within the exe/hardcode. Like I said, reloading a save and changing your actions will change the chances, whether it is for the natural death of a...
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    Re: RedShell Spywar in somw TW games

    It is of noboby's business when or where I decide to launch a game, watch a video or go to a website, nor is it any indication as to my tastes in general or to my futures decisions of spending my...
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    Re: RedShell Spywar in somw TW games

    It already happened. Steam itself is the living example of it, as is the fact that almost everyone now consider normal to have this online malware on their computer. This is therefore not surprising...
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    Re: How to Enable Immortal Generals

    Oh, well I guessed backward. There is a command to kill units yeah, and a other for characters on the strat map. Anyway I just have a bunch of old starting characters, which die very quickly while...
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