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  1. Replies
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    Re: [WIP] Unreal Total War: EBII

    Hey Khan, any recommended difficulty for battles?

    Tried it on normal and hard and the AI is slaughtered by roman javelins (they were unarmoured aedui).

    Just checking its correct, the units...
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    Re: Campaign AI Bonuses Mod

    Been Playing it on very hard as Rome, really good dude. Big armies but not stacks, haven't got into Greece yet but Eprious has taken most of it with Makedon and Greek States still kicking about.
    ...
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    Re: Campaign AI Bonuses Mod

    Hey dude, Was trying this out and noticed that Carthage and Macedon (Maybe the rest of factions too) were bankrupt and not too aggressive. This was around turn 75 or so.

    Noticed the AI was more...
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    Re: Realism Core v5 for LME4

    Nice one with the hot fix, hadn't seen that on the posts.

    Can't figure out the 1807 bug oddly, it doesn't crash but after ending the first turn the whole world map is visible, armies agents etc. ...
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    Re: Realism Core v5 for LME4

    Okay well after reinstalling all of LME the campaigns all run fine, with your submod the 1807 campaign map is totally visible and the 1813 campaign ctd's after selecting a faction.

    From these two...
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    Re: Realism Core v5 for LME4

    Hi Sirlion,

    Just want to double check I'm using the mod correctly.

    The Europe campaign 1807 lets me see the whole map after turn one.
    The Batavian Republic line units have the pdguru faces but...
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    Re: [Tech] Bug Reports 1.1 Version

    Hey guys, loving the new update. Just two quick things not even sure if there bugs!

    1. In the Macedonian Wars campaign Sparta is unable to select a bodyguard unit for their navies, not sure about...
  8. Re: (SubMod) Adds Celtic Garrision units and Fixes FOE Garrision bug

    Not responding on the splash screen for me sadly, not sure if anyone else is having trouble.

    Checked and made sure no other mods were causing the issue, hope it's a quick fix to get it sorted.
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    Re: [Request] New Unit Icons

    Hey dude,

    It might be possible to contact Dresden or whoever was in charge of the Roman unit icons for CROC for Rome 2.
    Most of the Roman icons would fit the units in Attilia but there would...
  10. Re: (Submod) Slightly Redcued Garrisons version 1.0

    Sorry for my mistake there, new update is great.

    Found a cheeky dirty fix for the issue of unit duplication in the recruitment tab!!
    (Original unit = will upgrade)
    (Copied unit = won't upgrade)...
  11. Re: (Submod) Slightly Redcued Garrisons version 1.0

    Sorry to report but the bug is present.
    Garrisons still remained after upgrading the town building chain but seemed it revert back to the tiny vanilla ones either after conquering a second...
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    Re: My Thoughts about increased garrison

    I'm not sure if its a known bug or if I'm just unlucky but after upgrading the main settlement building it reverts back to vanilla garrisons?
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    Re: 3.6 Progress Reports

    Been watching this thread for quite awhile, its a shame to see the same questions asked again and again.

    Glad this great mod is still being worked on and can't wait to try out all the new features...
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    Re: Medieval Kingdoms Total War: First Release!

    Congrats to the whole team. Awesome mod so far from the three battles I've played. +Rep!


    Small note.
    The English Billhooks are missing there name (Have the info description though)
    Peasants...
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    Re: [Tech] Bug Reports 0.95 Version

    Using 0.95j, started a new campaign as Athens and I'm unable to recruit any units (Apart from Mercs).

    Waited until the unit upgrade technology research tab and still nothing.

    Very odd.
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    Re: 3.6 Progress Reports

    Warpath is the DLC for Empire: Total War, it focuses on the American continent.
  17. Re: Divide and Conquer - Full Public Beta Release (Hotfix on Page 8!!!)

    Hey guys, awesome submod from what I've played.
    I did find a bug with Balin's campaign even after the hotfix. After reclaiming Moria the game CTD's on the completion of constructing a Mithril Mine....
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