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  1. Replies
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    Sticky: Re: Total War: Warhammer - Pictures & Video Thread

    Rule, Bretonnia !

    http://i.imgur.com/8mIlyvx.jpg

    http://i.imgur.com/OMNhjZI.jpg
    Took around 270 turns to complete on a hard campaign. The toughest part was probably when the Chaos was...
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    Sticky: Re: Total War: Warhammer - Pictures & Video Thread

    Here are a few shots taken in a custom battle between the VC and the Dwarfs (not so great looking, can't run the game on ultra with my laptop) :
    Disregard the fps counter in the corner, it bugs when...
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    Re: Modding support for TW:Warhammer confirmed

    What I'm wondering exactly. I'm guessing they're talking about LotR and other fantasy IP.
    Anyway, cant' say I'm surprised by this, GW had to put some sort of limits to what modders are allowed to do.
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    Modding support for TW:Warhammer confirmed

    Here's the link : http://wiki.totalwar.com/w/Total_War_WARHAMMER_Modding_Details
    They also spoke quickly about this in the stream from May 5th.

    The Assembly Kit won't have all the features the...
  5. Re: Total War: WARHAMMER - Rally Point Challenge: FEAR THE RISEN DEAD (Let's Play)

    I think so. Currently, the Bretonnian roster is incomplete, but they will still be available in custom and MP battles.
    I guess they just haven't finished working on their specific mechanics, quest...
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    Sticky: Re: Total War: Warhammer - Pictures & Video Thread

    Bretonnia is looking good in this picture :)

    http://wiki.totalwar.com/images/1/17/Bret_horses.jpg

    (source : https://forums.totalwar.com/discussion/169103/azhags-ard-armour-quick-q-a#latest )
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    Re: Will this run better then Atilla?

    Wish I could tell you, but there's no way to know yet. They're still using the same engine, and we don't even know if the game will support 64 Bit or DX12. The walkthroughs and other videos CA showed...
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    Re: Warhammer Gameplay Impressions from the press

    Here's a French preview : http://www.jeuxvideo.com/preview/443018/total-war-warhammer-nous-avons-joue-aux-batailles-en-temps-reel.htm

    Considering the quality of google translations, I will sum it...
  9. Thread: Hibernia Units

    by Aedh
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    Re: Hibernia Units

    For now, we only have three pictures on the wiki factions pages :
    http://wiki.totalwar.com/w/Total_War_ATTILA_The_Ebdanians
    http://wiki.totalwar.com/w/Total_War_ATTILA_The_Picts...
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    Re: Is there any reason to own an entire province?

    For me, the main reason is - usually - religion : if the other faction has a religion different from mine, I will get a public order malus (even worse if they have a temple/church/whatever and/or a...
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    Re: Sebidee's Mods for Attila (6 mods)

    Just checked. It's the right file, and it works perfectly :p
    Thanks again !
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    Re: Sebidee's Mods for Attila (6 mods)

    Looks like the wrong link for the governors : I get aSebidee_linothorax_noitita_compatible instead :)
    Thanks for your work !
  13. Thread: WIP Shield Reskin

    by Aedh
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    Re: WIP Shield Reskin

    weeag released a first version of his mod two days ago : http://www.twcenter.net/forums/showthread.php?682710-MOD-RELEASED-Weeags-Custom-Shields :)
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    Re: [MOD RELEASED] Weeags Custom Shields

    Beautiful ! Can't wait to see what you have in store for the vikings :)
  15. Re: Attila: Flags of factions (emblem mod) - Franks & Sassanid released!

    I confirm that my game crashes as well when using the all in one pack. I tried again with this mod only, so it's not a mod conflict issue apparently :)
  16. Thread: WIP Shield Reskin

    by Aedh
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    Re: WIP Shield Reskin

    Fantastic work, mate ! +rep
    I will definitely download your mod as soon as it's ready :)
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    Sticky: Re: Total War: Attila - Pictures and Videos thread

    Here are a few screenshots I took during my campaign with the franks and historical/custom battles :

    http://i.imgur.com/g4iR0cT.jpg
    http://i.imgur.com/wypztvm.jpg
    http://i.imgur.com/bdcDT60.jpg...
  18. Re: WRE,ERE, Saxons emblem mod - Vikings are sailing!

    Sorry, my english isn't great and I'm afraid I don't understand what you mean by "value detail". As I said, I don't know much about this stuff, but if I can find something to help, I will gladly do...
  19. Re: WRE,ERE, Saxons emblem mod - Vikings are sailing!

    I'm not an expert on this subject, so according to the french wikipedia page :
    The Fleur de Lys was used by the Franks as soon as 770 (late reign of Pepin the Short and early Charlemagne), but not...
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    Re: - INVASIO BARBARORVM III -

    Well, I didn't expect to see this. Great news !
    Good luck with this project :thumbsup2
  21. Re: Viking Factions custom units. (For Viking Forefathers DLC)

    Beautiful units, man ! +rep :)
    I especially love the shields (the shield design variety for the vanilla units is ... well ... abysmal)
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    Re: Any risk of recieving a cease and desist?

    Fingers crossed.

    I was really disappointed after what happened to MERP. But, as far as I know, the TATW team didn't have any problems with Warner/Tolkien Estate, so I think this mod should be...
  23. Re: Where is the blood and gore DLC and the patch 1?

    Yeah, the launcher update deleted the game's executables, so they had to either rollback/modify it.
  24. Re: TWH Unit Packs:M.E.P v.1.65(Macedon/Epirus/Pontus/Seleucids)& S.A.P v.1.0 (Sparta/Athens/Ptolemeans)RELEASED|ANNOUNCING BAKTRIA AS BONUS PACK!

    Can't wait for it !

    Seeing Baktria starting positions, it's going to be a fun (and most likely hard at the start) campaign. Your units will only make it even better :)
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    Re: Armored Suebi 2.0 [RE-DONE]

    I don't know if they will use the units from Armored Suebi, but in my other campaigns, the rebels used units added by mods. Wait & see :D
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    Re: Armored Suebi 2.0 [RE-DONE]

    I tried your first and latest upload with round shields, neither one of them worked for me.
    Exactly the same problem as hooahguy, the loading screen gets "stuck", but I can still issue orders to my...
  27. Re: { Celtis Galliae Project } - { Arverni & Celtic Tribs v2.0 Released }

    If you want to take a peek at what they've been working on lately, here are some links :

    - New main menu screen, UI, loading screens (3 out of the 10 scheduled for release) :...
  28. Re: { Celtis Galliae Project } - { Arverni & Celtic Tribs v2.0 Released }

    They are. Look at the top of the page, I translated the changelog for their new project which includes Celtis Galliae (not finished yet, they have a lot of work to do).
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    Re: Armored Suebi1.0

    Which link did you use ? If it's the one on the first page, it hasn't been updated for the lastest patch, so it will make your game crash. Try with the one provided by Prussian Warrior on page 4 :
    ...
  30. Re: { Celtis Galliae Project } - { Arverni & Celtic Tribs v2.0 Released }

    No worries man, I was just reporting the good news to the english-speaking community :)

    You guys are doing a great job on your project, I'll make sure to check here for updates.
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    Re: Armored Suebi1.0

    Thanks for the update.

    But I think I will hold off for the next version, it would be sad to start a campaign without having access to your new units :)
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    Re: Armored Suebi1.0

    Ooooh, I love the shield with the white writings on it !

    This unit looks great, keep'em coming :D
  33. Re: Athalwulf's Natural Dyes - Version 3.0 (ALL African Factions Added)

    Thanks a lot, very nice of you to share.

    +rep :)
  34. Re: Athalwulf's Natural Dyes - Version 3.0 (ALL African Factions Added)

    Nice work there.
    I especially like the colors you picked for the Arverni. Would you mind telling me the RGB values you used for them ? I'll understand perfectly if you don't :)
  35. Re: Athalwulf's Natural Dyes - Version 3.0 (ALL African Factions Added)

    Welcome to the modding world !

    To answer your questions :

    1. Yes, it's very easy to uninstall. You just have to delete the file you installed. So no, no need to reinstall the game if you don't...
  36. Re: Gallic Tribes: Accurately Expanded Unit Roster (23 New Units + 13 Reworked Units)

    Works perfectly with patch 4 :)
  37. Re: Gallic Tribes: Accurately Expanded Unit Roster (23 New Units + 13 Reworked Units)

    It's a mod file. But it doesn't work right now, as it hasn't been updated for patch 5 yet.
  38. Re: Athalwulf's Natural Dyes - Version 3.0 (ALL African Factions Added)

    Thanks a lot for your work.

    I don't understand what you mean though, by saying changing it to a movie file would disable the mod. It does work this way (even if I admit it would most likely...
  39. Re: Athalwulf's Natural Dyes - Version 3.0 (ALL African Factions Added)

    Glad I could help :)

    This is just a temporary solution, as a movie pack might conflict with other mods (especially factions overhaul with a new possible color code).
    But well, it works while...
  40. Re: Athalwulf's Natural Dyes - Version 3.0 (ALL African Factions Added)

    I got it to work with radious units by changing it to a movie file with PFM (Pack File Manager). I can't guarantee it will work for you (some mods modified like this will just make the game crash on...
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