Yea same, cringe worthy.
Type: Posts; User: He111; Keyword(s):
Yea same, cringe worthy.
Since the Default one originates from the original 80-90 Warhammer Era, I will stick to it.
Besides, the third one is really not my kind of deal - with this Art Style, the Empire would need a Human...
Well, buy the Game via Steam, play it for 3-4 hours, if you dont like it do a refund.
Thats how i roll about all Games im interested in owning.
I guess i have around 30+ Refunds done on Steam, no...
Well, your have a good point on this one. In Singleplayer i dont see any Problem with this - but in Multiplayer this needs to be balanced Points wise. Dwarf would probably have superior Numbers or...
Well, in Tabletop cannons are supposed to kill Great Monster like Trolls, Ogers, Dragons and even enemy Heroes - instead of shooting into Regular Units.
If the two armys had equal Gold spendings,...
Excactly what i thought.
Archduke Donald Trump, Leader of Mankind
I wonder why they choosed to do a Warhammer Licensed TotalWar Game, they break so much Fluff and Backround they even could do a own Fantasy-Style Game.
But i guess they would do less sales without...
Just roll with mods, I had the exact same Issue in Vanilla. Skirmishers are really OP in Vanilla Rome and Attila.
I really really really hope they can raise dead on the Battlefield, even with Basic Lvl. 1 Necromancers, its the Standard in the Tabletop, it should be a standard in the Game, Remember Zombies and...
Battles are truly a Shamefull Display ! I cant stand this arcady crap which is over in less then 10 Minutes, even Armys with each around 2800-3000 Soldiers per Side, are sometimes in 8 minutes done.
One thing i would add to the OP (btw, +rep to you sir !) In over 8 Ingame Hours, i never had one single battle which would last over 10 Minutes, furthermore there are no Battlelines, the AI just...
Yea, a quick "how to" guide would be great.
Yea right, im just tweaking around for like 45 minutes, i simply wont start a campaign with 160 man per units, its looks so freaking crappy and small.
I cant play campaigns with the standard units sizes, those 160 man per units looks so retarded.
Anyone found something out ?
Horrible, like in any previous title. Ai tend to sperate Its Units, and does not build one Cohesive Force.
Giving it a overall 4/10
Unit_Multiplier for me, the Units sizes are not as nearly as large enough for a 2013 Totalwar title, im guessing Infantry Unit will have 300 men per Unit for me.
Besides from this, really hoping for...
Flaming Javelines dont belong in open Field battles, should be Siege only.
Flaming Javelines ? What the Heck ?
Again, pathfinding issues and generally lazy AI. The amount of blobing is disturbing.
Gladiators...-.-
Cant wait for a mod to erase this crap.
To be honest, unit_multiplier in preferences.txt and you can get even two armies with more than 64.000 soldiers .
The number is just what the Engine will support.
Well, i guess it wont be a bugged piece of Crap like Empire. But it will have some minor, and maybe some major bugs in it.
Guess it will get ratings like Empire (94%), just to find out post Release that a major Bugs in the Game, and unpatched it should not get such High Ratings.
This mechanic is pretty much frustating, especially if your an Eastern Nation wich has to rely on Missile Troops, hope this has been fixed, it was a really pain in Shogun 2.
Steam handels bigger titles fine at release, RomeII is maybe a good title, but Casula Games like Cod for example doing good Starts on Steam without any problems, i dont see why the server shoudl mess...
I like how the Reanactor guy says that Roman Legonarys just wore Segmentata in 100AD, and he states this just like its a fact - which is plain wrong. Segmentata was just one Armour beside Squamata...