Sand and stone dornishmen in action. Skirmishing warfare style.
mJNcegnX9ZI
Type: Posts; User: bitterhowl; Keyword(s):
Sand and stone dornishmen in action. Skirmishing warfare style.
mJNcegnX9ZI
I'm done with the code. Need testers now, feel free to PM me.
I'm finished the code, brand new method for labelling armies for any battle type. Need 1-2 testers to see how it goes before releasing.
I'm going to give some notorious missions directly by console command.
Also - I had an Idea for Stark/Bolton struggling, made an event if Boltons kill particular Stark FL, but if player doesn't...
I haven't finished this part of code yet, I'm finishing CAI for DaC 4.6 by local forum request (and made it too much variable, so elves started to fight dwarfs after relationships decreased, so...
I think I will give sensitive advantage for guild owners so player will have a hard decision to make.
Merchants guild will dramatically increase the income. But will have some similar effects on...
Thanks for the answer.
My idea is to show that it's not so easy to rule the kingdom. If Mercenaries Guild is strong enough, had 3 tier building, and FL lost his authority, then Guild force him to...
This is a link to 7zip with wardogs animations set and skeleton. It should be placed into data/animations/ folder, this way was written in skeleton file.
This is a link to dogs animation set
I'll upload my anomations a bit later today.
In my experience all my crashes now occured when handler died before number of dogs decreased so some internal engine parameters are broken. I'd advise to increase handler's stats to prevent them...
This is a link to dogs model
My wardogs are from Banzai's models pack.
type Norvos Wardogs
dictionary norvos_wardogs
category handler
class heavy
voice_type Heavy
banner faction main_infantry
banner holy crusade
soldier norvos_shieldbearers, 10, 30, 1.0
animal...
Hi, I'd like to use some unit models for Westeros King of Rivers and Hills 2.0 submod. Whom should I ask for this?
Well, ScrollClosed TrueCondition event leads to building persistence in building browser not being built at all. SettlementTurnEnd event changing event_counter capital to 1 does not work. But...
Seems like this way you disabled it at all, since you say flood didn't happen in game.
winter false
summer false
You should choose summer or winter to be true.
About first question - there's an event BattleGeneralKilled for battle scripts, but it's somehow unselective so in script we can't match which side general dies. It's the only one way to manually...
First of all - sorry for my emotional response, you're right. Yes, I hope we'll finish this script here by brainstorming. You was right about second character selected case - if another character is...
Sorry for late reply, I didn't implement this into my mod as a complete script, just studied it for next versions of mod. I find this part of drafts and will test it in my mod again for complete part...
74MPURxDBj4 Two attempts for showing different ways to select settlement/character does not allow build building twice at one turn and nowhere else than in capital city. Message with GRRM appears...
I've just repeated test and make video, 2 attempts with selecting another settlement and with only sending FL there without selecting settlement itself - same result, construction in second...
Well, in my case with only one building it works as should be - only one building in one settlement even if FL could reach two settlements in one turn.
When FL dies (it was multiple times during...
Here is the code. I added Inluence attribute 1 threshold to Factionleader trait. I'm using Artist's Gallery building as a template.
EDB entry, this building has some factionwide effects depend...
As for assassination_chance as a penalty I decided to rename muslim_assassins_guild to mercenary_gulid so if this penalty is hardcoded to thst guild I think I still will be able to use it for their...
Great idea! I suppose we don't need assassin's presence check if we'll set kill_by_any_means parameter.
If you're interested my CAI used here.
Ok, so I've dealt with it in my Westeros submod, my task was even more complicated - I made a building "King's Court" which could be built only in capital by faction leader. I'll post the code here...
I've found a detailed map of Myth lands in the Web, and looks like my teammate is working on first draft of the campaign map. I asked him to make a map with 4-5 regions and then I'll go by myself.
By the way - I didn't find triggers in faction standings file for that, but relations are changed after mission result. Looks like it's hardcoded in engine.
Also, in post #105 I didn't find...
As I understood from my work on formations project descr_formations is for unit group/selected group cases - such as single_line, triple_line etc.
Descr_formations_ai is for whole army. So I...
Ok, I got assassination mission working for general
mission assassinate_general
{
COUNCIL_MISSION
duration 10
exclude_duration 25
score_modifier 1.2
...
I could create mission for take_settlement for another script and it works fine with console_command.
I want to script enemy general assassination mission for devastating tile event when it...
Can't make assassination mission working.
mission assassinate_general
{
COUNCIL_MISSION
duration 10
exclude_duration 25
score_modifier 1.2
;difficulty_threshold 0.4...
<decision_entry>
<min_entry target_human="true" is_faction_to_outlive_target="true" />
<max_entry stance="Neutral" military_balance_plus_enemies="0.55"...
Well, yes, I'm using outlive parameters in my CAI TrueGeneral and give some instructions such as restricted peace, alliance and protectorates treatment between this factions. I also add...
I saw mention about "AI chance to mission modifier" or something like that, so I decided that AI use missions too.
As for victory conditions - first is target_faction_to_outlive in CAI config...
Hmmm, can we use reinforce_region mission for AI to avoid garrison script using?
Great to see you still moding AI! I've got my own release too
Correct me if I'm wrong, but also there's a limit for 64 active pools per region at all?