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  1. Replies
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    Re: Dust and Wind

    It´s possible to make senate work with only one roman faction instead of four??
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    Sticky: Re: Hardcoded limits

    It doesn´t matter because apparently it has no effect, but who knows... better to do not change, I think. If you want to experiment with it, let me know if you get any result.
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    Sticky: Re: Hardcoded limits

    Britannia_Inferior --- Region name
    Eburacum --- City name
    Brigantes --- Rebels name
    232 41 198 --- RGB color in map_regions.tga
    slaves, lead, dogs, pigs --- resources or hidden_resources
    5 ---...
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    Sticky: Re: Hardcoded limits

    1. Yes
    2. Zero
    3. Nope, you can change it.

    =)
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    Re: Make all buildings destructible

    Go to the EDB and remove the hiterland word from the internalk name of every building.

    After that, remember to do the same in the file export_buildings.txt and export_descr_buildings_enums.txt
    ...
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    Re: About Force Diplomacy

    Even if the link is old, the information it can be ok, obviously the links can be broken.

    I can help, yes, but it should be a EB developer who help you because besically they know better how is...
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    Re: About Force Diplomacy

    If EB doesn´t include installed the force diplomacy mod, you have to do it by yourself. This is not completely easy if you have no modding knoweledge, because I think that you can´t overwrite files...
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    Re: Age of Knights and Prophets

    How I said in Discord, congratulations for release your mod.
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    Re: [WIP] WARS OF THE DIADOCHI (WOTD)

    I don´t think so. Modders use to take time to show news.
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    Re: Rome Total Realism Anábasis III

    The RTRA III units updated until today.


    ROMANI
    https://i.postimg.cc/dtb1G1RR/01-ROME.jpg


    PERGAMONOI
    https://i.postimg.cc/43ZxFSSm/02-PERGAMON.jpg
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    Re: New hardcoded list

    It´s not. In game, there are no way to cross it with troops. But I understand the point. It´s separated by two pixels, so following this logic, Irelando should be a separate land mass.

    Thanks for...
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    Re: New hardcoded list

    Thanks so much, I think that I got it, but only to clarify completely, I´m going to show some examples and you can tell me if I´m wrong.

    1. Cyprus count like one land mass because is not coneccted...
  13. Re: RTW-BI DRUID ANCILLARY FIX (RTW GOLD STEAM VERSION) \ ITALIAN version FIX only???

    Well done!!
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    [Tool] Re: String Editor

    Oh my god, such I good new!!

    The other day I changed manually the attack value of javelins of hundreds units. I´m used to make this things in "old style", but obviously I was needing something...
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    Re: Battle for Hellas: Rising of Macedonia

    Great job in this thread. +rep
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    Re: New hardcoded list

    Sorry if I´m making a stupid question or its resolved on this thread´already, but to define land masses concretely, you mean "the group of entire pieces of land". So we are considering islands even...
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    [Tool] Re: String Editor

    Itís possible to use with RTW? Do you think that is compatible?
  18. Re: 2019 MODDING AWARDS - OFFICIAL RESULTS

    Congratulations!! TWC is great!!
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    Re: Help regarding UI cards

    Sorry, I have forgoten this thread.

    I´m going to give you the solution to your problem allowing you to work wition with all the game files and forgetting about the annoying procces of...
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    Re: Rome Total Realism Anábasis III

    Thank so much!! You are in the list of contibutors of RTRA. Great job!
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    Re: Ancient Empires Elysium: Roman Wars

    Maybe you can ask a place on Rome Total War hosted Modifications Forums. Your mod is in english, doesn't it? (You can try to talk with Gigantus).



    I don´t know that mod that you are meaning but...
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    Re: Latin Battle Event messages

    I Think so, because I think that RTRPE is modfoldered... but even if would´t be compatible, I think that won´t cause CTDs. Maybe you hear the latin voices or not...
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    Re: Star Wars Total War

    Ok

    I will try to make a map for Stars Wars TW. Send to me the files.

    :)
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    Re: Help regarding UI cards

    Yep... I think that some files related with interface symbols are packed on files pak format.


    You will need to download Xpak extractor and unpack/repack the files that you want to change. The...
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    Re: UI Info BUG

    The problem will be different depending what you see on screen. You know that if you see a peasant with grey clothes the problem will be related with the arwordl srguments. If you see a UI square on...
  26. Sticky: Re: Europa Barbarorum 1.33 - PREVIEW PART III

    I think that already exist a translation to EB 1.2 (and RSII) to spanish. Try to look for it...
  27. Re: extending the duration of the battle through the campaign in the campaign

    You can activate the time limit or disable it on the game options. But I don´t know how to make it longer.
  28. Replies
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    Re: Rome Total Realism Anábasis III

    The modified city of Babylon is avalaible on campaing, codified as a speciphic city plan. Then it is avalaible for a custom battle as well. In addition, the Tombs of Hegra are coded on the region of...
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    Re: Rome Total Realism Anábasis III

    I have published already a thread showing the RTRA´s Units Cards. However, this picture link is missed already so I upload now a new version including Haedui, Iceni and some new unique barbarian...
  30. Sticky: Re: Rise of Persia V3.0 - Custom Battle Edition (Release)

    Also, I´m waiting for final version of this mod.

    :thumbsup2
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    Sticky: Re: Rome Mod Questions & Recommendations

    I´m showing a screenshot of my RTW / BI / ALEX Mod Collection. If anyone wants to play any of them and the download link is not avalaible anymore, please, contac me and I will try to reupload. Every...
  32. Re: !!! >> Rome Multiplayer Campaign (!) Mod / Client + Server (RMC)

    Here you can find the file missed on this thread:

    Rome Multiplayer Campaign (!) Mod / Client + Server (RMC) << !!!...
  33. Re: !!! >> Rome Multiplayer Campaign (!) Mod / Client + Server (RMC)

    I think that I have still these files. I will look for them and I uploaded it tomorrow.
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    Re: RTH Egypt Lets play

    I wanted to follow the campign but I have problems to reproduce the video. Anyone else with the same problems?
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    Re: Rome Total Realism Anábasis III

    PICTURE OF THE DAY #021

    https://i.postimg.cc/DyJjyd0t/SPLASH.jpg

    Neitos
    https://i.postimg.cc/3Jzm617z/0067.jpg
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    Re: Help regarding UI cards

    Yep, in case that you are dismounting a spearmen, you will need to make a new unit card. As well about the mounted swordman. (Try to get first a good UI for dismounted unit because mounted ones are a...
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    Re: Help regarding UI cards

    If you have modified the look of this unit, you will need to share the CAS file and the TGA.DDS texture file to make a new UIs on 3dsMax. If you didn´t modify the look of this unit, you could use the...
  38. Re: Any way to play this without Alex? Old builds downloadable?

    EB 1.1

    Here: https://www.moddb.com/mods/europa-barbarorum/downloads/europa-barbarorum-11
  39. Replies
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    Re: Rome Total Realism Anábasis III

    Tombs of Hegra
    https://i.postimg.cc/tCwJLL13/0000.jpg

    Arabian pre-islamic tombs & nabatean soldiers

    https://i.postimg.cc/8CH1P3Cn/0015.jpg

    https://i.postimg.cc/TYz2kgSQ/0021.jpg
    ...
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    Re: Rome Total Realism Anábasis III

    PICTURE OF THE DAY #020

    https://i.postimg.cc/DyJjyd0t/SPLASH.jpg

    Celtic wars
    https://i.postimg.cc/6q5xBXbM/0072.jpg
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